Player Matchup

Bellona
Bellona
AlexG11x
Bellona
Level 126
God Stats
3W - 5L
1,486 SR
Queue Stats
102W - 105L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
Dashiwae
Cthulhu
Level 118
God Stats
4W - 2L
1,739 SR
Queue Stats
184W - 164L
1,633 Elo+
Solo
Anhur
Anhur
OrtizG97
Anhur
Level 129
God Stats
0W - 2L
1,328 SR
Queue Stats
279W - 245L
1,621 Elo+
Party 1
Hun Batz
Hun Batz
PenguinKing88
Hun Batz
Level 145
God Stats
0W - 2L
1,363 SR
Queue Stats
205W - 217L
1,595 Elo+
Solo
Agni
Agni
l-LordPhantom-l
Agni
Level 102
God Stats
1W - 3L
1,675 SR
Queue Stats
316W - 311L
1,586 Elo+
Solo
Team Averages
Level 124
1,518 SR
1,604 Elo+

VS

Team Averages
Level 147
1,592 SR
1,656 Elo+
Ravana
Ravana
BroMan510
Ravana
Level 125
God Stats
3W - 3L
1,682 SR
Queue Stats
258W - 264L
1,624 Elo+
Solo
Apollo
Apollo
Pulse1999
Apollo
Level 160
God Stats
51W - 29L
1,680 SR
Queue Stats
221W - 193L
1,650 Elo+
Party 2
Anubis
Anubis
Tuscker
Anubis
Level 155
God Stats
1W - 0L
1,402 SR
Queue Stats
15W - 12L
1,704 Elo+
Party 2
Tiamat
Tiamat
wolfred1970
Tiamat
Level 146
God Stats
69W - 40L
1,694 SR
Queue Stats
384W - 363L
1,668 Elo+
Party 3
Hercules
Hercules
xLIKun
Hercules
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 219L
1,632 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlexG11x
Bellona
7
1 / 4 / 0
5,218
401
4,025
5,540
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Dashiwae
Cthulhu
13
0 / 0 / 2
7,600
585
5,997
7,606
6,096
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
OrtizG97
Anhur
9
0 / 4 / 0
5,589
430
1,279
4,439
613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
PenguinKing88
Hun Batz
14
4 / 2 / 0
7,540
580
6,261
9,145
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 7 / 3
6,507
501
4,569
8,080
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BroMan510
Ravana
13
3 / 1 / 3
7,512
578
3,508
6,220
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
Pulse1999
Apollo
16
10 / 0 / 1
9,869
759
6,390
7,285
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Tuscker
Anubis
12
4 / 4 / 6
7,310
562
8,216
8,272
3,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
13
0 / 2 / 1
7,475
575
3,924
9,463
4,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
xLIKun
Hercules
6
0 / 0 / 5
5,459
420
1,040
4,035
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
17
17
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
AlexG11x
Bellona
1
4
0
0.25
W
Ravana
BroMan510
Ravana
3
1
3
4.5
L
Cthulhu
Dashiwae
Cthulhu
0
0
2
1
L
Anhur
OrtizG97
Anhur
0
4
0
0
L
Hun Batz
PenguinKing88
Hun Batz
4
2
0
2
W
Apollo
Pulse1999
Apollo
10
0
1
10.5
W
Anubis
Tuscker
Anubis
4
4
6
1.75
L
1
7
3
0.36
W
Tiamat
0
2
1
0.25
W
Hercules
xLIKun
Hercules
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,131
Damage
23,078
34,810
Taken
35,275
15,115
Mitigated
13,626
8,690
Healing
17,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AlexG11x
Bellona
4,025
1,359
0
463
5,540
4,083
0
403
5,117
0
13,437
W
Ravana
BroMan510
Ravana
3,508
927
0
3,237
6,220
2,212
0
1,548
4,672
0
45,139
L
Cthulhu
Dashiwae
Cthulhu
5,997
674
0
4,073
7,606
6,096
0
3,257
3,952
53,001
0
L
Anhur
OrtizG97
Anhur
1,279
1,041
0
615
4,439
613
0
1,051
3,388
0
22,159
L
Hun Batz
PenguinKing88
Hun Batz
6,261
2,703
0
3,053
9,145
2,892
0
2,105
7,002
0
52,870
W
Apollo
Pulse1999
Apollo
6,390
4,624
0
4,554
7,285
2,096
493
659
6,626
0
70,961
W
Anubis
Tuscker
Anubis
8,216
467
0
2,721
8,272
3,410
252
3,040
5,232
35,770
0
L
4,569
488
0
486
8,080
1,431
0
4,869
3,211
32,722
0
W
Tiamat
3,924
469
0
4,338
9,463
4,703
3
5,001
4,462
43,623
0
W
Hercules
xLIKun
Hercules
1,040
472
0
2,258
4,035
1,205
76
318
3,717
0
5,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,454
Gold Earned
37,625
389
Minions Killed
406
0
Camps Cleared
0
1,182,865
Distance Traveled
1,169,440
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,218
401
22
2
0
212,478
0
W
Ravana
7,512
578
88
7
0
300,509
4
L
Cthulhu
7,600
585
157
12
0
283,883
3
L
Anhur
5,589
430
49
4
0
177,944
4
L
Hun Batz
7,540
580
100
8
0
285,141
1
W
Apollo
9,869
759
139
11
0
269,823
3
W
Anubis
7,310
562
59
5
0
230,039
3
L
Agni
6,507
501
61
5
0
223,419
5
W
Tiamat
7,475
575
109
8
0
241,346
4
W
Hercules
5,459
420
11
1
0
127,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role