Player Matchup

Da Ji
Da Ji
BLUE guy 77
Da Ji
Level 157
God Stats
23W - 12L
1,640 SR
Queue Stats
381W - 357L
1,567 Elo+
Solo
Tsukuyomi
Tsukuyomi
SteadyWhites
Tsukuyomi
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
101W - 98L
1,616 Elo+
Solo
Tiamat
Tiamat
iRulooC
Tiamat
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 151L
1,519 Elo+
Solo
Sylvanus
Sylvanus
jellybread13
Sylvanus
Level 122
God Stats
0W - 3L
1,406 SR
Queue Stats
80W - 72L
1,537 Elo+
Solo
Jormungandr
Jormungandr
notasmurf1235
Jormungandr
Level 160
God Stats
2W - 3L
1,855 SR
Queue Stats
89W - 76L
1,620 Elo+
Solo
Team Averages
Level 129
1,580 SR
1,572 Elo+

VS

Team Averages
Level 123
1,464 SR
1,580 Elo+
Kukulkan
Kukulkan
Ajja192
Kukulkan
Level 148
God Stats
36W - 41L
1,455 SR
Queue Stats
189W - 212L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
Capt4inChr0n1c
Gilgamesh
Level 89
God Stats
4W - 3L
1,490 SR
Queue Stats
205W - 214L
1,468 Elo+
Solo
Cupid
Cupid
CptZarro
Cupid
Level 67
God Stats
1W - 1L
1,320 SR
Queue Stats
64W - 44L
1,577 Elo+
Solo
Cliodhna
Cliodhna
Noystec
Cliodhna
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
512W - 263L
1,720 Elo+
Party 1
He Bo
He Bo
Voing
He Bo
Level 158
God Stats
8W - 4L
1,553 SR
Queue Stats
400W - 208L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 7 / 4
19,665
1,229
24,784
18,756
7,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
SteadyWhites
Tsukuyomi
20
3 / 18 / 18
16,115
1,007
29,581
37,541
14,870
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
iRulooC
Tiamat
20
6 / 3 / 13
17,108
1,069
19,506
16,953
9,360
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
jellybread13
Sylvanus
20
3 / 6 / 18
16,011
1,001
28,105
26,906
14,287
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
notasmurf1235
Jormungandr
20
1 / 4 / 18
15,532
971
16,633
25,087
31,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

30

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ajja192
Kukulkan
20
4 / 3 / 24
17,006
1,063
17,268
21,315
7,984
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
Capt4inChr0n1c
Gilgamesh
20
2 / 7 / 23
15,047
940
13,223
30,646
29,833
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
CptZarro
Cupid
20
6 / 8 / 22
16,254
1,016
20,006
20,602
9,140
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Noystec
Cliodhna
20
11 / 4 / 18
17,815
1,113
28,921
25,583
6,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Voing
He Bo
20
15 / 9 / 13
18,619
1,164
34,405
24,577
5,577
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
138
31
Kills
38
38
Deaths
31
71
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Ajja192
Kukulkan
4
3
24
5.33
L
18
7
4
2.86
W
Gilgamesh
Capt4inChr0n1c
Gilgamesh
2
7
23
1.93
W
Cupid
CptZarro
Cupid
6
8
22
2.13
W
Cliodhna
Noystec
Cliodhna
11
4
18
5
L
Tsukuyomi
SteadyWhites
Tsukuyomi
3
18
18
0.67
W
He Bo
Voing
He Bo
15
9
13
2.39
L
Tiamat
iRulooC
Tiamat
6
3
13
4.17
L
Sylvanus
jellybread13
Sylvanus
3
6
18
2
L
Jormungandr
notasmurf1235
Jormungandr
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,609
Damage
113,823
125,243
Taken
122,723
77,034
Mitigated
59,501
27,268
Healing
15,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Ajja192
Kukulkan
17,268
824
315
1,000
21,315
7,984
0
10,616
10,585
66,735
0
L
24,784
3,967
0
752
18,756
7,443
0
8,367
10,358
0
33,998
W
Gilgamesh
Capt4inChr0n1c
Gilgamesh
13,223
4,159
0
3,726
30,646
29,833
0
16,346
13,936
0
20,491
W
Cupid
CptZarro
Cupid
20,006
12,675
1,209
679
20,602
9,140
0
9,117
11,310
0
35,705
W
Cliodhna
Noystec
Cliodhna
28,921
3,335
0
5,469
25,583
6,967
0
12,994
12,443
0
64,217
L
Tsukuyomi
SteadyWhites
Tsukuyomi
29,581
6,089
0
3,879
37,541
14,870
0
16,825
20,109
0
61,906
W
He Bo
Voing
He Bo
34,405
2,922
406
2,530
24,577
5,577
0
14,083
10,205
66,187
0
L
Tiamat
iRulooC
Tiamat
19,506
1,754
762
2,543
16,953
9,360
0
6,265
10,595
50,815
0
L
Sylvanus
jellybread13
Sylvanus
28,105
4,215
8,344
10,476
26,906
14,287
0
10,715
15,843
47,582
0
L
Jormungandr
notasmurf1235
Jormungandr
16,633
2,435
0
512
25,087
31,074
0
9,245
15,486
60,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,431
Gold Earned
84,741
277
Minions Killed
335
14
Camps Cleared
9
1,527,962
Distance Traveled
1,488,217
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
17,006
1,063
124
8
1
319,897
0
L
Da Ji
19,665
1,229
17
1
3
306,469
0
W
Gilgamesh
15,047
940
17
1
1
258,812
0
W
Cupid
16,254
1,016
37
2
1
291,835
0
W
Cliodhna
17,815
1,113
77
5
3
325,277
0
L
Tsukuyomi
16,115
1,007
64
4
1
303,809
0
W
He Bo
18,619
1,164
80
5
3
292,396
0
L
Tiamat
17,108
1,069
60
4
8
313,364
3
L
Sylvanus
16,011
1,001
44
3
2
286,981
2
L
Jormungandr
15,532
971
92
6
0
317,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role