Player Matchup

Sun Wukong
Sun Wukong
BeefJerkyAsas1n
Sun Wukong
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 44L
1,400 Elo+
Solo
Mercury
Mercury
GoodGameWalt
Mercury
Level 160
God Stats
0W - 6L
1,134 SR
Queue Stats
458W - 550L
1,530 Elo+
Party 1
Nu Wa
Nu Wa
Spiderm0nkey
Nu Wa
Level 149
God Stats
65W - 92L
1,438 SR
Queue Stats
320W - 414L
1,481 Elo+
Party 1
Team Averages
Level 137
1,357 SR
1,471 Elo+

VS

Team Averages
Level 96
1,405 SR
1,515 Elo+
Artemis
Artemis
Kreppp
Artemis
Level 42
God Stats
1W - 1L
1,273 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
SaltyOmelet
Bacchus
Level 86
God Stats
2W - 2L
1,431 SR
Queue Stats
74W - 77L
1,505 Elo+
Solo
Sol
Sol
etihs
Sol
Level 160
God Stats
5W - 4L
1,512 SR
Queue Stats
288W - 244L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeefJerkyAsas1n
Sun Wukong
14
1 / 3 / 4
8,733
624
8,287
14,106
12,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
GoodGameWalt
Mercury
14
2 / 3 / 3
8,877
634
7,924
9,710
3,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 3
8,944
639
8,469
6,974
2,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kreppp
Artemis
15
2 / 3 / 6
9,687
692
11,687
7,821
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
SaltyOmelet
Bacchus
15
2 / 0 / 7
10,596
757
6,906
15,444
18,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
etihs
Sol
16
5 / 2 / 4
10,583
756
7,865
9,457
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
5
Kills
9
9
Deaths
5
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BeefJerkyAsas1n
Sun Wukong
1
3
4
1
L
Mercury
GoodGameWalt
Mercury
2
3
3
1.17
W
Artemis
Kreppp
Artemis
2
3
6
1.67
W
Bacchus
SaltyOmelet
Bacchus
2
0
7
5.5
L
2
3
3
1.17
W
Sol
etihs
Sol
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,680
Damage
26,458
30,790
Taken
32,722
17,877
Mitigated
26,564
5,870
Healing
12,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BeefJerkyAsas1n
Sun Wukong
8,287
1,160
428
3,136
14,106
12,246
0
5,385
8,721
2,773
31,883
L
Mercury
GoodGameWalt
Mercury
7,924
1,029
0
1,792
9,710
3,365
0
4,544
5,166
0
26,937
W
Artemis
Kreppp
Artemis
11,687
5,079
0
2,039
7,821
3,437
1,026
1,621
5,988
0
40,863
W
Bacchus
SaltyOmelet
Bacchus
6,906
621
0
5,250
15,444
18,552
489
6,141
8,806
29,768
0
L
8,469
3,543
0
514
6,974
2,266
0
4,253
2,721
32,527
0
W
Sol
etihs
Sol
7,865
2,271
0
5,060
9,457
4,575
1,912
1,750
7,572
41,959
5,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,554
Gold Earned
30,866
144
Minions Killed
186
8
Camps Cleared
5
749,090
Distance Traveled
778,323
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,733
624
51
4
2
264,478
4
L
Mercury
8,877
634
38
3
2
266,191
6
W
Artemis
9,687
692
57
4
2
244,881
2
W
Bacchus
10,596
757
49
4
1
293,121
4
L
Nu Wa
8,944
639
55
4
4
218,421
5
W
Sol
10,583
756
80
6
2
240,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role