Player Matchup

Atlas
Atlas
Grimound
Atlas
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 59L
1,536 Elo+
Party 3
Gilgamesh
Gilgamesh
Spirostryker
Gilgamesh
Level 95
God Stats
0W - 2L
1,251 SR
Queue Stats
104W - 104L
1,468 Elo+
Party 3
Thor
Thor
TheDivineShadow
Thor
Level 69
God Stats
8W - 6L
1,708 SR
Queue Stats
484W - 455L
1,475 Elo+
Solo
Vulcan
Vulcan
TheVCRgamer
Vulcan
Level 40
God Stats
2W - 1L
1,889 SR
Queue Stats
81W - 90L
1,548 Elo+
Solo
Neith
Neith
Wearypup8502947
Neith
Level 128
God Stats
18W - 18L
1,631 SR
Queue Stats
365W - 367L
1,598 Elo+
Solo
Team Averages
Level 82
1,596 SR
1,525 Elo+

VS

Team Averages
Level 90
1,476 SR
1,619 Elo+
Hades
Hades
BannedMyMain
Hades
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 14L
1,820 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Brissian
Tsukuyomi
Level 57
God Stats
3W - 2L
1,509 SR
Queue Stats
30W - 37L
1,421 Elo+
Party 2
Heimdallr
Heimdallr
HalfNatty1
Heimdallr
Level 160
God Stats
2W - 2L
1,354 SR
Queue Stats
192W - 162L
1,723 Elo+
Party 1
Merlin
Merlin
Killuaaa
Merlin
Level 132
God Stats
5W - 6L
1,483 SR
Queue Stats
214W - 204L
1,617 Elo+
Party 1
Erlang Shen
Erlang Shen
Wale88
Erlang Shen
Level 85
God Stats
22W - 17L
1,535 SR
Queue Stats
157W - 161L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Grimound
Atlas
12
2 / 6 / 4
8,420
421
7,376
20,326
19,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Spirostryker
Gilgamesh
15
1 / 8 / 2
9,222
461
7,562
17,965
11,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 4 / 2
9,064
453
6,962
13,712
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
15
1 / 7 / 1
9,020
451
12,168
10,811
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 4
9,446
472
12,746
12,368
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 4
11,730
587
14,432
16,920
12,538
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
Brissian
Tsukuyomi
17
4 / 3 / 2
10,541
527
6,111
16,092
5,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
HalfNatty1
Heimdallr
20
9 / 0 / 8
12,277
614
18,842
14,006
6,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Killuaaa
Merlin
19
7 / 2 / 5
11,805
590
11,193
10,721
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Wale88
Erlang Shen
16
3 / 2 / 7
10,388
519
7,281
14,124
10,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
9
Kills
29
29
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
Tsukuyomi
Brissian
Tsukuyomi
4
3
2
1.67
L
Atlas
Grimound
Atlas
2
6
4
0.67
W
Heimdallr
HalfNatty1
Heimdallr
9
0
8
13
W
Merlin
Killuaaa
Merlin
7
2
5
4.75
L
Gilgamesh
Spirostryker
Gilgamesh
1
8
2
0.25
L
2
4
2
0.75
L
Vulcan
1
7
1
0.21
W
Erlang Shen
Wale88
Erlang Shen
3
2
7
3.25
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,814
Damage
57,859
75,182
Taken
71,863
42,275
Mitigated
38,762
12,508
Healing
31,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,432
1,349
846
9,503
16,920
12,538
0
5,920
11,000
82,972
0
W
Tsukuyomi
Brissian
Tsukuyomi
6,111
1,242
0
6,890
16,092
5,843
376
3,552
12,540
0
68,740
L
Atlas
Grimound
Atlas
7,376
2,562
0
1,679
20,326
19,803
180
4,348
15,978
21,007
0
W
Heimdallr
HalfNatty1
Heimdallr
18,842
9,985
0
7,163
14,006
6,065
632
2,328
11,678
0
103,772
W
Merlin
Killuaaa
Merlin
11,193
665
0
1,000
10,721
3,914
245
2,686
8,035
89,036
0
L
Gilgamesh
Spirostryker
Gilgamesh
7,562
1,866
0
2,987
17,965
11,011
0
8,781
9,184
0
58,238
L
6,962
1,698
0
4,687
13,712
3,933
0
4,242
9,470
0
53,016
L
Vulcan
12,168
3,778
0
500
10,811
3,465
0
6,170
4,641
71,649
0
W
Erlang Shen
Wale88
Erlang Shen
7,281
3,728
2,085
4,369
14,124
10,402
0
5,058
9,066
0
36,197
L
12,746
5,511
0
2,655
12,368
4,063
1,261
2,084
10,283
0
65,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,172
Gold Earned
56,741
471
Minions Killed
611
0
Camps Cleared
0
1,877,653
Distance Traveled
2,019,519
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,730
587
169
8
0
390,132
2
W
Tsukuyomi
10,541
527
107
5
0
455,192
0
L
Atlas
8,420
421
18
1
0
379,021
3
W
Heimdallr
12,277
614
154
8
0
377,481
5
W
Merlin
11,805
590
133
7
0
389,965
5
L
Gilgamesh
9,222
461
127
6
0
376,683
4
L
Thor
9,064
453
92
5
0
396,424
2
L
Vulcan
9,020
451
126
6
0
367,643
3
W
Erlang Shen
10,388
519
48
2
0
406,749
3
L
Neith
9,446
472
108
5
0
357,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role