Player Matchup

Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Masters
KаyJ
Bakasura
Masters
Level 156
God Stats
6W - 8L
1,519 SR
Queue Stats
609W - 602L
2,423 MMR
Solo
Achilles
Achilles
Platinum V
Navefuh
Achilles
Platinum V
Level 48
God Stats
2W - 1L
1,648 SR
Queue Stats
57W - 50L
1,725 MMR
Solo
Geb
Geb
Diamond IV
OrbitalHero
Geb
Diamond IV
Level 160
God Stats
35W - 29L
1,648 SR
Queue Stats
252W - 237L
2,171 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,563 SR
1,864 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,638 SR
1,885 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Platinum IV
NebulaShadow
Khepri
Platinum IV
Level 160
God Stats
5W - 5L
1,745 SR
Queue Stats
421W - 436L
1,808 MMR
Party 1
Jormungandr
Jormungandr
Gold II
SaltSoldier
Jormungandr
Gold II
Level 146
God Stats
123W - 84L
1,621 SR
Queue Stats
198W - 176L
1,670 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
WillTryForGems
Jing Wei
Diamond IV
Level 156
God Stats
0W - 6L
1,264 SR
Queue Stats
366W - 369L
2,170 MMR
Solo
Thor
Thor
Diamond III
iplaythoralot
Thor
Diamond III
Level 111
God Stats
3W - 3L
2,060 SR
Queue Stats
7W - 17L
2,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 3 / 3
8,171
584
12,426
12,722
8,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
 
Charybdis
13
1 / 1 / 1
7,326
523
4,085
7,344
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
KаyJ
Bakasura
16
4 / 2 / 5
8,877
634
11,632
12,407
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Navefuh
Achilles
13
1 / 2 / 1
7,309
522
2,204
11,775
10,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 3
6,533
467
4,262
12,743
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GilgameshAtlasKaliChronos

VS

Bans
ShivaArachneCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 2 / 1
6,064
433
8,556
8,936
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
10
0 / 3 / 1
6,154
440
3,664
10,817
5,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
SaltSoldier
Jormungandr
14
3 / 1 / 1
8,241
589
9,023
11,028
7,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
14
0 / 0 / 1
7,869
562
4,857
6,502
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 3 / 3
8,055
575
9,579
11,365
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
9
Kills
8
8
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
3
3
1.5
W
Charybdis
 
Charybdis
1
1
1
1.5
L
Sol
 
Sol
1
2
1
0.75
W
Bakasura
KаyJ
Bakasura
4
2
5
3.25
W
Achilles
Navefuh
Achilles
1
2
1
0.75
L
Khepri
0
3
1
0.17
W
0
0
3
1.5
L
Jormungandr
SaltSoldier
Jormungandr
3
1
1
3.5
L
Jing Wei
0
0
1
0.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,609
Damage
35,679
56,991
Taken
48,648
34,045
Mitigated
21,103
22,412
Healing
17,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,426
2,600
0
5,922
12,722
8,885
200
5,924
6,798
60,929
0
W
Charybdis
 
Charybdis
4,085
1,947
0
4,249
7,344
1,967
1,305
1,327
6,017
0
52,351
L
Sol
 
Sol
8,556
3,270
0
5,288
8,936
2,206
0
4,663
3,868
36,602
0
W
Bakasura
KаyJ
Bakasura
11,632
6,798
0
3,347
12,407
5,325
2
5,565
6,842
0
60,844
W
Achilles
Navefuh
Achilles
2,204
509
0
3,614
11,775
10,110
0
4,011
7,764
0
30,169
L
Khepri
3,664
502
0
2,801
10,817
5,521
48
4,801
5,116
15,524
0
W
4,262
543
0
5,280
12,743
7,758
0
4,416
8,327
17,141
0
L
Jormungandr
SaltSoldier
Jormungandr
9,023
1,507
0
3,092
11,028
7,803
426
2,074
7,917
57,905
0
L
Jing Wei
4,857
3,904
0
3,891
6,502
1,816
0
1,446
4,995
0
72,041
L
9,579
2,847
0
2,705
11,365
3,757
0
3,704
7,233
0
45,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,216
Gold Earned
36,383
474
Minions Killed
413
0
Camps Cleared
0
1,437,564
Distance Traveled
1,337,568
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,171
584
117
8
0
264,603
1
W
Charybdis
7,326
523
120
9
0
254,545
5
L
Sol
6,064
433
62
4
0
185,710
2
W
Bakasura
8,877
634
142
10
0
325,765
2
W
Achilles
7,309
522
76
5
0
282,037
0
L
Khepri
6,154
440
21
2
0
299,979
2
W
Geb
6,533
467
19
1
0
310,614
12
L
Jormungandr
8,241
589
118
8
0
285,069
7
L
Jing Wei
7,869
562
133
10
0
275,545
1
L
Thor
8,055
575
79
6
0
291,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role