Player Matchup

Artemis
Artemis
CHiRiPA-HAKASE
Artemis
Level 65
God Stats
12W - 5L
1,620 SR
Queue Stats
141W - 115L
1,560 Elo+
Party 1
Atlas
Atlas
Gxrrms
Atlas
Level 125
God Stats
12W - 7L
1,607 SR
Queue Stats
146W - 136L
1,587 Elo+
Party 1
Khepri
Khepri
TheTru_Truck-kun
Khepri
Level 29
God Stats
7W - 5L
1,537 SR
Queue Stats
161W - 171L
1,446 Elo+
Party 2
Neith
Neith
XIIIYagami
Neith
Level 48
God Stats
3W - 1L
1,333 SR
Queue Stats
363W - 373L
1,496 Elo+
Party 2
Arachne
Arachne
xReckless Tacox
Arachne
Level 20
God Stats
8W - 2L
1,849 SR
Queue Stats
25W - 11L
1,665 Elo+
Party 1
Team Averages
Level 57
1,589 SR
1,551 Elo+

VS

Team Averages
Level 88
1,464 SR
1,505 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Lucid-Hypnotism
Da Ji
Level 41
God Stats
8W - 8L
1,639 SR
Queue Stats
140W - 87L
1,568 Elo+
Party 3
Bellona
Bellona
NoLettuce-
Bellona
Level 135
God Stats
1W - 3L
1,292 SR
Queue Stats
296W - 250L
1,606 Elo+
Party 3
Neith
Neith
SNAKEbyte333
Neith
Level 33
God Stats
9W - 4L
1,626 SR
Queue Stats
27W - 56L
1,237 Elo+
Solo
Geb
Geb
UnbeatenBully
Geb
Level 95
God Stats
7W - 11L
1,264 SR
Queue Stats
302W - 262L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,627
602
6,537
5,553
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
Gxrrms
Atlas
10
3 / 1 / 3
6,595
600
5,527
10,696
5,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 2 / 2
6,720
611
4,227
5,682
4,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Neith
12
3 / 0 / 2
6,557
596
5,064
5,584
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 1 / 3
7,400
673
7,139
11,965
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 3 / 1
6,107
555
7,592
7,966
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 3 / 1
5,831
530
3,828
6,787
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
NoLettuce-
Bellona
11
2 / 3 / 0
6,415
583
5,694
10,354
7,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
5,398
491
3,974
5,725
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,699
518
4,617
10,104
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
15
Kills
4
4
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
1
0.5
W
3
0
3
4.5
W
Atlas
Gxrrms
Atlas
3
1
3
4.5
L
1
3
1
0.5
L
Bellona
NoLettuce-
Bellona
2
3
0
0.67
L
0
3
0
0
W
1
2
2
1
L
0
3
1
0.17
W
Neith
3
0
2
4
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,494
Damage
25,705
39,480
Taken
40,936
17,555
Mitigated
20,908
14,455
Healing
13,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,592
685
812
1,910
7,966
3,054
0
1,268
6,698
40,526
0
W
6,537
3,231
0
1,903
5,553
1,670
1,206
1,623
3,930
0
40,913
W
Atlas
Gxrrms
Atlas
5,527
2,200
331
4,463
10,696
5,331
35
5,483
5,213
17,866
0
L
3,828
814
0
2,600
6,787
1,850
0
347
6,440
0
24,845
L
Bellona
NoLettuce-
Bellona
5,694
3,673
0
5,034
10,354
7,540
0
3,605
6,127
0
38,786
L
3,974
1,101
0
943
5,725
2,220
0
838
4,887
0
31,424
W
4,227
484
0
1,050
5,682
4,202
0
0
5,682
35,310
0
L
4,617
529
0
1,785
10,104
6,244
0
3,074
7,030
17,052
0
W
Neith
5,064
1,155
0
2,501
5,584
2,031
225
2,612
2,972
0
34,820
W
7,139
5,175
0
4,207
11,965
4,321
0
2,491
9,474
0
43,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,899
Gold Earned
29,450
341
Minions Killed
300
0
Camps Cleared
0
1,129,550
Distance Traveled
1,050,789
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,107
555
85
8
0
205,952
2
W
Artemis
6,627
602
84
8
0
209,708
3
W
Atlas
6,595
600
23
2
0
215,758
3
L
Da Ji
5,831
530
57
5
0
226,193
0
L
Bellona
6,415
583
84
8
0
207,285
5
L
Neith
5,398
491
59
5
0
206,603
2
W
Khepri
6,720
611
77
7
0
194,051
1
L
Geb
5,699
518
15
1
0
204,756
4
W
Neith
6,557
596
66
6
0
214,958
2
W
Arachne
7,400
673
91
8
0
295,075
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role