Player Matchup

Tyr
Tyr
Szagreo
Tyr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 48L
1,476 Elo+
Party 1
Hercules
Hercules
TenzaZangetzsu
Hercules
Level 160
God Stats
10W - 3L
1,533 SR
Queue Stats
314W - 211L
1,689 Elo+
Party 1
Gilgamesh
Gilgamesh
eHoK
Gilgamesh
Level 133
God Stats
2W - 0L
1,874 SR
Queue Stats
143W - 105L
1,572 Elo+
Party 1
Team Averages
Level 141
1,635 SR
1,579 Elo+

VS

Team Averages
Level 73
1,478 SR
1,482 Elo+
Ares
Ares
Mechlingjt
Ares
Level 44
God Stats
1W - 2L
1,450 SR
Queue Stats
62W - 59L
1,546 Elo+
Solo
Charybdis
Charybdis
Myrple
Charybdis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,431 Elo+
Solo
Zeus
Zeus
Sinladen
Zeus
Level 46
God Stats
0W - 3L
1,484 SR
Queue Stats
5W - 10L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
2 / 0 / 12
7,465
747
4,898
7,370
6,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
12
4 / 2 / 11
7,736
774
7,977
9,642
8,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
eHoK
Gilgamesh
13
9 / 1 / 6
8,700
870
7,108
6,618
3,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,993
699
5,220
8,968
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Myrple
Charybdis
9
1 / 6 / 2
6,339
634
7,108
7,417
2,923
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
11
1 / 6 / 2
6,780
678
3,749
6,741
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
3
3
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Charybdis
Myrple
Charybdis
1
6
2
0.33
L
Zeus
1
6
2
0.33
W
Tyr
2
0
12
8
W
Hercules
4
2
11
4.75
W
Gilgamesh
eHoK
Gilgamesh
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,983
Damage
16,077
23,630
Taken
23,126
18,529
Mitigated
12,166
6,928
Healing
2,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,220
307
0
1,347
8,968
7,029
0
127
8,312
13,965
0
L
Charybdis
Myrple
Charybdis
7,108
3,425
0
521
7,417
2,923
0
0
6,980
0
18,064
L
Zeus
3,749
609
0
530
6,741
2,214
0
454
5,885
21,641
0
W
Tyr
4,898
1,335
0
3,159
7,370
6,594
530
3,443
3,927
0
17,456
W
Hercules
7,977
2,912
0
2,878
9,642
8,074
252
2,777
6,865
0
17,549
W
Gilgamesh
eHoK
Gilgamesh
7,108
2,089
0
891
6,618
3,861
542
3,066
3,552
0
20,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,901
Gold Earned
20,112
93
Minions Killed
85
3
Camps Cleared
6
552,844
Distance Traveled
461,419
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,993
699
11
1
1
170,655
3
L
Charybdis
6,339
634
37
4
1
144,973
0
L
Zeus
6,780
678
37
4
4
145,791
2
W
Tyr
7,465
747
30
3
2
199,385
3
W
Hercules
7,736
774
29
3
0
183,750
2
W
Gilgamesh
8,700
870
34
3
1
169,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role