Player Matchup

Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold IV
DontShootM8
Bastet
Gold IV
Level 139
God Stats
4W - 0L
1,630 SR
Queue Stats
10W - 4L
1,647 MMR
Party 1
Bacchus
Bacchus
Gold V
nofriendsnick
Bacchus
Gold V
Level 116
God Stats
3W - 1L
1,896 SR
Queue Stats
9W - 4L
1,647 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,676 SR
1,598 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,560 SR
1,598 MMR
Artio
Artio
Gold III
J Zawa
Artio
Gold III
Level 149
God Stats
1W - 5L
1,340 SR
Queue Stats
32W - 31L
1,573 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
JuTuSaeguoo
Ah Muzen Cab
Gold IV
Level 158
God Stats
16W - 10L
1,717 SR
Queue Stats
92W - 71L
1,592 MMR
Party 2
Aphrodite
Aphrodite
Gold III
itsjust bunches
Aphrodite
Gold III
Level 157
God Stats
27W - 24L
1,624 SR
Queue Stats
53W - 49L
1,629 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 2 / 10
11,172
745
14,587
14,236
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
17
10 / 4 / 7
12,098
807
19,905
17,965
6,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
16
4 / 2 / 11
11,877
792
8,945
14,314
18,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasGilgameshZeusShivaScylla

VS

Bans
CthulhuGaneshaMulanYmirGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
J Zawa
Artio
14
3 / 4 / 4
11,159
744
8,168
23,088
25,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
JuTuSaeguoo
Ah Muzen Cab
16
4 / 6 / 2
11,219
748
16,696
15,514
4,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
itsjust bunches
Aphrodite
13
0 / 8 / 6
9,332
622
7,977
13,075
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
18
Kills
7
8
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
10
4.5
W
Bastet
10
4
7
3.38
L
Artio
J Zawa
Artio
3
4
4
1.25
L
Ah Muzen Cab
JuTuSaeguoo
Ah Muzen Cab
4
6
2
0.83
L
Aphrodite
itsjust bunches
Aphrodite
0
8
6
0.38
W
Bacchus
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,437
Damage
32,841
46,515
Taken
51,677
30,079
Mitigated
36,691
14,812
Healing
13,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,587
1,175
4,248
4,898
14,236
4,937
1,418
4,880
9,090
48,883
0
W
Bastet
19,905
4,535
578
2,616
17,965
6,787
912
6,292
11,507
0
46,727
L
Artio
J Zawa
Artio
8,168
864
810
3,140
23,088
25,858
0
9,421
13,667
14,982
0
L
Ah Muzen Cab
JuTuSaeguoo
Ah Muzen Cab
16,696
5,709
0
2,368
15,514
4,798
0
6,688
8,826
0
64,445
L
Aphrodite
itsjust bunches
Aphrodite
7,977
871
3,800
3,796
13,075
6,035
0
7,860
5,215
32,658
0
W
Bacchus
8,945
854
307
2,165
14,314
18,355
593
4,399
9,245
23,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,147
Gold Earned
31,710
181
Minions Killed
171
7
Camps Cleared
6
860,313
Distance Traveled
750,966
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,172
745
85
6
4
277,311
7
W
Bastet
12,098
807
57
4
2
292,721
3
L
Artio
11,159
744
18
1
0
271,503
3
L
Ah Muzen Cab
11,219
748
107
7
0
251,600
7
L
Aphrodite
9,332
622
46
3
6
227,863
4
W
Bacchus
11,877
792
39
3
1
290,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role