Player Matchup

Thor
Thor
 
Thor
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Shmooie1015
Anhur
Level 33
God Stats
3W - 8L
1,337 SR
Queue Stats
69W - 67L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
dukeman74
Cthulhu
Level 48
God Stats
4W - 4L
1,520 SR
Queue Stats
67W - 76L
1,440 Elo+
Party 1
Team Averages
Level 63
1,452 SR
1,489 Elo+

VS

Team Averages
Level 73
1,666 SR
1,482 Elo+
Merlin
Merlin
GzXenos
Merlin
Level 29
God Stats
1W - 2L
1,655 SR
Queue Stats
14W - 17L
1,482 Elo+
Party 2
Jormungandr
Jormungandr
Intxrceptor
Jormungandr
Level 105
God Stats
1W - 2L
1,596 SR
Queue Stats
79W - 94L
1,502 Elo+
Solo
Hun Batz
Hun Batz
pukwuh
Hun Batz
Level 85
God Stats
0W - 1L
1,748 SR
Queue Stats
21W - 26L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 0 / 10
9,836
703
7,814
11,105
5,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
7 / 0 / 8
10,414
744
11,371
9,644
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
dukeman74
Cthulhu
14
3 / 3 / 10
9,615
687
6,514
10,511
14,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GzXenos
Merlin
13
1 / 6 / 1
8,405
600
6,154
9,002
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Intxrceptor
Jormungandr
12
0 / 3 / 2
8,727
623
6,114
11,760
7,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
pukwuh
Hun Batz
12
2 / 6 / 1
8,293
592
6,923
10,392
2,302
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
15
Kills
3
3
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
0
10
10
L
Merlin
GzXenos
Merlin
1
6
1
0.25
L
Jormungandr
Intxrceptor
Jormungandr
0
3
2
0.33
W
7
0
8
11
W
Cthulhu
dukeman74
Cthulhu
3
3
10
2.67
L
Hun Batz
pukwuh
Hun Batz
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,699
Damage
19,191
31,260
Taken
31,154
24,214
Mitigated
12,390
9,519
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,814
1,023
0
4,119
11,105
5,505
831
5,274
5,831
0
27,235
L
Merlin
GzXenos
Merlin
6,154
221
0
367
9,002
2,322
417
2,676
6,098
36,112
0
L
Jormungandr
Intxrceptor
Jormungandr
6,114
1,027
357
2,780
11,760
7,766
104
1,615
9,933
24,567
0
W
11,371
5,811
0
3,587
9,644
3,905
1,148
4,513
5,131
0
39,544
W
Cthulhu
dukeman74
Cthulhu
6,514
445
551
1,262
10,511
14,804
129
3,087
7,424
24,017
0
L
Hun Batz
pukwuh
Hun Batz
6,923
812
0
1,306
10,392
2,302
0
1,970
8,199
0
15,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,865
Gold Earned
25,425
139
Minions Killed
131
6
Camps Cleared
4
723,198
Distance Traveled
696,032
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,836
703
29
2
2
261,939
3
L
Merlin
8,405
600
71
5
3
214,053
3
L
Jormungandr
8,727
623
34
2
1
247,675
4
W
Anhur
10,414
744
63
5
4
255,173
5
W
Cthulhu
9,615
687
47
3
0
206,086
2
L
Hun Batz
8,293
592
26
2
0
234,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role