Player Matchup

Ne Zha
Ne Zha
AngelWithMercy
Ne Zha
Level 129
God Stats
8W - 4L
1,500 SR
Queue Stats
252W - 252L
1,453 Elo+
Party 1
Janus
Janus
EndingLeader5
Janus
Level 47
God Stats
1W - 3L
1,235 SR
Queue Stats
10W - 17L
1,323 Elo+
Party 2
Bakasura
Bakasura
FatalDestiny737
Bakasura
Level 139
God Stats
29W - 13L
1,697 SR
Queue Stats
124W - 139L
1,592 Elo+
Party 2
Yemoja
Yemoja
WordsBubbleUp
Yemoja
Level 108
God Stats
1W - 0L
1,670 SR
Queue Stats
57W - 59L
1,295 Elo+
Party 1
Danzaburou
Danzaburou
Xenomorphiq
Danzaburou
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,174 Elo+
Party 2
Team Averages
Level 105
1,520 SR
1,367 Elo+

VS

Team Averages
Level 81
1,496 SR
1,396 Elo+
Ares
Ares
Blueberry_bnbdfb
Ares
Level 25
God Stats
6W - 3L
1,375 SR
Queue Stats
16W - 13L
1,372 Elo+
Party 3
Chaac
Chaac
L1X1UM
Chaac
Level 17
God Stats
3W - 5L
1,540 SR
Queue Stats
11W - 12L
1,286 Elo+
Party 3
Vulcan
Vulcan
R4NDOMHER0
Vulcan
Level 109
God Stats
1W - 2L
1,475 SR
Queue Stats
80W - 74L
1,405 Elo+
Solo
Rama
Rama
Reaper-Aesthetic
Rama
Level 145
God Stats
3W - 9L
1,409 SR
Queue Stats
158W - 152L
1,523 Elo+
Party 3
Loki
Loki
durablespy
Loki
Level 109
God Stats
17W - 14L
1,680 SR
Queue Stats
639W - 674L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,544
554
3,030
7,534
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 0
5,412
541
1,467
4,516
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
13
9 / 0 / 0
8,066
807
9,008
6,817
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 0
5,070
507
1,810
4,483
2,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
Xenomorphiq
Danzaburou
6
0 / 3 / 0
4,655
466
2,334
5,352
1,147
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
5,160
516
1,637
3,747
1,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
L1X1UM
Chaac
8
0 / 5 / 0
4,818
482
1,737
6,387
2,080
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
R4NDOMHER0
Vulcan
10
0 / 2 / 2
5,834
583
3,741
4,339
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 3
5,895
590
4,536
6,493
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 2 / 1
5,457
546
3,006
6,221
1,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
10
Kills
8
10
Deaths
10
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
4
0
0.25
L
2
1
2
3
W
0
1
0
0
W
Bakasura
9
0
0
9
L
Chaac
L1X1UM
Chaac
0
5
0
0
L
Vulcan
R4NDOMHER0
Vulcan
0
2
2
0.5
L
3
0
3
4.5
W
0
2
0
0
W
Danzaburou
Xenomorphiq
Danzaburou
0
3
0
0
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,649
Damage
14,657
28,702
Taken
27,187
11,279
Mitigated
8,398
8,719
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,030
1,590
0
2,119
7,534
2,036
0
653
6,881
0
28,498
L
1,637
175
57
660
3,747
1,486
202
742
2,515
4,958
0
W
1,467
0
0
750
4,516
1,244
0
3,088
1,428
28,853
0
W
Bakasura
9,008
5,726
0
3,660
6,817
3,863
878
358
6,459
0
43,609
L
Chaac
L1X1UM
Chaac
1,737
148
0
0
6,387
2,080
129
0
5,218
0
21,288
L
Vulcan
R4NDOMHER0
Vulcan
3,741
1,088
0
1,005
4,339
1,442
0
1,078
3,051
35,381
0
L
4,536
3,949
0
3,069
6,493
1,725
0
899
5,594
0
32,368
W
1,810
300
334
1,495
4,483
2,989
0
862
3,621
16,278
0
W
Danzaburou
Xenomorphiq
Danzaburou
2,334
553
2
359
5,352
1,147
0
417
4,935
0
13,771
L
3,006
783
0
1,023
6,221
1,665
0
558
5,274
0
25,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,747
Gold Earned
27,164
287
Minions Killed
268
0
Camps Cleared
0
917,142
Distance Traveled
1,019,843
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,544
554
50
5
0
220,458
1
L
Ares
5,160
516
12
1
0
220,823
0
W
Janus
5,412
541
68
7
0
182,706
3
W
Bakasura
8,066
807
114
11
0
210,682
3
L
Chaac
4,818
482
57
6
0
216,188
2
L
Vulcan
5,834
583
73
7
0
191,514
4
L
Rama
5,895
590
72
7
0
187,034
3
W
Yemoja
5,070
507
32
3
0
150,878
4
W
Danzaburou
4,655
466
23
2
0
152,418
0
L
Loki
5,457
546
54
5
0
204,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role