Player Matchup

Skadi
Skadi
Bronze V
donkeybrained
Skadi
Bronze V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,448 MMR
Solo
Fafnir
Fafnir
Bronze IV
hesturno98
Fafnir
Bronze IV
Level 37
God Stats
0W - 2L
1,418 SR
Queue Stats
0W - 8L
1,316 MMR
Solo
Xing Tian
Xing Tian
Silver V
lauchering
Xing Tian
Silver V
Level 160
God Stats
8W - 20L
1,530 SR
Queue Stats
56W - 69L
1,346 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,483 SR
1,370 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,530 SR
1,409 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
LookinLikeASnack
Ah Muzen Cab
Gold III
Level 142
God Stats
3W - 1L
1,556 SR
Queue Stats
20W - 19L
1,612 MMR
Party 1
Agni
Agni
Gold V
firefrog14
Agni
Gold V
Level 109
God Stats
8W - 7L
1,513 SR
Queue Stats
19W - 20L
1,589 MMR
Party 1
Bacchus
Bacchus
Silver III
zsuggan
Bacchus
Silver III
Level 54
God Stats
3W - 7L
1,522 SR
Queue Stats
24W - 46L
1,024 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 2
6,217
622
3,260
11,741
3,025
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
hesturno98
Fafnir
10
0 / 0 / 2
6,916
692
3,117
6,643
6,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
lauchering
Xing Tian
11
2 / 1 / 0
7,250
725
6,060
10,592
8,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
PersephoneThothGebCerberusMerlin

VS

Bans
AresShivaHe BoCthulhuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LookinLikeASnack
Ah Muzen Cab
13
4 / 0 / 5
7,872
787
8,335
4,084
1,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
5 / 1 / 6
8,079
808
9,474
5,094
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
zsuggan
Bacchus
12
2 / 1 / 6
8,271
827
6,163
9,616
10,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
11
11
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
LookinLikeASnack
Ah Muzen Cab
4
0
5
6.5
L
0
10
2
0.1
W
5
1
6
8
L
Fafnir
hesturno98
Fafnir
0
0
2
1
L
Xing Tian
lauchering
Xing Tian
2
1
0
2
W
Bacchus
zsuggan
Bacchus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,437
Damage
23,972
28,976
Taken
18,794
18,038
Mitigated
14,074
2,892
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
LookinLikeASnack
Ah Muzen Cab
8,335
2,526
0
1,903
4,084
1,934
1,336
1,957
2,091
0
38,666
L
3,260
964
0
95
11,741
3,025
0
7,745
3,738
0
14,387
W
9,474
327
0
1,669
5,094
1,679
1,171
2,841
1,961
30,377
0
L
Fafnir
hesturno98
Fafnir
3,117
752
276
1,622
6,643
6,077
0
3,541
2,892
13,635
0
L
Xing Tian
lauchering
Xing Tian
6,060
450
0
899
10,592
8,936
0
4,618
5,713
20,774
0
W
Bacchus
zsuggan
Bacchus
6,163
1,079
185
5,067
9,616
10,461
0
4,566
4,820
14,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,383
Gold Earned
24,222
87
Minions Killed
130
0
Camps Cleared
8
552,196
Distance Traveled
578,613
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,872
787
63
6
5
197,073
1
L
Skadi
6,217
622
39
4
0
138,964
0
W
Agni
8,079
808
40
4
2
190,072
1
L
Fafnir
6,916
692
24
2
0
194,909
1
L
Xing Tian
7,250
725
24
2
0
218,323
1
W
Bacchus
8,271
827
27
3
1
191,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role