Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
SinistarSolaris
Jormungandr
Level 127
God Stats
1W - 1L
1,222 SR
Queue Stats
103W - 99L
1,568 Elo+
Party 2
Scylla
Scylla
SirJimofbobway
Scylla
Level 138
God Stats
3W - 3L
1,423 SR
Queue Stats
120W - 132L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
fallenscientist
Baron Samedi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 47L
1,400 Elo+
Party 3
Cerberus
Cerberus
ganjawarlord
Cerberus
Level 68
God Stats
2W - 0L
1,700 SR
Queue Stats
40W - 43L
1,428 Elo+
Party 3
Team Averages
Level 117
1,469 SR
1,482 Elo+

VS

Team Averages
Level 121
1,576 SR
1,512 Elo+
Olorun
Olorun
 
Olorun
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FokaiPhinbihu
Bastet
Level 93
God Stats
0W - 1L
1,661 SR
Queue Stats
31W - 26L
1,503 Elo+
Party 1
Thoth
Thoth
Nakano_Ichika_
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,465 Elo+
Party 1
Susano
Susano
PatDaddyDougie
Susano
Level 105
God Stats
5W - 3L
1,665 SR
Queue Stats
148W - 137L
1,506 Elo+
Solo
Hou Yi
Hou Yi
XTegX
Hou Yi
Level 144
God Stats
6W - 5L
1,556 SR
Queue Stats
384W - 373L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 2 / 18
8,533
853
5,666
9,853
11,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
SinistarSolaris
Jormungandr
16
5 / 3 / 16
9,942
994
14,124
14,972
16,008
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
9 / 1 / 11
9,852
985
12,611
5,802
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
fallenscientist
Baron Samedi
15
5 / 2 / 13
9,005
901
7,375
7,988
4,939
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ganjawarlord
Cerberus
14
3 / 3 / 16
8,752
875
3,872
13,378
10,471
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
4 / 4 / 6
8,702
870
8,609
9,201
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 5 / 3
7,526
753
7,540
10,801
2,781
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 7 / 4
7,371
737
5,631
9,638
3,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 5
7,255
726
5,731
8,728
4,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
XTegX
Hou Yi
13
1 / 3 / 5
7,453
745
7,411
7,161
2,364
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
33
24
Kills
10
11
Deaths
24
74
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
18
5.5
L
Olorun
 
Olorun
4
4
6
1.75
L
3
5
3
0.9
L
1
7
4
0.43
L
1
5
5
0.7
W
Jormungandr
SinistarSolaris
Jormungandr
5
3
16
4.33
W
9
1
11
14.5
L
Hou Yi
XTegX
Hou Yi
1
3
5
1.17
W
Baron Samedi
fallenscientist
Baron Samedi
5
2
13
5.75
W
Cerberus
ganjawarlord
Cerberus
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,648
Damage
34,922
51,993
Taken
45,529
45,867
Mitigated
15,463
13,563
Healing
12,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,666
884
364
919
9,853
11,939
1,642
3,125
6,728
0
12,696
L
Olorun
 
Olorun
8,609
4,129
1,985
2,600
9,201
3,163
0
7,864
1,337
22,327
0
L
7,540
1,845
339
2,006
10,801
2,781
0
9,034
1,767
0
15,171
L
5,631
294
353
1,251
9,638
3,124
0
8,210
1,428
15,883
0
L
5,731
309
710
897
8,728
4,031
0
6,526
2,202
0
11,829
W
Jormungandr
SinistarSolaris
Jormungandr
14,124
1,029
1,074
2,483
14,972
16,008
889
4,961
10,011
33,072
0
W
12,611
814
709
936
5,802
2,510
753
2,108
3,694
25,039
0
L
Hou Yi
XTegX
Hou Yi
7,411
2,881
590
1,332
7,161
2,364
0
6,348
813
0
11,995
W
Baron Samedi
fallenscientist
Baron Samedi
7,375
663
1,723
1,363
7,988
4,939
1,276
1,858
6,130
17,260
0
W
Cerberus
ganjawarlord
Cerberus
3,872
85
1,465
2,527
13,378
10,471
729
2,188
11,190
10,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,084
Gold Earned
38,307
135
Minions Killed
92
0
Camps Cleared
0
951,361
Distance Traveled
849,399
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,533
853
22
2
0
187,107
0
L
Olorun
8,702
870
27
3
0
159,874
1
L
Bastet
7,526
753
19
2
0
179,048
1
L
Thoth
7,371
737
30
3
0
160,828
1
L
Susano
7,255
726
7
1
0
177,391
0
W
Jormungandr
9,942
994
39
4
0
195,166
0
W
Scylla
9,852
985
43
4
0
213,218
3
L
Hou Yi
7,453
745
9
1
0
172,258
2
W
Baron Samedi
9,005
901
8
1
0
171,132
0
W
Cerberus
8,752
875
23
2
0
184,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role