Player Matchup

Thanatos
Thanatos
DeeganLittleman0
Thanatos
Level 67
God Stats
13W - 8L
1,428 SR
Queue Stats
90W - 88L
1,479 Elo+
Party 2
He Bo
He Bo
Hellfires_Edge
He Bo
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 111L
1,504 Elo+
Party 2
Terra
Terra
t_b_o_o_f
Terra
Level 101
God Stats
3W - 6L
1,415 SR
Queue Stats
74W - 52L
1,490 Elo+
Party 2
Team Averages
Level 98
1,448 SR
1,491 Elo+

VS

Team Averages
Level 77
1,498 SR
1,431 Elo+
Erlang Shen
Erlang Shen
CMDR Morel
Erlang Shen
Level 104
God Stats
2W - 0L
1,642 SR
Queue Stats
6W - 6L
1,436 Elo+
Party 1
Vulcan
Vulcan
NME x PAYNE
Vulcan
Level 101
God Stats
14W - 13L
1,503 SR
Queue Stats
191W - 206L
1,494 Elo+
Solo
Xing Tian
Xing Tian
bedabasst
Xing Tian
Level 26
God Stats
1W - 1L
1,350 SR
Queue Stats
7W - 9L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,660
666
3,994
7,538
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 2
7,138
714
7,493
9,032
3,323
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
t_b_o_o_f
Terra
10
2 / 2 / 0
7,495
750
3,986
11,211
9,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CMDR Morel
Erlang Shen
12
5 / 2 / 5
7,930
793
5,940
8,708
5,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
13
3 / 0 / 8
7,888
789
11,668
4,656
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
bedabasst
Xing Tian
12
3 / 1 / 7
7,521
752
5,018
7,353
4,939
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
11
11
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
CMDR Morel
Erlang Shen
5
2
5
3.75
L
0
4
3
0.38
L
1
5
2
0.4
W
Vulcan
3
0
8
7
W
Xing Tian
bedabasst
Xing Tian
3
1
7
6.5
L
Terra
t_b_o_o_f
Terra
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,473
Damage
22,626
27,781
Taken
20,717
15,736
Mitigated
11,746
6,921
Healing
4,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
CMDR Morel
Erlang Shen
5,940
3,765
0
2,863
8,708
5,293
0
5,089
3,619
0
12,093
L
3,994
626
0
2,599
7,538
3,140
0
4,802
2,736
0
15,265
L
7,493
1,018
0
1,413
9,032
3,323
0
6,468
2,564
27,670
0
W
Vulcan
11,668
4,053
0
0
4,656
1,514
126
3,300
1,356
35,819
0
W
Xing Tian
bedabasst
Xing Tian
5,018
441
0
1,241
7,353
4,939
32
3,306
4,047
13,984
0
L
Terra
t_b_o_o_f
Terra
3,986
543
769
2,140
11,211
9,273
0
5,953
5,258
15,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,293
Gold Earned
23,339
95
Minions Killed
95
6
Camps Cleared
3
534,394
Distance Traveled
563,174
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,930
793
17
2
0
179,745
3
L
Thanatos
6,660
666
27
3
4
184,101
0
L
He Bo
7,138
714
46
5
1
162,986
3
W
Vulcan
7,888
789
59
6
2
199,554
2
W
Xing Tian
7,521
752
19
2
1
183,875
2
L
Terra
7,495
750
22
2
1
187,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role