Player Matchup

Awilix
Awilix
Gold I
FadedCade
Awilix
Gold I
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 302L
1,599 MMR
Solo
Fenrir
Fenrir
Gold II
Kidslymm
Fenrir
Gold II
Level 122
God Stats
1W - 2L
1,740 SR
Queue Stats
61W - 34L
1,838 MMR
Party 1
Zeus
Zeus
Gold V
Scooby_DaddyD00
Zeus
Gold V
Level 118
God Stats
1W - 1L
1,469 SR
Queue Stats
91W - 98L
1,367 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
ZeninhoCheira
Hou Yi
Bronze III
Level 45
God Stats
1W - 1L
1,721 SR
Queue Stats
5W - 2L
1,600 MMR
Solo
Cthulhu
Cthulhu
Gold III
chill_patch
Cthulhu
Gold III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,606 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,586 SR
1,602 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,660 SR
1,613 MMR
Agni
Agni
Gold V
IonicYapper61
Agni
Gold V
Level 138
God Stats
3W - 1L
1,793 SR
Queue Stats
5W - 3L
1,632 MMR
Party 2
Sylvanus
Sylvanus
Gold III
Madshark3
Sylvanus
Gold III
Level 144
God Stats
1W - 1L
1,800 SR
Queue Stats
21W - 22L
1,573 MMR
Party 3
Gilgamesh
Gilgamesh
Platinum V
YEAHBUDDY187
Gilgamesh
Platinum V
Level 128
God Stats
6W - 6L
1,623 SR
Queue Stats
294W - 297L
1,593 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
frysrdone
Sun Wukong
Gold III
Level 157
God Stats
0W - 1L
1,542 SR
Queue Stats
43W - 37L
1,645 MMR
Party 2
Izanami
Izanami
Gold III
vBorzy
Izanami
Gold III
Level 124
God Stats
9W - 11L
1,542 SR
Queue Stats
21W - 21L
1,619 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
FadedCade
Awilix
19
8 / 4 / 5
12,266
584
14,951
16,652
7,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Kidslymm
Fenrir
17
7 / 0 / 12
11,749
559
7,347
15,898
16,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
4 / 2 / 7
12,076
575
15,758
8,967
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 0 / 6
12,808
610
13,171
12,753
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
chill_patch
Cthulhu
19
0 / 2 / 8
11,910
567
13,680
15,914
15,769
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PersephoneDa JiLokiShiva

VS

Bans
HorusArtioCliodhnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
9,518
453
9,522
11,509
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Madshark3
Sylvanus
13
0 / 10 / 2
8,108
386
6,322
23,264
16,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
YEAHBUDDY187
Gilgamesh
17
2 / 3 / 0
9,989
476
6,564
16,350
11,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
frysrdone
Sun Wukong
17
4 / 5 / 0
10,770
513
12,557
25,246
14,580
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
vBorzy
Izanami
12
0 / 6 / 0
8,491
404
1,769
10,037
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
27
Kills
8
8
Deaths
28
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
FadedCade
Awilix
8
4
5
2.63
L
2
4
1
0.63
W
Fenrir
Kidslymm
Fenrir
7
0
12
13
L
Sylvanus
Madshark3
Sylvanus
0
10
2
0.1
W
4
2
7
3.75
L
Gilgamesh
YEAHBUDDY187
Gilgamesh
2
3
0
0.67
W
8
0
6
11
W
Cthulhu
chill_patch
Cthulhu
0
2
8
2
L
Sun Wukong
frysrdone
Sun Wukong
4
5
0
0.8
L
Izanami
vBorzy
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,907
Damage
36,734
70,184
Taken
86,406
49,169
Mitigated
46,125
19,972
Healing
21,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
FadedCade
Awilix
14,951
6,494
0
5,660
16,652
7,537
0
2,153
14,499
0
79,669
L
9,522
143
106
1,252
11,509
2,874
0
3,419
8,090
51,178
0
W
Fenrir
Kidslymm
Fenrir
7,347
1,115
0
2,398
15,898
16,275
498
5,261
10,637
756
30,659
L
Sylvanus
Madshark3
Sylvanus
6,322
1,983
462
2,889
23,264
16,234
90
8,755
14,509
22,851
10,460
W
15,758
2,177
0
430
8,967
3,856
893
3,959
5,008
105,581
0
L
Gilgamesh
YEAHBUDDY187
Gilgamesh
6,564
2,801
0
4,287
16,350
11,046
0
4,273
12,077
0
79,225
W
13,171
6,855
0
6,661
12,753
5,732
8,166
2,910
9,843
0
108,380
W
Cthulhu
chill_patch
Cthulhu
13,680
1,042
991
3,832
15,914
15,769
734
783
15,131
86,522
0
L
Sun Wukong
frysrdone
Sun Wukong
12,557
2,450
0
11,273
25,246
14,580
0
12,899
12,347
0
71,160
L
Izanami
vBorzy
Izanami
1,769
1,286
0
1,485
10,037
1,391
135
184
9,853
0
48,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,809
Gold Earned
46,876
667
Minions Killed
548
0
Camps Cleared
0
2,075,711
Distance Traveled
1,698,355
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,266
584
107
5
0
458,770
5
L
Agni
9,518
453
101
5
0
376,815
11
W
Fenrir
11,749
559
37
2
0
439,036
9
L
Sylvanus
8,108
386
40
2
0
302,180
1
W
Zeus
12,076
575
171
8
0
423,931
2
L
Gilgamesh
9,989
476
136
6
0
398,016
5
W
Hou Yi
12,808
610
175
8
0
352,476
5
W
Cthulhu
11,910
567
177
8
0
401,498
2
L
Sun Wukong
10,770
513
158
8
0
367,437
3
L
Izanami
8,491
404
113
5
0
253,907
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role