Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
AliAliceAlai
Eset
Level 122
God Stats
16W - 11L
1,501 SR
Queue Stats
117W - 105L
1,509 Elo+
Solo
Da Ji
Da Ji
JustALemon
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,661 Elo+
Solo
Anhur
Anhur
Pâquerette
Anhur
Level 148
God Stats
1W - 0L
1,738 SR
Queue Stats
47W - 41L
1,565 Elo+
Solo
Ares
Ares
Raihto
Ares
Level 65
God Stats
3W - 1L
1,588 SR
Queue Stats
111W - 118L
1,494 Elo+
Party 1
Team Averages
Level 98
1,565 SR
1,546 Elo+

VS

Team Averages
Level 93
1,441 SR
1,538 Elo+
Olorun
Olorun
 
Olorun
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Bodewald
Nike
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 62L
1,569 Elo+
Solo
Camazotz
Camazotz
H3y7
Camazotz
Level 131
God Stats
0W - 5L
1,180 SR
Queue Stats
62W - 63L
1,549 Elo+
Solo
Atlas
Atlas
PetiteCauchonne
Atlas
Level 46
God Stats
21W - 16L
1,605 SR
Queue Stats
86W - 100L
1,452 Elo+
Solo
Anhur
Anhur
yikiyiki
Anhur
Level 119
God Stats
0W - 1L
1,418 SR
Queue Stats
9W - 7L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 4
4,504
901
1,844
3,565
1,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
1 / 0 / 2
4,805
961
2,622
2,183
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
10
2 / 0 / 3
4,767
953
4,524
3,642
1,119
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 2
4,491
898
2,006
2,818
1,118
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ares
Raihto
Ares
10
2 / 0 / 2
4,996
999
2,908
3,850
2,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
0 / 0 / 0
3,677
735
0
0
0
Nike
8
0 / 3 / 0
3,820
764
3,291
7,304
2,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Camazotz
H3y7
Camazotz
9
0 / 1 / 0
4,074
815
2,185
3,746
1,088
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 1 / 0
3,733
747
1,060
1,825
716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
yikiyiki
Anhur
9
1 / 1 / 0
4,252
850
1,345
3,738
807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
6
Kills
1
1
Deaths
6
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
4
2
L
Olorun
 
Olorun
0
0
0
0
W
1
0
2
2
L
Nike
0
3
0
0
L
Camazotz
H3y7
Camazotz
0
1
0
0
W
Da Ji
2
0
3
3.5
L
0
1
0
0
W
1
1
2
2
W
Ares
Raihto
Ares
2
0
2
3
L
Anhur
yikiyiki
Anhur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,904
Damage
7,881
16,058
Taken
16,613
7,108
Mitigated
5,482
4,484
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,844
33
188
704
3,565
1,887
2
140
3,425
13,418
0
L
Olorun
 
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
2,622
83
0
598
2,183
678
638
170
1,960
12,594
0
L
Nike
3,291
603
0
1,942
7,304
2,871
0
2,632
4,584
0
7,720
L
Camazotz
H3y7
Camazotz
2,185
231
0
1,388
3,746
1,088
0
2,200
1,482
0
10,579
W
Da Ji
4,524
946
0
500
3,642
1,119
194
213
3,322
0
12,095
L
1,060
594
0
174
1,825
716
0
1,061
764
1,060
0
W
2,006
1,235
0
835
2,818
1,118
1,392
209
2,609
0
11,187
W
Ares
Raihto
Ares
2,908
399
0
1,659
3,850
2,306
54
328
3,390
6,189
0
L
Anhur
yikiyiki
Anhur
1,345
873
0
200
3,738
807
0
1,277
2,409
0
5,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,563
Gold Earned
19,556
98
Minions Killed
35
0
Camps Cleared
0
557,273
Distance Traveled
377,716
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,504
901
24
5
0
111,947
3
L
Olorun
3,677
735
0
0
0
0
0
W
Eset
4,805
961
27
5
0
99,289
0
L
Nike
3,820
764
4
1
0
115,029
1
L
Camazotz
4,074
815
18
4
0
103,845
0
W
Da Ji
4,767
953
19
4
0
127,391
3
L
Atlas
3,733
747
0
0
0
38,417
1
W
Anhur
4,491
898
18
4
0
96,486
2
W
Ares
4,996
999
10
2
0
122,160
3
L
Anhur
4,252
850
13
3
0
120,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role