Player Matchup

Danzaburou
Danzaburou
Akefhalos
Danzaburou
Level 116
God Stats
0W - 3L
1,263 SR
Queue Stats
67W - 111L
1,332 Elo+
Party 2
Fenrir
Fenrir
MigMin_Enclanche
Fenrir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,406 Elo+
Solo
Olorun
Olorun
SturmHydra5486
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 105L
1,282 Elo+
Party 2
Team Averages
Level 75
1,421 SR
1,340 Elo+

VS

Team Averages
Level 77
1,406 SR
1,293 Elo+
Izanami
Izanami
arnwalden91
Izanami
Level 44
God Stats
2W - 3L
1,223 SR
Queue Stats
18W - 29L
1,318 Elo+
Party 1
Horus
Horus
playerkiller232
Horus
Level 128
God Stats
20W - 17L
1,496 SR
Queue Stats
98W - 96L
1,475 Elo+
Solo
Arachne
Arachne
xFuZ-Mikiz
Arachne
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 20L
1,085 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akefhalos
Danzaburou
14
3 / 2 / 0
10,102
673
11,602
13,794
4,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 6 / 2
7,928
529
4,281
11,557
3,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 3
8,595
573
6,322
6,435
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
arnwalden91
Izanami
14
2 / 2 / 8
10,050
670
7,357
9,596
2,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 1 / 5
10,467
698
15,781
14,164
13,294
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
xFuZ-Mikiz
Arachne
14
3 / 0 / 7
9,922
661
4,049
11,680
4,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
11
11
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Akefhalos
Danzaburou
3
2
0
1.5
L
0
6
2
0.17
L
0
3
3
0.5
W
Izanami
arnwalden91
Izanami
2
2
8
3
W
6
1
5
8.5
W
Arachne
xFuZ-Mikiz
Arachne
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,205
Damage
27,187
31,786
Taken
35,440
10,016
Mitigated
20,639
2,915
Healing
13,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Akefhalos
Danzaburou
11,602
2,377
0
2,220
13,794
4,544
0
230
13,564
0
46,588
L
4,281
340
0
350
11,557
3,277
0
443
11,114
0
12,952
L
6,322
2,941
85
260
6,435
2,195
0
123
6,312
30,243
1,345
W
Izanami
arnwalden91
Izanami
7,357
5,276
0
2,420
9,596
2,369
1,556
2,370
7,226
0
54,831
W
15,781
5,215
1,659
7,094
14,164
13,294
517
3,065
11,099
0
27,873
W
Arachne
xFuZ-Mikiz
Arachne
4,049
2,463
0
2,692
11,680
4,976
289
1,258
10,422
0
24,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,625
Gold Earned
30,439
165
Minions Killed
154
4
Camps Cleared
8
641,627
Distance Traveled
826,710
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,102
673
83
6
1
235,217
0
L
Fenrir
7,928
529
20
1
2
184,148
0
L
Olorun
8,595
573
62
4
1
222,262
0
W
Izanami
10,050
670
87
6
6
237,544
0
W
Horus
10,467
698
26
2
0
285,611
1
W
Arachne
9,922
661
41
3
2
303,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role