Player Matchup

Cthulhu
Cthulhu
Bthebest
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,339 Elo+
Party 1
Neith
Neith
ChoppaOnMe45
Neith
Level 28
God Stats
33W - 44L
1,375 SR
Queue Stats
46W - 69L
1,325 Elo+
Party 3
Nu Wa
Nu Wa
DonShaco
Nu Wa
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,452 Elo+
Party 1
Cliodhna
Cliodhna
DonYonee
Cliodhna
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,339 Elo+
Party 1
Odin
Odin
Mike culp Jr
Odin
Level 112
God Stats
9W - 6L
1,737 SR
Queue Stats
184W - 220L
1,344 Elo+
Party 3
Team Averages
Level 38
1,522 SR
1,360 Elo+

VS

Team Averages
Level 85
1,446 SR
1,460 Elo+
Cu Chulainn
Cu Chulainn
Asbestus
Cu Chulainn
Level 124
God Stats
19W - 24L
1,393 SR
Queue Stats
306W - 309L
1,427 Elo+
Solo
King Arthur
King Arthur
Cimyrocks
King Arthur
Level 68
God Stats
11W - 13L
1,599 SR
Queue Stats
118W - 104L
1,556 Elo+
Party 2
Sol
Sol
MrShadoww453
Sol
Level 99
God Stats
1W - 1L
1,311 SR
Queue Stats
60W - 62L
1,446 Elo+
Party 2
Baron Samedi
Baron Samedi
Rollume
Baron Samedi
Level 61
God Stats
18W - 15L
1,515 SR
Queue Stats
42W - 41L
1,398 Elo+
Party 2
Thanatos
Thanatos
Wizlion214
Thanatos
Level 72
God Stats
13W - 18L
1,413 SR
Queue Stats
39W - 44L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bthebest
Cthulhu
8
1 / 3 / 0
5,141
467
2,088
6,224
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 4 / 0
5,993
545
2,949
6,340
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
DonShaco
Nu Wa
7
0 / 8 / 1
4,635
421
2,465
6,376
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
DonYonee
Cliodhna
9
2 / 6 / 1
5,725
520
5,293
9,278
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 2
6,311
574
4,205
7,498
6,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Asbestus
Cu Chulainn
10
2 / 2 / 15
6,296
572
3,862
9,452
8,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Cimyrocks
King Arthur
10
0 / 1 / 2
5,747
522
5,042
8,374
7,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
9 / 0 / 6
7,868
715
6,946
6,737
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Rollume
Baron Samedi
10
3 / 1 / 2
5,904
537
2,945
5,511
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Thanatos
Wizlion214
Thanatos
11
9 / 1 / 7
7,007
637
5,427
6,083
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
5
Kills
23
23
Deaths
5
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Asbestus
Cu Chulainn
2
2
15
4.75
L
Cthulhu
Bthebest
Cthulhu
1
3
0
0.33
L
1
4
0
0.25
W
King Arthur
Cimyrocks
King Arthur
0
1
2
1
L
Nu Wa
DonShaco
Nu Wa
0
8
1
0.06
L
Cliodhna
DonYonee
Cliodhna
2
6
1
0.42
L
1
2
2
1
W
9
0
6
12
W
Baron Samedi
Rollume
Baron Samedi
3
1
2
4
W
Thanatos
Wizlion214
Thanatos
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,000
Damage
24,222
35,716
Taken
36,157
15,299
Mitigated
22,082
5,389
Healing
17,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Asbestus
Cu Chulainn
3,862
1,466
115
3,510
9,452
8,143
335
1,510
7,942
0
22,019
L
Cthulhu
Bthebest
Cthulhu
2,088
482
0
1,090
6,224
3,267
0
1,912
4,312
9,266
0
L
2,949
1,004
0
1,415
6,340
2,102
237
2,241
4,099
0
32,938
W
King Arthur
Cimyrocks
King Arthur
5,042
947
0
818
8,374
7,132
705
111
8,263
0
26,578
L
Nu Wa
DonShaco
Nu Wa
2,465
772
0
266
6,376
1,225
0
3,052
3,324
14,992
0
L
Cliodhna
DonYonee
Cliodhna
5,293
1,042
0
969
9,278
2,472
0
2,686
6,592
0
26,136
L
4,205
780
0
1,649
7,498
6,233
54
0
7,498
0
29,608
W
6,946
3,433
0
5,269
6,737
1,912
2,174
1,689
5,048
48,529
0
W
Baron Samedi
Rollume
Baron Samedi
2,945
362
584
1,195
5,511
2,759
430
613
4,898
23,786
0
W
Thanatos
Wizlion214
Thanatos
5,427
1,766
0
5,754
6,083
2,136
254
630
5,453
0
22,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,805
Gold Earned
32,822
245
Minions Killed
261
0
Camps Cleared
0
1,013,436
Distance Traveled
1,057,675
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,296
572
34
3
0
210,674
2
L
Cthulhu
5,141
467
17
2
0
211,150
1
L
Neith
5,993
545
75
7
0
179,164
1
W
King Arthur
5,747
522
50
5
0
205,902
1
L
Nu Wa
4,635
421
26
2
0
187,937
0
L
Cliodhna
5,725
520
53
5
0
240,353
0
L
Odin
6,311
574
74
7
0
194,832
3
W
Sol
7,868
715
88
8
0
196,441
1
W
Baron Samedi
5,904
537
41
4
0
195,104
1
W
Thanatos
7,007
637
48
4
0
249,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role