Player Matchup

Vamana
Vamana
JeSuisArthur
Vamana
Level 112
God Stats
2W - 0L
1,280 SR
Queue Stats
103W - 58L
1,747 Elo+
Party 1
Anubis
Anubis
JeSuisErwan
Anubis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 68L
1,662 Elo+
Party 1
Vulcan
Vulcan
JeSuisJoush
Vulcan
Level 109
God Stats
1W - 0L
1,807 SR
Queue Stats
51W - 29L
1,696 Elo+
Party 1
Ymir
Ymir
JeSuisWi8147
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,591 Elo+
Party 1
Thor
Thor
NevoXEUU
Thor
Level 136
God Stats
5W - 2L
1,608 SR
Queue Stats
94W - 46L
1,687 Elo+
Party 1
Team Averages
Level 98
1,539 SR
1,677 Elo+

VS

Team Averages
Level 59
1,556 SR
1,560 Elo+
Artemis
Artemis
AM4R69
Artemis
Level 8
God Stats
8W - 13L
1,487 SR
Queue Stats
13W - 17L
1,437 Elo+
Party 3
Nu Wa
Nu Wa
Deprose
Nu Wa
Level 25
God Stats
5W - 5L
1,519 SR
Queue Stats
76W - 91L
1,436 Elo+
Solo
Fenrir
Fenrir
MonsterPlays
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,676 Elo+
Party 3
Ymir
Ymir
MrMarkelov
Ymir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,526 Elo+
Party 2
Neith
Neith
krysa49
Neith
Level 3
God Stats
1W - 1L
1,776 SR
Queue Stats
2W - 1L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
10 / 4 / 6
9,693
969
13,162
14,039
16,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
16
7 / 4 / 10
9,026
903
13,079
10,343
4,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
15
5 / 4 / 8
8,636
864
7,756
7,921
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 2 / 19
8,599
860
4,852
11,243
9,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
18
14 / 4 / 13
10,628
1,063
20,612
11,523
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AM4R69
Artemis
14
4 / 9 / 3
7,855
786
7,656
11,904
2,906
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Deprose
Nu Wa
14
3 / 8 / 4
7,808
781
9,405
10,122
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
7 / 7 / 5
8,794
879
9,540
14,652
8,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 5 / 5
8,237
824
7,003
15,686
14,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
krysa49
Neith
13
0 / 8 / 7
7,254
725
5,339
11,001
2,628
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
42
37
Kills
18
18
Deaths
37
56
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
AM4R69
Artemis
4
9
3
0.61
L
Nu Wa
Deprose
Nu Wa
3
8
4
0.63
W
Vamana
10
4
6
3.25
W
Anubis
7
4
10
3
W
Vulcan
5
4
8
2.25
W
1
2
19
5.25
L
Fenrir
7
7
5
1.36
L
4
5
5
1.3
W
Thor
14
4
13
5.13
L
Neith
krysa49
Neith
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,461
Damage
38,943
55,069
Taken
63,365
38,190
Mitigated
31,921
9,190
Healing
4,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AM4R69
Artemis
7,656
3,566
0
314
11,904
2,906
474
6,039
5,865
0
15,841
L
Nu Wa
Deprose
Nu Wa
9,405
2,009
73
519
10,122
3,267
0
1,692
8,430
20,385
0
W
Vamana
13,162
8,087
0
3,668
14,039
16,238
332
3,908
9,955
0
36,403
W
Anubis
13,079
1,272
0
2,745
10,343
4,712
204
2,683
7,472
29,568
0
W
Vulcan
7,756
3,413
0
464
7,921
3,132
346
2,075
5,724
26,223
0
W
4,852
819
0
1,164
11,243
9,500
244
4,240
6,608
8,656
0
L
Fenrir
9,540
3,488
0
1,771
14,652
8,125
0
4,825
9,827
0
21,592
L
7,003
793
33
616
15,686
14,995
0
8,343
7,343
13,686
0
W
Thor
20,612
5,865
0
1,149
11,523
4,608
869
2,413
8,902
0
38,584
L
Neith
krysa49
Neith
5,339
2,742
0
699
11,001
2,628
237
4,788
6,213
0
12,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,582
Gold Earned
39,948
187
Minions Killed
107
0
Camps Cleared
0
997,196
Distance Traveled
888,362
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,855
786
24
2
0
167,232
1
L
Nu Wa
7,808
781
22
2
0
154,499
1
W
Vamana
9,693
969
40
4
0
205,493
3
W
Anubis
9,026
903
51
5
0
186,639
0
W
Vulcan
8,636
864
42
4
0
209,394
3
W
Ymir
8,599
860
8
1
0
193,213
0
L
Fenrir
8,794
879
21
2
0
215,698
0
L
Ymir
8,237
824
14
1
0
188,186
3
W
Thor
10,628
1,063
46
5
0
202,457
0
L
Neith
7,254
725
26
3
0
162,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role