Player Matchup

Cthulhu
Cthulhu
ItsjustAgame09
Cthulhu
Level 69
God Stats
21W - 16L
1,628 SR
Queue Stats
717W - 779L
1,516 Elo+
Solo
Ravana
Ravana
Masteryeahian
Ravana
Level 119
God Stats
1W - 1L
1,364 SR
Queue Stats
106W - 105L
1,517 Elo+
Solo
Danzaburou
Danzaburou
TanninCG
Danzaburou
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 74L
1,633 Elo+
Solo
Terra
Terra
Val0n
Terra
Level 121
God Stats
1W - 1L
1,234 SR
Queue Stats
42W - 45L
1,416 Elo+
Solo
Tiamat
Tiamat
gamerboy173
Tiamat
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 177L
1,418 Elo+
Solo
Team Averages
Level 112
1,445 SR
1,500 Elo+

VS

Team Averages
Level 139
1,500 SR
1,501 Elo+
Agni
Agni
 
Agni
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Copenhagen
Thoth
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
125W - 146L
1,372 Elo+
Solo
Horus
Horus
TeaCope
Horus
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
248W - 263L
1,515 Elo+
Solo
Serqet
Serqet
dabbedOn
Serqet
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 169L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 11
11,984
999
18,861
14,408
12,304
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
4 / 3 / 11
9,824
819
10,944
17,519
8,858
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
TanninCG
Danzaburou
16
5 / 3 / 6
10,189
849
11,388
12,630
5,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Val0n
Terra
15
2 / 3 / 11
9,522
794
7,568
14,966
17,794
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
13
2 / 5 / 7
8,816
735
8,298
9,405
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
4 / 2 / 11
9,615
801
14,804
10,294
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
 
Heimdallr
16
5 / 6 / 6
8,683
724
11,268
11,751
5,409
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
13
1 / 4 / 7
7,733
644
7,297
9,889
3,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
TeaCope
Horus
17
4 / 2 / 12
10,021
835
6,946
17,889
21,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
dabbedOn
Serqet
13
2 / 6 / 8
7,978
665
8,385
13,967
7,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
60
20
Kills
16
16
Deaths
20
46
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
2
11
4.75
L
Heimdallr
 
Heimdallr
5
6
6
1.33
L
Thoth
1
4
7
1.13
W
7
2
11
6.25
W
4
3
11
3.17
W
Danzaburou
TanninCG
Danzaburou
5
3
6
2.67
L
Horus
TeaCope
Horus
4
2
12
5
W
Terra
Val0n
Terra
2
3
11
2.5
L
Serqet
dabbedOn
Serqet
2
6
8
1
W
Tiamat
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,059
Damage
48,700
68,928
Taken
63,790
49,891
Mitigated
42,729
22,005
Healing
27,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
14,804
407
1,245
2,143
10,294
4,448
234
5,962
4,249
30,714
0
L
Heimdallr
 
Heimdallr
11,268
3,893
1,210
931
11,751
5,409
460
5,908
5,767
0
23,595
L
Thoth
7,297
775
797
859
9,889
3,693
0
5,230
4,594
21,978
0
W
18,861
68
1,126
2,853
14,408
12,304
593
5,038
9,006
45,060
0
W
10,944
2,156
641
5,186
17,519
8,858
692
6,210
10,791
0
16,677
W
Danzaburou
TanninCG
Danzaburou
11,388
3,565
78
3,738
12,630
5,337
3,504
4,310
7,875
0
26,000
L
Horus
TeaCope
Horus
6,946
2,664
7,792
8,485
17,889
21,441
0
9,046
8,509
0
8,853
W
Terra
Val0n
Terra
7,568
445
3,824
3,026
14,966
17,794
367
3,971
10,534
12,383
0
L
Serqet
dabbedOn
Serqet
8,385
1,328
1,725
1,858
13,967
7,738
0
7,785
5,944
0
8,801
W
Tiamat
8,298
836
769
764
9,405
5,598
571
2,572
6,716
17,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,335
Gold Earned
44,030
132
Minions Killed
117
0
Camps Cleared
0
1,182,018
Distance Traveled
1,013,369
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,615
801
47
4
0
228,073
0
L
Heimdallr
8,683
724
38
3
0
164,020
1
L
Thoth
7,733
644
23
2
0
184,470
3
W
Cthulhu
11,984
999
55
5
0
249,653
2
W
Ravana
9,824
819
14
1
0
246,510
3
W
Danzaburou
10,189
849
39
3
0
223,785
0
L
Horus
10,021
835
6
1
0
220,029
1
W
Terra
9,522
794
6
1
0
263,131
1
L
Serqet
7,978
665
3
0
0
216,777
0
W
Tiamat
8,816
735
18
2
0
198,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role