Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zeus
Zeus
Kalooshaa_
Zeus
Level 119
God Stats
60W - 74L
1,461 SR
Queue Stats
295W - 471L
1,252 Elo+
Party 4
Heimdallr
Heimdallr
Khalidkmz
Heimdallr
Level 146
God Stats
25W - 39L
1,400 SR
Queue Stats
387W - 616L
1,272 Elo+
Party 4
Pele
Pele
Mooooose97
Pele
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,064 Elo+
Party 1
Set
Set
slayer7413
Set
Level 62
God Stats
1W - 2L
1,164 SR
Queue Stats
10W - 13L
1,064 Elo+
Party 1
Team Averages
Level 98
1,405 SR
1,230 Elo+

VS

Team Averages
Level 120
1,353 SR
1,422 Elo+
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Taurous61
Cthulhu
Level 122
God Stats
2W - 8L
1,258 SR
Queue Stats
90W - 104L
1,431 Elo+
Party 3
Chiron
Chiron
babyyhefnerr
Chiron
Level 108
God Stats
0W - 5L
1,473 SR
Queue Stats
116W - 144L
1,404 Elo+
Party 3
Eset
Eset
machoplane
Eset
Level 145
God Stats
0W - 2L
1,292 SR
Queue Stats
94W - 118L
1,379 Elo+
Party 2
Zeus
Zeus
theLegend7271
Zeus
Level 69
God Stats
0W - 1L
1,241 SR
Queue Stats
74W - 92L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
0 / 1 / 11
9,160
509
4,422
11,515
12,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 5 / 4
11,033
613
11,312
8,695
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
Khalidkmz
Heimdallr
17
7 / 1 / 2
10,503
584
9,171
9,560
4,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 5 / 6
8,668
482
5,372
14,293
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 2 / 4
10,695
594
11,844
8,884
6,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
11 / 4 / 1
11,003
611
14,277
18,441
7,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Taurous61
Cthulhu
13
1 / 3 / 1
8,247
458
8,184
12,812
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
13
1 / 5 / 0
7,580
421
3,866
10,388
2,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 10
9,064
504
6,057
11,015
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 7 / 1
7,483
416
1,105
8,964
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
23
Kills
14
14
Deaths
24
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
11
5.5
L
Arachne
 
Arachne
11
4
1
2.88
W
8
5
4
2
W
Heimdallr
Khalidkmz
Heimdallr
7
1
2
8
W
2
5
6
1
L
Cthulhu
Taurous61
Cthulhu
1
3
1
0.5
L
Chiron
1
5
0
0.2
L
1
5
10
1.2
W
6
2
4
4
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,121
Damage
33,489
52,947
Taken
61,620
30,019
Mitigated
28,014
12,364
Healing
15,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,422
309
510
4,395
11,515
12,419
136
3,176
8,339
22,416
0
L
Arachne
 
Arachne
14,277
7,609
0
7,353
18,441
7,751
0
6,663
11,778
0
81,481
W
11,312
411
0
336
8,695
2,751
154
1,529
7,166
59,853
0
W
Heimdallr
Khalidkmz
Heimdallr
9,171
3,735
0
3,054
9,560
4,079
3,189
2,929
6,631
0
77,776
W
5,372
969
0
3,171
14,293
4,464
477
4,248
10,045
0
50,777
L
Cthulhu
Taurous61
Cthulhu
8,184
1,130
102
2,717
12,812
10,777
0
2,821
9,991
36,373
0
L
Chiron
3,866
737
416
2,039
10,388
2,993
459
2,855
7,521
0
52,530
L
6,057
455
593
1,736
11,015
3,919
590
2,965
8,050
44,722
0
W
11,844
6,354
0
898
8,884
6,306
914
3,464
5,420
0
70,436
L
1,105
348
0
250
8,964
2,574
0
430
8,534
30,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,059
Gold Earned
43,377
516
Minions Killed
422
0
Camps Cleared
0
1,778,307
Distance Traveled
1,704,839
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,160
509
39
2
0
367,937
4
L
Arachne
11,003
611
116
6
0
389,796
2
W
Zeus
11,033
613
103
6
0
343,792
3
W
Heimdallr
10,503
584
143
8
0
327,216
4
W
Pele
8,668
482
79
4
0
377,615
4
L
Cthulhu
8,247
458
62
3
0
367,933
2
L
Chiron
7,580
421
93
5
0
369,300
3
L
Eset
9,064
504
86
5
0
311,161
1
W
Set
10,695
594
152
8
0
361,747
2
L
Zeus
7,483
416
65
4
0
266,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role