Player Matchup

Hercules
Hercules
 
Hercules
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Expletio
Nemesis
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,421 Elo+
Party 3
Kukulkan
Kukulkan
KyloRen500
Kukulkan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,238 Elo+
Party 1
Ganesha
Ganesha
NeuroSurgeon978
Ganesha
Level 87
God Stats
2W - 1L
1,737 SR
Queue Stats
86W - 105L
1,316 Elo+
Party 1
Apollo
Apollo
STEVE0155EBD
Apollo
Level 109
God Stats
1W - 0L
1,307 SR
Queue Stats
14W - 17L
1,400 Elo+
Solo
Team Averages
Level 92
1,509 SR
1,375 Elo+

VS

Team Averages
Level 101
1,305 SR
1,391 Elo+
Jing Wei
Jing Wei
Aname531
Jing Wei
Level 67
God Stats
0W - 4L
1,175 SR
Queue Stats
439W - 597L
1,347 Elo+
Party 2
Ymir
Ymir
BREEM1
Ymir
Level 108
God Stats
84W - 91L
1,489 SR
Queue Stats
319W - 443L
1,341 Elo+
Party 2
Yu Huang
Yu Huang
Kenner12001
Yu Huang
Level 119
God Stats
6W - 4L
1,353 SR
Queue Stats
120W - 143L
1,378 Elo+
Solo
Loki
Loki
TheRedDead27
Loki
Level 85
God Stats
0W - 3L
1,213 SR
Queue Stats
85W - 87L
1,413 Elo+
Solo
Hun Batz
Hun Batz
TrapTrump
Hun Batz
Level 127
God Stats
1W - 5L
1,292 SR
Queue Stats
145W - 159L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
7 / 2 / 4
11,721
586
7,493
17,613
15,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Expletio
Nemesis
20
7 / 3 / 4
12,135
607
13,008
15,300
8,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
KyloRen500
Kukulkan
16
5 / 6 / 2
10,953
548
10,189
11,203
4,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 4 / 7
9,567
478
4,000
17,251
19,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
16
4 / 4 / 3
10,157
508
7,604
12,119
4,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aname531
Jing Wei
12
1 / 4 / 5
8,162
408
5,453
10,650
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
BREEM1
Ymir
15
6 / 6 / 4
9,757
488
9,941
19,817
16,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
Kenner12001
Yu Huang
14
2 / 3 / 5
9,234
462
7,464
8,623
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
9 / 5 / 4
11,055
553
10,820
16,217
5,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
TrapTrump
Hun Batz
7
0 / 5 / 1
6,582
329
2,432
6,103
3,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
23
Kills
18
19
Deaths
23
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
2
4
4.5
L
Jing Wei
Aname531
Jing Wei
1
4
5
0.88
L
Ymir
BREEM1
Ymir
6
6
4
1.33
W
Nemesis
Expletio
Nemesis
7
3
4
3
L
Yu Huang
Kenner12001
Yu Huang
2
3
5
1.5
W
Kukulkan
KyloRen500
Kukulkan
5
6
2
1
W
0
4
7
0.88
W
Apollo
4
4
3
1.38
L
9
5
4
2.2
L
Hun Batz
TrapTrump
Hun Batz
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,294
Damage
36,110
73,486
Taken
61,410
51,848
Mitigated
30,798
18,570
Healing
9,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,493
3,143
0
6,298
17,613
15,384
1,242
1,843
15,770
0
41,083
L
Jing Wei
Aname531
Jing Wei
5,453
4,317
0
2,083
10,650
2,803
954
2,855
7,795
0
33,355
L
Ymir
BREEM1
Ymir
9,941
2,735
695
1,692
19,817
16,184
105
4,763
14,942
48,373
1,913
W
Nemesis
Expletio
Nemesis
13,008
5,913
0
4,827
15,300
8,073
2,244
2,957
12,343
0
98,921
L
Yu Huang
Kenner12001
Yu Huang
7,464
652
0
876
8,623
2,518
621
3,091
5,532
48,762
0
W
Kukulkan
KyloRen500
Kukulkan
10,189
728
219
1,215
11,203
4,487
2,020
4,292
6,911
60,240
0
W
4,000
227
0
2,366
17,251
19,264
1,176
3,933
13,318
26,793
0
W
Apollo
7,604
3,521
0
3,645
12,119
4,640
1,556
4,300
7,819
0
60,113
L
10,820
2,141
0
3,169
16,217
5,741
0
3,480
12,501
0
73,802
L
Hun Batz
TrapTrump
Hun Batz
2,432
1,197
0
500
6,103
3,552
0
0
5,771
0
12,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,533
Gold Earned
44,790
458
Minions Killed
381
0
Camps Cleared
0
1,965,316
Distance Traveled
1,586,846
32
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,721
586
88
4
0
417,596
4
L
Jing Wei
8,162
408
75
4
0
325,801
2
L
Ymir
9,757
488
60
3
0
376,815
2
W
Nemesis
12,135
607
154
8
0
441,156
5
L
Yu Huang
9,234
462
93
5
0
338,756
4
W
Kukulkan
10,953
548
112
6
0
361,629
3
W
Ganesha
9,567
478
13
1
0
369,538
9
W
Apollo
10,157
508
91
5
0
375,397
11
L
Loki
11,055
553
132
7
0
383,573
3
L
Hun Batz
6,582
329
21
1
0
161,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role