Player Matchup

Sobek
Sobek
EnJobeKD
Sobek
Level 88
God Stats
6W - 8L
1,585 SR
Queue Stats
333W - 237L
1,503 Elo+
Party 1
Zeus
Zeus
KaSH_PaTs
Zeus
Level 119
God Stats
1W - 6L
1,351 SR
Queue Stats
258W - 182L
1,569 Elo+
Party 1
Hou Yi
Hou Yi
autistic_squigly
Hou Yi
Level 71
God Stats
1W - 1L
1,667 SR
Queue Stats
11W - 14L
1,456 Elo+
Solo
Team Averages
Level 93
1,534 SR
1,509 Elo+

VS

Team Averages
Level 73
1,584 SR
1,452 Elo+
Baron Samedi
Baron Samedi
D_beat00
Baron Samedi
Level 62
God Stats
114W - 91L
1,601 SR
Queue Stats
696W - 737L
1,478 Elo+
Party 2
Chang'e
Chang'e
Sebasdtx
Chang'e
Level 109
God Stats
82W - 67L
1,474 SR
Queue Stats
397W - 421L
1,428 Elo+
Party 2
Skadi
Skadi
Unevenbeast007
Skadi
Level 47
God Stats
8W - 6L
1,676 SR
Queue Stats
440W - 518L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
EnJobeKD
Sobek
8
1 / 4 / 1
6,170
617
4,456
11,894
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
9
1 / 6 / 0
6,075
608
5,798
6,344
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
6,394
639
4,206
6,431
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
D_beat00
Baron Samedi
12
4 / 2 / 10
7,702
770
7,645
7,243
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Sebasdtx
Chang'e
13
6 / 0 / 4
8,120
812
6,493
7,633
5,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 0 / 9
7,955
796
7,318
6,950
3,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
14
14
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
D_beat00
Baron Samedi
4
2
10
4.5
L
Sobek
EnJobeKD
Sobek
1
4
1
0.38
L
Zeus
1
6
0
0.17
W
Chang'e
Sebasdtx
Chang'e
6
0
4
8
W
4
0
9
8.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,460
Damage
21,456
24,669
Taken
21,826
12,520
Mitigated
12,092
5,295
Healing
11,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
D_beat00
Baron Samedi
7,645
1,565
1,713
2,322
7,243
2,845
487
3,893
3,350
21,628
0
L
Sobek
EnJobeKD
Sobek
4,456
667
208
3,853
11,894
8,418
0
6,395
5,159
8,311
0
L
Zeus
5,798
1,045
158
453
6,344
1,886
0
3,955
2,237
18,130
0
W
Chang'e
Sebasdtx
Chang'e
6,493
884
1,618
4,084
7,633
5,898
84
3,633
4,000
30,137
0
W
7,318
3,099
350
1,449
6,950
3,349
998
3,569
3,381
0
19,966
L
4,206
1,602
0
623
6,431
2,216
0
3,492
2,835
0
21,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,639
Gold Earned
23,777
78
Minions Killed
108
4
Camps Cleared
5
452,387
Distance Traveled
516,904
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,702
770
19
2
3
162,976
4
L
Sobek
6,170
617
2
0
0
143,164
1
L
Zeus
6,075
608
33
3
3
142,821
3
W
Chang'e
8,120
812
54
5
1
169,644
3
W
Skadi
7,955
796
35
4
1
184,284
2
L
Hou Yi
6,394
639
43
4
1
166,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role