Player Matchup

Gilgamesh
Gilgamesh
Hail 2the StoRm
Gilgamesh
Level 64
God Stats
1W - 4L
1,246 SR
Queue Stats
55W - 89L
1,292 Elo+
Party 2
Jormungandr
Jormungandr
SunInExile
Jormungandr
Level 8
God Stats
3W - 7L
1,415 SR
Queue Stats
20W - 29L
1,329 Elo+
Party 2
Izanami
Izanami
jaded_gmr
Izanami
Level 37
God Stats
4W - 3L
1,617 SR
Queue Stats
19W - 28L
1,416 Elo+
Solo
Team Averages
Level 36
1,426 SR
1,346 Elo+

VS

Team Averages
Level 86
1,605 SR
1,456 Elo+
Bacchus
Bacchus
BOB_BARKER_704
Bacchus
Level 103
God Stats
5W - 2L
1,730 SR
Queue Stats
65W - 60L
1,495 Elo+
Party 1
Horus
Horus
ExaltedBI4d3
Horus
Level 97
God Stats
8W - 4L
1,584 SR
Queue Stats
54W - 57L
1,520 Elo+
Party 1
Chang'e
Chang'e
Trikikan845
Chang'e
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 127L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hail 2the StoRm
Gilgamesh
12
0 / 4 / 4
7,769
555
7,901
13,049
5,894
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
SunInExile
Jormungandr
15
4 / 0 / 0
9,588
685
8,914
13,392
12,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
jaded_gmr
Izanami
10
0 / 5 / 3
7,835
560
2,304
8,003
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
9,269
662
12,397
7,456
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 6
9,123
652
7,228
16,306
10,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Trikikan845
Chang'e
13
2 / 2 / 7
9,251
661
9,634
10,878
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
9
9
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
3
2
6
3
L
Gilgamesh
Hail 2the StoRm
Gilgamesh
0
4
4
0.5
L
Jormungandr
SunInExile
Jormungandr
4
0
0
4
W
Chang'e
Trikikan845
Chang'e
2
2
7
2.75
L
Izanami
jaded_gmr
Izanami
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,119
Damage
29,259
34,444
Taken
34,640
20,999
Mitigated
18,277
2,824
Healing
18,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,397
1,209
0
1,400
7,456
4,018
469
2,807
4,649
29,852
0
W
7,228
3,110
1,616
4,871
16,306
10,849
1,095
2,522
13,784
0
26,847
L
Gilgamesh
Hail 2the StoRm
Gilgamesh
7,901
2,386
323
810
13,049
5,894
0
9,386
2,948
0
18,227
L
Jormungandr
SunInExile
Jormungandr
8,914
1,779
3
1,394
13,392
12,888
0
7,390
5,351
33,822
0
W
Chang'e
Trikikan845
Chang'e
9,634
1,292
4,294
5,941
10,878
3,410
823
3,863
7,015
33,945
0
L
Izanami
jaded_gmr
Izanami
2,304
1,016
0
294
8,003
2,217
0
3,801
3,966
0
22,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,192
Gold Earned
27,643
82
Minions Killed
119
2
Camps Cleared
8
618,826
Distance Traveled
782,573
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,269
662
40
3
1
277,391
3
W
Horus
9,123
652
37
3
4
265,132
2
L
Gilgamesh
7,769
555
18
1
0
220,665
0
L
Jormungandr
9,588
685
38
3
0
265,719
1
W
Chang'e
9,251
661
42
3
3
240,050
1
L
Izanami
7,835
560
26
2
2
132,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role