Player Matchup

Hercules
Hercules
ArakielTheFallen
Hercules
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 22L
1,561 Elo+
Party 2
Hou Yi
Hou Yi
Axelroses1234
Hou Yi
Level 122
God Stats
4W - 4L
1,557 SR
Queue Stats
161W - 159L
1,494 Elo+
Solo
Fenrir
Fenrir
MRBOINKERS
Fenrir
Level 146
God Stats
1W - 2L
1,199 SR
Queue Stats
71W - 58L
1,464 Elo+
Party 2
Sol
Sol
Whysken
Sol
Level 160
God Stats
14W - 25L
1,474 SR
Queue Stats
634W - 741L
1,454 Elo+
Party 3
Awilix
Awilix
mandyhell
Awilix
Level 160
God Stats
30W - 42L
1,304 SR
Queue Stats
731W - 846L
1,407 Elo+
Party 3
Team Averages
Level 147
1,406 SR
1,476 Elo+

VS

Team Averages
Level 100
1,411 SR
1,580 Elo+
Sol
Sol
HerobrineSourcer
Sol
Level 86
God Stats
1W - 2L
1,407 SR
Queue Stats
8W - 4L
1,611 Elo+
Party 1
Gilgamesh
Gilgamesh
HunterTheLion13
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,663 Elo+
Party 1
King Arthur
King Arthur
Kentucky_0912
King Arthur
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,645 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Noetown
Morgan Le Fay
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,534 Elo+
Party 1
Scylla
Scylla
WariTrvppn
Scylla
Level 125
God Stats
5W - 5L
1,149 SR
Queue Stats
139W - 149L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,498
650
5,039
4,749
4,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
3 / 1 / 5
5,958
596
6,171
6,014
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
MRBOINKERS
Fenrir
10
1 / 2 / 5
5,821
582
3,305
7,562
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
12
6 / 0 / 1
6,722
672
5,739
6,497
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
mandyhell
Awilix
10
3 / 0 / 4
6,153
615
3,219
6,697
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,383
538
3,935
7,353
1,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
HunterTheLion13
Gilgamesh
9
0 / 2 / 0
5,254
525
1,922
7,836
5,593
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
Kentucky_0912
King Arthur
9
2 / 4 / 1
5,435
544
5,043
9,767
4,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
Noetown
Morgan Le Fay
9
0 / 4 / 0
5,273
527
1,763
6,471
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
WariTrvppn
Scylla
8
0 / 1 / 0
4,993
499
2,508
5,814
1,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
3
1
5
5.5
L
1
4
1
0.38
L
Gilgamesh
HunterTheLion13
Gilgamesh
0
2
0
0
L
King Arthur
Kentucky_0912
King Arthur
2
4
1
0.63
W
Fenrir
MRBOINKERS
Fenrir
1
2
5
1.75
L
Morgan Le Fay
Noetown
Morgan Le Fay
0
4
0
0
L
Scylla
WariTrvppn
Scylla
0
1
0
0
W
Sol
6
0
1
6.5
W
Awilix
mandyhell
Awilix
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,473
Damage
15,171
31,519
Taken
37,241
14,344
Mitigated
15,070
14,468
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,039
1,655
0
3,294
4,749
4,779
0
199
4,550
0
32,700
W
6,171
3,298
0
2,672
6,014
1,626
230
1,454
4,413
0
34,065
L
3,935
1,557
350
3,027
7,353
1,492
0
1,437
5,916
27,463
0
L
Gilgamesh
HunterTheLion13
Gilgamesh
1,922
347
0
2,404
7,836
5,593
0
0
7,330
0
20,895
L
King Arthur
Kentucky_0912
King Arthur
5,043
833
93
1,322
9,767
4,449
0
1,177
8,590
0
14,854
W
Fenrir
MRBOINKERS
Fenrir
3,305
720
0
1,852
7,562
3,793
0
1,508
5,851
0
15,165
L
Morgan Le Fay
Noetown
Morgan Le Fay
1,763
102
0
759
6,471
2,141
524
2,258
4,213
29,275
0
L
Scylla
WariTrvppn
Scylla
2,508
557
0
756
5,814
1,395
0
867
4,887
22,031
0
W
Sol
5,739
1,717
0
4,239
6,497
2,003
1,256
3,273
3,191
38,993
0
W
Awilix
mandyhell
Awilix
3,219
954
0
2,411
6,697
2,143
0
1,772
4,925
0
28,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,152
Gold Earned
26,338
305
Minions Killed
228
0
Camps Cleared
0
1,026,929
Distance Traveled
947,248
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,498
650
81
8
0
189,517
3
W
Hou Yi
5,958
596
59
6
0
186,841
3
L
Sol
5,383
538
52
5
0
189,406
1
L
Gilgamesh
5,254
525
48
5
0
182,019
2
L
King Arthur
5,435
544
25
3
0
198,867
0
W
Fenrir
5,821
582
28
3
0
209,339
2
L
Morgan Le Fay
5,273
527
59
6
0
189,609
1
L
Scylla
4,993
499
44
4
0
187,347
1
W
Sol
6,722
672
77
8
0
180,435
4
W
Awilix
6,153
615
60
6
0
260,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role