Player Matchup

Janus
Janus
Frikatela
Janus
Level 62
God Stats
2W - 5L
1,792 SR
Queue Stats
26W - 18L
1,622 Elo+
Party 2
Thoth
Thoth
Guiermesantos
Thoth
Level 120
God Stats
0W - 2L
1,253 SR
Queue Stats
75W - 75L
1,397 Elo+
Solo
Thanatos
Thanatos
Palach86
Thanatos
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,374 Elo+
Solo
Atlas
Atlas
TheSecretBird
Atlas
Level 61
God Stats
1W - 2L
1,970 SR
Queue Stats
27W - 22L
1,622 Elo+
Party 2
Bellona
Bellona
artixthe
Bellona
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 20L
1,578 Elo+
Party 2
Team Averages
Level 60
1,603 SR
1,518 Elo+

VS

Team Averages
Level 103
1,469 SR
1,502 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Kagajakashi
Nemesis
Level 112
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 83L
1,515 Elo+
Party 1
Cerberus
Cerberus
Lotuslol0192
Cerberus
Level 28
God Stats
1W - 0L
1,288 SR
Queue Stats
7W - 4L
1,488 Elo+
Party 3
Bellona
Bellona
jokercrab
Bellona
Level 123
God Stats
3W - 1L
1,558 SR
Queue Stats
118W - 127L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Frikatela
Janus
15
2 / 1 / 0
8,966
527
8,208
7,296
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 10 / 0
7,699
453
2,852
11,808
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Palach86
Thanatos
12
1 / 9 / 1
8,004
471
3,203
14,532
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 5 / 1
7,572
445
10,040
16,156
11,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
artixthe
Bellona
12
1 / 5 / 2
7,010
412
6,888
11,260
8,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
18
9 / 1 / 7
10,512
618
10,639
7,480
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
13
3 / 2 / 6
7,909
465
9,464
9,623
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Kagajakashi
Nemesis
16
14 / 2 / 6
10,079
593
10,959
10,666
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Lotuslol0192
Cerberus
13
1 / 1 / 9
8,128
478
5,552
9,747
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
jokercrab
Bellona
14
3 / 1 / 10
8,751
515
8,195
12,437
12,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
68
7
Kills
30
30
Deaths
7
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
9
1
7
12.5
W
Medusa
 
Medusa
3
2
6
3
L
Janus
Frikatela
Janus
2
1
0
2
L
1
10
0
0.1
W
Nemesis
Kagajakashi
Nemesis
14
2
6
8.5
W
Cerberus
Lotuslol0192
Cerberus
1
1
9
5.5
L
Thanatos
Palach86
Thanatos
1
9
1
0.17
L
2
5
1
0.5
L
Bellona
artixthe
Bellona
1
5
2
0.4
W
Bellona
jokercrab
Bellona
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,191
Damage
44,809
61,052
Taken
49,953
30,352
Mitigated
31,921
14,725
Healing
12,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
10,639
1,074
0
2,390
7,480
2,809
0
2,770
4,710
75,927
0
W
Medusa
 
Medusa
9,464
3,647
0
4,028
9,623
2,756
210
5,926
3,697
0
48,983
L
Janus
Frikatela
Janus
8,208
511
0
2,022
7,296
1,905
34
502
6,788
60,642
0
L
2,852
71
0
1,014
11,808
3,364
704
6,712
4,574
45,212
0
W
Nemesis
Kagajakashi
Nemesis
10,959
4,050
0
3,497
10,666
4,537
498
1,714
8,952
0
51,504
W
Cerberus
Lotuslol0192
Cerberus
5,552
698
0
1,772
9,747
9,111
202
3,899
5,848
26,603
0
L
Thanatos
Palach86
Thanatos
3,203
974
118
7,888
14,532
4,698
96
0
14,532
0
36,939
L
10,040
3,331
0
1,716
16,156
11,969
0
4,264
11,834
34,670
0
L
Bellona
artixthe
Bellona
6,888
2,802
0
1,967
11,260
8,416
0
4,074
7,133
0
35,043
W
Bellona
jokercrab
Bellona
8,195
3,381
0
1,217
12,437
12,708
369
6,791
5,646
0
48,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,251
Gold Earned
45,379
408
Minions Killed
463
0
Camps Cleared
0
1,550,139
Distance Traveled
1,643,345
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,512
618
139
8
0
316,309
4
W
Medusa
7,909
465
85
5
0
315,836
5
L
Janus
8,966
527
141
8
0
350,034
3
L
Thoth
7,699
453
89
5
0
280,278
6
W
Nemesis
10,079
593
93
5
0
367,429
2
W
Cerberus
8,128
478
47
3
0
287,290
5
L
Thanatos
8,004
471
71
4
0
275,126
6
L
Atlas
7,572
445
41
2
0
301,840
3
L
Bellona
7,010
412
66
4
0
342,861
0
W
Bellona
8,751
515
99
6
0
356,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role