Player Matchup

Artemis
Artemis
KjerstinMiller
Artemis
Level 39
God Stats
3W - 2L
1,709 SR
Queue Stats
3W - 5L
1,493 Elo+
Solo
Ares
Ares
MajeslcMoose
Ares
Level 103
God Stats
2W - 1L
1,584 SR
Queue Stats
13W - 15L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Samyo07
Sun Wukong
Level 104
God Stats
5W - 2L
1,744 SR
Queue Stats
21W - 23L
1,500 Elo+
Solo
Hun Batz
Hun Batz
TurboDuncan
Hun Batz
Level 32
God Stats
5W - 5L
1,398 SR
Queue Stats
111W - 88L
1,495 Elo+
Solo
Anubis
Anubis
WizardOfSh4dows
Anubis
Level 125
God Stats
4W - 7L
1,506 SR
Queue Stats
22W - 23L
1,376 Elo+
Solo
Team Averages
Level 81
1,588 SR
1,473 Elo+

VS

Team Averages
Level 61
1,570 SR
1,419 Elo+
Persephone
Persephone
Bishreksual
Persephone
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 91L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
Sapphigo
Cthulhu
Level 71
God Stats
9W - 9L
1,621 SR
Queue Stats
68W - 94L
1,410 Elo+
Party 1
Bastet
Bastet
Slicktightclickk
Bastet
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 46L
1,329 Elo+
Solo
Danzaburou
Danzaburou
YT-XD_NATION
Danzaburou
Level 97
God Stats
1W - 1L
1,728 SR
Queue Stats
158W - 165L
1,454 Elo+
Solo
Hel
Hel
vStriXv
Hel
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 68L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 6
12,498
446
7,906
15,794
7,076
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 3 / 8
14,584
521
20,142
27,994
35,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Samyo07
Sun Wukong
20
18 / 0 / 10
18,516
661
28,962
30,082
33,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
TurboDuncan
Hun Batz
20
3 / 8 / 14
14,204
507
15,797
30,474
12,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 3 / 6
15,317
547
13,917
25,445
13,898
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Bishreksual
Persephone
17
3 / 6 / 3
12,143
434
15,344
17,033
6,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sapphigo
Cthulhu
17
2 / 6 / 4
11,064
395
16,623
20,889
13,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 10 / 4
12,856
459
20,852
33,185
12,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
YT-XD_NATION
Danzaburou
20
4 / 4 / 4
13,383
478
13,672
23,890
8,875
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
19
1 / 9 / 2
11,829
422
8,210
18,401
13,580
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
34
35
Kills
17
17
Deaths
35
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Persephone
Bishreksual
Persephone
3
6
3
0.75
W
2
3
6
1.67
W
9
3
8
4.33
W
Sun Wukong
Samyo07
Sun Wukong
18
0
10
23
L
Cthulhu
Sapphigo
Cthulhu
2
6
4
0.67
L
7
10
4
0.9
W
Hun Batz
TurboDuncan
Hun Batz
3
8
14
1.25
W
3
3
6
2
L
Danzaburou
YT-XD_NATION
Danzaburou
4
4
4
1.5
L
Hel
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,724
Damage
74,701
129,789
Taken
113,398
102,282
Mitigated
55,130
42,489
Healing
36,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Bishreksual
Persephone
15,344
844
153
3,450
17,033
6,202
760
8,213
8,814
66,666
0
W
7,906
1,853
1,049
7,126
15,794
7,076
5,320
5,244
10,550
0
82,638
W
20,142
906
0
4,305
27,994
35,038
723
9,153
18,841
41,412
0
W
Sun Wukong
Samyo07
Sun Wukong
28,962
7,216
0
5,100
30,082
33,422
4,531
9,577
20,505
0
136,389
L
Cthulhu
Sapphigo
Cthulhu
16,623
344
1,350
4,288
20,889
13,573
144
8,155
12,734
55,991
0
L
20,852
8,227
0
11,677
33,185
12,900
1,758
7,437
25,748
0
95,506
W
Hun Batz
TurboDuncan
Hun Batz
15,797
3,752
0
9,667
30,474
12,848
319
9,807
19,962
0
107,837
W
13,917
114
0
15,242
25,445
13,898
1,831
9,423
16,022
116,628
0
L
Danzaburou
YT-XD_NATION
Danzaburou
13,672
6,997
0
11,276
23,890
8,875
0
8,071
15,819
0
106,782
L
Hel
8,210
1,382
433
4,011
18,401
13,580
1,064
2,181
16,220
71,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,119
Gold Earned
61,275
692
Minions Killed
623
0
Camps Cleared
0
2,580,237
Distance Traveled
2,321,615
31
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
12,143
434
113
4
0
505,143
0
W
Artemis
12,498
446
116
4
0
497,598
0
W
Ares
14,584
521
24
1
0
510,007
5
W
Sun Wukong
18,516
661
218
8
0
586,085
6
L
Cthulhu
11,064
395
80
3
0
463,060
2
L
Bastet
12,856
459
132
5
0
465,188
4
W
Hun Batz
14,204
507
123
4
0
517,129
6
W
Anubis
15,317
547
211
8
0
469,418
14
L
Danzaburou
13,383
478
170
6
0
475,570
3
L
Hel
11,829
422
128
5
0
412,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role