Player Matchup

Sylvanus
Sylvanus
JewPacShalom511
Sylvanus
Level 123
God Stats
2W - 1L
1,686 SR
Queue Stats
43W - 38L
1,636 Elo+
Party 1
Guan Yu
Guan Yu
MuspelNif
Guan Yu
Level 154
God Stats
1W - 1L
1,809 SR
Queue Stats
46W - 47L
1,610 Elo+
Party 1
Yu Huang
Yu Huang
flexinGiant
Yu Huang
Level 156
God Stats
1W - 0L
1,383 SR
Queue Stats
10W - 7L
1,550 Elo+
Party 1
Team Averages
Level 144
1,626 SR
1,598 Elo+

VS

Team Averages
Level 142
1,394 SR
1,543 Elo+
Awilix
Awilix
Kaihohonu
Awilix
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,483 Elo+
Party 2
Zhong Kui
Zhong Kui
Weeabootrashbag
Zhong Kui
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 8L
1,606 Elo+
Party 2
Shiva
Shiva
spunoffsee
Shiva
Level 160
God Stats
1W - 1L
1,183 SR
Queue Stats
94W - 97L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
5 / 4 / 10
14,004
737
15,099
27,763
34,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Guan Yu
MuspelNif
Guan Yu
17
6 / 3 / 10
13,415
706
16,491
29,662
32,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
flexinGiant
Yu Huang
18
6 / 5 / 11
14,265
751
18,208
15,857
6,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kaihohonu
Awilix
17
6 / 4 / 4
12,751
671
17,043
18,682
6,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Weeabootrashbag
Zhong Kui
16
1 / 11 / 10
11,882
625
17,307
20,495
11,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
17
5 / 3 / 6
12,664
667
27,143
23,623
31,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
17
Kills
12
12
Deaths
18
31
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
5
4
10
2.5
L
Awilix
Kaihohonu
Awilix
6
4
4
2
W
Guan Yu
MuspelNif
Guan Yu
6
3
10
3.67
L
Zhong Kui
Weeabootrashbag
Zhong Kui
1
11
10
0.55
W
Yu Huang
flexinGiant
Yu Huang
6
5
11
2.3
L
Shiva
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,798
Damage
61,493
73,282
Taken
62,800
74,034
Mitigated
50,088
31,614
Healing
19,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
15,099
4,362
5,102
8,720
27,763
34,821
488
7,929
19,081
40,824
0
L
Awilix
Kaihohonu
Awilix
17,043
5,873
0
4,177
18,682
6,814
0
10,164
8,518
0
61,264
W
Guan Yu
MuspelNif
Guan Yu
16,491
2,199
6,019
11,523
29,662
32,391
463
6,926
21,960
0
30,799
L
Zhong Kui
Weeabootrashbag
Zhong Kui
17,307
869
794
3,413
20,495
11,294
378
12,551
7,944
48,630
0
W
Yu Huang
flexinGiant
Yu Huang
18,208
1,568
0
250
15,857
6,822
664
2,467
12,927
55,272
0
L
Shiva
27,143
3,328
1,346
9,792
23,623
31,980
25
12,042
11,581
0
57,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,684
Gold Earned
37,297
146
Minions Killed
200
0
Camps Cleared
15
990,798
Distance Traveled
972,535
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
14,004
737
56
3
0
302,029
1
L
Awilix
12,751
671
76
4
8
343,712
4
W
Guan Yu
13,415
706
26
1
0
377,433
3
L
Zhong Kui
11,882
625
60
3
5
269,342
3
W
Yu Huang
14,265
751
64
3
0
311,336
0
L
Shiva
12,664
667
64
3
2
359,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role