Player Matchup

Ravana
Ravana
Budonic
Ravana
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 57L
1,549 Elo+
Party 2
Raijin
Raijin
GoDzChariot
Raijin
Level 160
God Stats
0W - 2L
1,122 SR
Queue Stats
333W - 317L
1,546 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TipsyTigress14
Ah Muzen Cab
Level 129
God Stats
2W - 6L
1,266 SR
Queue Stats
201W - 162L
1,584 Elo+
Party 3
Sun Wukong
Sun Wukong
Vakzo
Sun Wukong
Level 107
God Stats
4W - 2L
1,605 SR
Queue Stats
149W - 143L
1,549 Elo+
Party 2
Ymir
Ymir
xKameri
Ymir
Level 141
God Stats
7W - 3L
1,874 SR
Queue Stats
141W - 130L
1,564 Elo+
Party 2
Team Averages
Level 134
1,473 SR
1,558 Elo+

VS

Team Averages
Level 113
1,415 SR
1,549 Elo+
Geb
Geb
Dragonfire197444
Geb
Level 82
God Stats
4W - 5L
1,412 SR
Queue Stats
198W - 203L
1,504 Elo+
Party 1
Ao Kuang
Ao Kuang
HellBoyDre-
Ao Kuang
Level 109
God Stats
2W - 3L
1,283 SR
Queue Stats
112W - 104L
1,558 Elo+
Solo
Hercules
Hercules
OmegaWooper
Hercules
Level 129
God Stats
8W - 22L
1,378 SR
Queue Stats
600W - 617L
1,542 Elo+
Party 1
Agni
Agni
STRADEEZZY
Agni
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
285W - 287L
1,542 Elo+
Party 1
Izanami
Izanami
Saepenumero
Izanami
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 118L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Budonic
Ravana
14
1 / 5 / 2
8,841
421
10,172
12,517
5,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
17
6 / 2 / 0
11,004
524
12,749
15,113
5,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
TipsyTigress14
Ah Muzen Cab
17
1 / 6 / 1
10,361
493
9,906
14,646
5,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
Vakzo
Sun Wukong
16
1 / 6 / 1
10,179
485
9,621
18,404
17,835
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
xKameri
Ymir
11
0 / 6 / 6
8,297
395
4,958
20,043
22,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 14
10,338
492
6,974
20,234
22,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
HellBoyDre-
Ao Kuang
19
11 / 2 / 8
12,450
593
11,175
15,827
6,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
OmegaWooper
Hercules
18
5 / 1 / 10
11,884
566
15,156
20,864
20,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 1 / 11
11,688
557
16,016
9,375
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Saepenumero
Izanami
20
4 / 2 / 5
13,489
642
14,891
17,068
6,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
9
Kills
25
25
Deaths
9
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ravana
Budonic
Ravana
1
5
2
0.4
W
0
3
14
2.33
L
Raijin
6
2
0
3
W
Ao Kuang
HellBoyDre-
Ao Kuang
11
2
8
7.5
W
Hercules
OmegaWooper
Hercules
5
1
10
10
W
5
1
11
10.5
W
Izanami
Saepenumero
Izanami
4
2
5
3.25
L
Ah Muzen Cab
TipsyTigress14
Ah Muzen Cab
1
6
1
0.25
L
Sun Wukong
Vakzo
Sun Wukong
1
6
1
0.25
L
Ymir
xKameri
Ymir
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,406
Damage
64,212
80,723
Taken
83,368
58,205
Mitigated
59,885
12,629
Healing
34,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Budonic
Ravana
10,172
2,638
0
1,004
12,517
5,914
0
5,939
6,578
0
65,715
W
6,974
1,115
436
3,801
20,234
22,888
308
5,344
14,890
23,703
10,033
L
Raijin
12,749
4,919
0
4,131
15,113
5,860
0
2,968
12,145
77,761
0
W
Ao Kuang
HellBoyDre-
Ao Kuang
11,175
2,728
0
9,555
15,827
6,233
200
3,842
11,985
67,600
0
W
Hercules
OmegaWooper
Hercules
15,156
5,757
0
7,556
20,864
20,929
1,180
2,997
17,867
0
69,028
W
16,016
1,109
374
3,304
9,375
3,283
1,545
1,015
8,360
89,646
0
W
Izanami
Saepenumero
Izanami
14,891
7,880
0
9,371
17,068
6,552
5,941
8,896
8,172
0
132,243
L
Ah Muzen Cab
TipsyTigress14
Ah Muzen Cab
9,906
1,571
0
2,258
14,646
5,993
0
7,862
6,784
0
87,236
L
Sun Wukong
Vakzo
Sun Wukong
9,621
1,914
0
2,560
18,404
17,835
0
5,245
13,159
0
66,651
L
Ymir
xKameri
Ymir
4,958
1,389
229
2,447
20,043
22,603
58
10,683
9,360
16,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,682
Gold Earned
59,849
553
Minions Killed
643
0
Camps Cleared
0
1,945,495
Distance Traveled
1,989,972
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,841
421
100
5
0
442,527
3
W
Geb
10,338
492
50
2
0
404,204
0
L
Raijin
11,004
524
129
6
0
361,616
6
W
Ao Kuang
12,450
593
104
5
0
436,020
4
W
Hercules
11,884
566
134
6
0
372,310
10
W
Agni
11,688
557
141
7
0
381,050
7
W
Izanami
13,489
642
214
10
0
396,388
9
L
Ah Muzen Cab
10,361
493
162
8
0
384,550
0
L
Sun Wukong
10,179
485
139
7
0
384,096
5
L
Ymir
8,297
395
23
1
0
372,706
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role