Player Matchup

Nu Wa
Nu Wa
ITheAshenOneI
Nu Wa
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
80W - 84L
1,170 Elo+
Party 2
Ymir
Ymir
Ranger-_4
Ymir
Level 100
God Stats
34W - 34L
1,410 SR
Queue Stats
133W - 178L
1,346 Elo+
Party 2
Jing Wei
Jing Wei
SimplyMonke
Jing Wei
Level 87
God Stats
44W - 52L
1,445 SR
Queue Stats
191W - 242L
1,450 Elo+
Party 2
Mercury
Mercury
Sonotjelly
Mercury
Level 117
God Stats
20W - 19L
1,522 SR
Queue Stats
90W - 101L
1,387 Elo+
Solo
Chaac
Chaac
WeebishFiend
Chaac
Level 108
God Stats
7W - 0L
1,932 SR
Queue Stats
89W - 152L
1,326 Elo+
Party 2
Team Averages
Level 83
1,562 SR
1,336 Elo+

VS

Team Averages
Level 67
1,635 SR
1,456 Elo+
Bastet
Bastet
CreepyRogue
Bastet
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 58L
1,438 Elo+
Solo
Anubis
Anubis
Dexter24683
Anubis
Level 68
God Stats
12W - 6L
1,942 SR
Queue Stats
440W - 490L
1,473 Elo+
Party 1
Shiva
Shiva
I MrXbox l
Shiva
Level 132
God Stats
57W - 36L
1,639 SR
Queue Stats
156W - 114L
1,549 Elo+
Party 3
Izanami
Izanami
Ravlet
Izanami
Level 29
God Stats
26W - 20L
1,594 SR
Queue Stats
56W - 52L
1,469 Elo+
Party 3
Cabrakan
Cabrakan
SL0PPY_TOPPY637
Cabrakan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 184L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
5,738
522
3,512
4,774
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
6 / 0 / 5
6,439
585
2,788
5,913
4,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
SimplyMonke
Jing Wei
12
7 / 0 / 4
7,111
646
9,495
4,983
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Sonotjelly
Mercury
8
0 / 4 / 1
5,172
470
278
4,663
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 5
6,183
562
3,888
7,247
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
0 / 2 / 0
5,343
486
1,376
6,791
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
9
2 / 4 / 0
5,497
500
4,023
5,552
1,841
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
12
5 / 2 / 1
7,216
656
7,485
6,620
5,411
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Ravlet
Izanami
9
0 / 4 / 0
5,539
504
1,156
7,248
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
8
1 / 5 / 0
5,325
484
1,896
8,694
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
8
8
Deaths
17
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bastet
0
2
0
0
L
Anubis
2
4
0
0.5
L
Shiva
5
2
1
2.75
W
0
3
4
0.67
W
Ymir
6
0
5
8.5
L
Izanami
Ravlet
Izanami
0
4
0
0
L
Cabrakan
1
5
0
0.2
W
Jing Wei
SimplyMonke
Jing Wei
7
0
4
9
W
Mercury
Sonotjelly
Mercury
0
4
1
0.13
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,961
Damage
15,936
27,580
Taken
34,905
11,838
Mitigated
15,124
8,470
Healing
7,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
1,376
291
0
3,288
6,791
1,411
0
385
6,382
0
20,369
L
Anubis
4,023
227
0
577
5,552
1,841
288
2,152
3,279
27,701
0
L
Shiva
7,485
1,029
0
1,106
6,620
5,411
0
999
5,621
0
45,697
W
3,512
765
0
994
4,774
1,248
854
2,167
2,607
28,023
0
W
Ymir
2,788
788
53
1,299
5,913
4,185
0
2,232
3,681
10,685
0
L
Izanami
Ravlet
Izanami
1,156
658
0
1,457
7,248
1,176
1,262
443
6,805
0
34,267
L
Cabrakan
1,896
354
0
857
8,694
5,285
145
1,984
6,518
8,947
0
W
Jing Wei
SimplyMonke
Jing Wei
9,495
6,762
0
2,499
4,983
1,538
1,152
690
4,293
0
45,016
W
Mercury
Sonotjelly
Mercury
278
72
0
59
4,663
1,695
1,304
0
4,663
0
17,601
W
3,888
458
0
3,566
7,247
3,172
779
830
6,417
0
28,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,643
Gold Earned
28,920
254
Minions Killed
280
0
Camps Cleared
0
1,091,041
Distance Traveled
973,367
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,343
486
56
5
0
200,115
3
L
Anubis
5,497
500
57
5
0
162,205
1
L
Shiva
7,216
656
76
7
0
229,774
1
W
Nu Wa
5,738
522
49
4
0
186,917
2
W
Ymir
6,439
585
20
2
0
215,593
2
L
Izanami
5,539
504
74
7
0
199,956
2
L
Cabrakan
5,325
484
17
2
0
181,317
0
W
Jing Wei
7,111
646
85
8
0
212,164
0
W
Mercury
5,172
470
42
4
0
243,130
2
W
Chaac
6,183
562
58
5
0
233,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role