Player Matchup

Neith
Neith
Eduumetepijas
Neith
Level 13
God Stats
1W - 4L
1,409 SR
Queue Stats
6W - 16L
1,396 Elo+
Party 2
Arachne
Arachne
Ljmagana
Arachne
Level 106
God Stats
3W - 5L
1,383 SR
Queue Stats
115W - 101L
1,527 Elo+
Party 2
Horus
Horus
Nasthale
Horus
Level 140
God Stats
0W - 2L
1,334 SR
Queue Stats
28W - 29L
1,616 Elo+
Party 3
Vulcan
Vulcan
OmeletDufraumaj
Vulcan
Level 86
God Stats
1W - 1L
1,724 SR
Queue Stats
28W - 18L
1,678 Elo+
Party 3
Chronos
Chronos
void_irl
Chronos
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 35L
1,433 Elo+
Solo
Team Averages
Level 70
1,470 SR
1,530 Elo+

VS

Team Averages
Level 82
1,740 SR
1,506 Elo+
Sylvanus
Sylvanus
NRCAMAJ
Sylvanus
Level 102
God Stats
1W - 0L
1,945 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Odin
Odin
Rojito117
Odin
Level 15
God Stats
1W - 0L
1,743 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
SmugFrm410
Hun Batz
Level 152
God Stats
6W - 2L
1,654 SR
Queue Stats
216W - 218L
1,530 Elo+
Solo
Apollo
Apollo
bomshot
Apollo
Level 58
God Stats
1W - 0L
1,724 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ra
Ra
william7000
Ra
Level 83
God Stats
1W - 0L
1,635 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,349
635
4,645
6,784
1,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Ljmagana
Arachne
12
3 / 2 / 1
7,033
703
6,063
9,702
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Nasthale
Horus
11
0 / 5 / 2
6,566
657
2,750
11,022
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 0 / 1
7,373
737
8,805
3,318
1,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
void_irl
Chronos
13
0 / 4 / 0
6,634
663
1,683
6,086
2,107
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NRCAMAJ
Sylvanus
14
2 / 1 / 8
8,054
805
4,279
10,941
10,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
13
1 / 0 / 9
7,589
759
2,206
5,203
4,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
SmugFrm410
Hun Batz
14
1 / 1 / 7
7,576
758
4,188
6,775
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Apollo
bomshot
Apollo
15
6 / 1 / 6
8,431
843
7,479
5,582
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 1 / 5
8,395
840
12,568
6,294
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
4
Kills
16
16
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Arachne
Ljmagana
Arachne
3
2
1
1.75
W
Sylvanus
NRCAMAJ
Sylvanus
2
1
8
6
L
Horus
Nasthale
Horus
0
5
2
0.2
L
1
0
1
1.5
W
Odin
1
0
9
5.5
W
Hun Batz
SmugFrm410
Hun Batz
1
1
7
4.5
W
Apollo
bomshot
Apollo
6
1
6
9
L
Chronos
void_irl
Chronos
0
4
0
0
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,946
Damage
30,720
36,912
Taken
34,795
17,964
Mitigated
23,690
7,217
Healing
12,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,645
422
0
568
6,784
1,859
0
4,087
2,697
0
10,998
L
Arachne
Ljmagana
Arachne
6,063
3,861
0
2,173
9,702
3,667
0
5,503
4,199
0
10,852
W
Sylvanus
NRCAMAJ
Sylvanus
4,279
1,147
2,330
3,695
10,941
10,977
1,215
3,182
7,759
15,797
0
L
Horus
Nasthale
Horus
2,750
1,697
1,160
1,577
11,022
8,791
0
5,517
5,505
0
4,881
L
8,805
2,003
0
956
3,318
1,540
0
710
2,608
41,329
0
W
Odin
2,206
829
0
924
5,203
4,277
193
2,530
2,673
0
9,810
W
Hun Batz
SmugFrm410
Hun Batz
4,188
919
0
1,309
6,775
3,397
0
1,176
5,599
0
30,931
W
Apollo
bomshot
Apollo
7,479
3,949
0
1,161
5,582
2,311
3,274
2,378
3,204
0
31,675
L
Chronos
void_irl
Chronos
1,683
37
11
772
6,086
2,107
881
1,030
5,056
15,397
0
W
12,568
736
1,461
1,305
6,294
2,728
529
1,222
5,072
39,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
40,045
162
Minions Killed
250
0
Camps Cleared
0
1,010,184
Distance Traveled
1,046,634
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,349
635
22
2
0
191,649
0
L
Arachne
7,033
703
17
2
0
216,350
2
W
Sylvanus
8,054
805
26
3
0
194,568
0
L
Horus
6,566
657
3
0
0
212,408
5
L
Vulcan
7,373
737
80
8
0
201,944
3
W
Odin
7,589
759
22
2
0
192,177
0
W
Hun Batz
7,576
758
55
6
0
220,732
1
W
Apollo
8,431
843
71
7
0
224,603
2
L
Chronos
6,634
663
40
4
0
187,833
0
W
Ra
8,395
840
76
8
0
214,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role