Player Matchup

Izanami
Izanami
AxlJossua98
Izanami
Level 106
God Stats
17W - 22L
1,414 SR
Queue Stats
247W - 342L
1,399 Elo+
Solo
Chaac
Chaac
CheekClapper510
Chaac
Level 69
God Stats
17W - 19L
1,493 SR
Queue Stats
48W - 51L
1,294 Elo+
Solo
Nu Wa
Nu Wa
ERYSkittle
Nu Wa
Level 84
God Stats
1W - 0L
1,584 SR
Queue Stats
12W - 11L
1,344 Elo+
Solo
Bastet
Bastet
Pkmntrainee
Bastet
Level 109
God Stats
4W - 5L
1,370 SR
Queue Stats
62W - 60L
1,437 Elo+
Solo
Hel
Hel
chackachacka
Hel
Level 106
God Stats
5W - 5L
1,498 SR
Queue Stats
13W - 17L
1,416 Elo+
Solo
Team Averages
Level 95
1,472 SR
1,378 Elo+

VS

Team Averages
Level 109
1,560 SR
1,401 Elo+
Bacchus
Bacchus
BADxTweeder
Bacchus
Level 102
God Stats
1W - 1L
1,647 SR
Queue Stats
118W - 128L
1,430 Elo+
Solo
Zeus
Zeus
Copicuo
Zeus
Level 144
God Stats
56W - 34L
1,657 SR
Queue Stats
606W - 634L
1,405 Elo+
Solo
Skadi
Skadi
KANG 4321
Skadi
Level 119
God Stats
0W - 4L
1,256 SR
Queue Stats
172W - 170L
1,395 Elo+
Solo
Zhong Kui
Zhong Kui
Kakazuma1241
Zhong Kui
Level 99
God Stats
5W - 3L
1,499 SR
Queue Stats
117W - 139L
1,434 Elo+
Solo
Ravana
Ravana
bigchill342
Ravana
Level 81
God Stats
2W - 1L
1,742 SR
Queue Stats
144W - 144L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AxlJossua98
Izanami
17
7 / 6 / 4
11,141
506
10,880
18,593
5,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
1 / 3 / 13
10,159
462
12,180
18,834
9,067
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
17
5 / 4 / 10
10,912
496
13,102
10,871
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
18
3 / 5 / 7
11,347
516
8,853
16,650
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 4 / 11
12,133
552
15,483
20,616
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BADxTweeder
Bacchus
17
6 / 5 / 4
10,954
498
11,013
15,370
7,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Copicuo
Zeus
13
1 / 2 / 5
8,714
396
7,067
9,437
2,124
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
KANG 4321
Skadi
16
8 / 8 / 2
10,318
469
17,788
19,758
6,305
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Kakazuma1241
Zhong Kui
16
2 / 6 / 6
10,159
462
12,623
20,735
22,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
15
4 / 4 / 1
9,462
430
9,835
15,680
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
39
23
Kills
21
22
Deaths
25
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
AxlJossua98
Izanami
7
6
4
1.5
L
Bacchus
BADxTweeder
Bacchus
6
5
4
1.6
W
1
3
13
2.5
L
Zeus
Copicuo
Zeus
1
2
5
1.75
W
Nu Wa
5
4
10
2.5
L
Skadi
KANG 4321
Skadi
8
8
2
1.13
L
Zhong Kui
Kakazuma1241
Zhong Kui
2
6
6
0.83
W
Bastet
3
5
7
1.3
L
Ravana
4
4
1
1.13
W
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,498
Damage
58,326
85,564
Taken
80,980
30,983
Mitigated
44,514
38,710
Healing
22,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AxlJossua98
Izanami
10,880
7,800
0
2,666
18,593
5,053
3,682
7,408
11,132
0
77,563
L
Bacchus
BADxTweeder
Bacchus
11,013
438
0
3,219
15,370
7,929
886
6,153
9,060
56,189
0
W
12,180
980
388
5,589
18,834
9,067
463
7,237
11,491
0
59,379
L
Zeus
Copicuo
Zeus
7,067
608
0
2,222
9,437
2,124
116
3,020
6,351
39,145
0
W
Nu Wa
13,102
2,945
349
1,309
10,871
2,946
2,194
5,549
5,042
62,700
0
L
Skadi
KANG 4321
Skadi
17,788
7,743
0
4,405
19,758
6,305
1,316
7,431
12,257
0
63,799
L
Zhong Kui
Kakazuma1241
Zhong Kui
12,623
1,309
0
6,700
20,735
22,735
414
7,021
13,496
64,448
0
W
Bastet
8,853
1,879
0
5,255
16,650
5,421
184
3,467
13,073
0
71,270
L
Ravana
9,835
1,560
509
5,286
15,680
5,421
0
4,299
11,231
0
57,196
W
15,483
489
10,093
13,061
20,616
8,496
848
6,376
14,123
42,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,692
Gold Earned
49,607
537
Minions Killed
459
0
Camps Cleared
0
2,011,210
Distance Traveled
1,794,124
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,141
506
159
7
0
349,098
4
L
Bacchus
10,954
498
107
5
0
388,667
0
W
Chaac
10,159
462
95
4
0
389,283
0
L
Zeus
8,714
396
77
4
0
292,812
0
W
Nu Wa
10,912
496
95
4
0
372,726
1
L
Skadi
10,318
469
76
3
0
354,341
4
L
Zhong Kui
10,159
462
109
5
0
326,611
1
W
Bastet
11,347
516
129
6
0
468,112
6
L
Ravana
9,462
430
90
4
0
431,693
0
W
Hel
12,133
552
59
3
0
431,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role