Player Matchup

Eset
Eset
FNK82899
Eset
Level 102
God Stats
4W - 3L
1,298 SR
Queue Stats
419W - 516L
1,422 Elo+
Party 2
Bastet
Bastet
Heartache_otk
Bastet
Level 81
God Stats
11W - 8L
1,555 SR
Queue Stats
159W - 162L
1,403 Elo+
Party 1
King Arthur
King Arthur
Tain1887_SZ
King Arthur
Level 107
God Stats
4W - 6L
1,548 SR
Queue Stats
191W - 198L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
Whitedude96
Nu Wa
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 124L
1,325 Elo+
Party 2
Neith
Neith
oxygenPC
Neith
Level 14
God Stats
2W - 2L
1,231 SR
Queue Stats
82W - 73L
1,435 Elo+
Party 1
Team Averages
Level 67
1,426 SR
1,399 Elo+

VS

Team Averages
Level 50
1,472 SR
1,438 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Marcwhoa
Arachne
Level 40
God Stats
1W - 4L
1,156 SR
Queue Stats
33W - 64L
1,338 Elo+
Solo
Chernobog
Chernobog
MeerHuncho_
Chernobog
Level 38
God Stats
3W - 2L
1,703 SR
Queue Stats
20W - 27L
1,391 Elo+
Solo
Atlas
Atlas
Tr1ckx_FatBoy
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sol
Sol
caromay96
Sol
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 76L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
1 / 1 / 0
7,040
503
5,485
6,645
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 1 / 1
7,984
570
4,122
9,686
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Tain1887_SZ
King Arthur
14
3 / 2 / 1
8,310
594
5,829
9,559
5,031
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 2
7,024
502
4,905
7,389
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
oxygenPC
Neith
13
1 / 0 / 1
7,621
544
3,070
3,043
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
1 / 5 / 0
6,458
461
5,599
8,342
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Marcwhoa
Arachne
10
4 / 1 / 0
6,711
479
2,455
6,233
2,324
Chernobog
MeerHuncho_
Chernobog
10
0 / 0 / 2
5,600
400
3,051
6,117
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 2
5,955
425
5,593
6,713
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
0 / 1 / 1
7,175
513
2,485
10,976
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
5
5
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
5
0
0.2
W
Eset
1
1
0
1
W
2
1
1
2.5
L
Arachne
Marcwhoa
Arachne
4
1
0
4
L
Chernobog
MeerHuncho_
Chernobog
0
0
2
1
W
King Arthur
Tain1887_SZ
King Arthur
3
2
1
1.75
L
0
0
2
1
W
0
1
2
1
L
0
1
1
0.5
W
Neith
oxygenPC
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,411
Damage
19,183
36,322
Taken
38,381
16,824
Mitigated
14,292
16,609
Healing
12,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
5,599
341
60
1,235
8,342
2,648
0
231
8,111
35,202
0
W
Eset
5,485
940
620
3,009
6,645
2,652
971
2,934
3,711
45,150
6,934
W
4,122
456
0
6,486
9,686
3,226
0
2,031
7,655
0
58,872
L
Arachne
Marcwhoa
Arachne
2,455
1,714
0
1,703
6,233
2,324
76
1,725
4,508
0
25,505
L
Chernobog
MeerHuncho_
Chernobog
3,051
1,377
0
2,365
6,117
1,587
0
3,917
2,200
0
30,209
W
King Arthur
Tain1887_SZ
King Arthur
5,829
312
0
1,592
9,559
5,031
112
4,944
4,615
0
52,059
L
5,593
2,093
242
1,603
6,713
4,844
0
3,833
2,880
23,905
0
W
4,905
1,870
452
2,452
7,389
4,745
466
2,659
4,730
17,956
0
L
2,485
753
0
5,125
10,976
2,889
129
445
10,531
50,612
0
W
Neith
oxygenPC
Neith
3,070
543
0
1,998
3,043
1,170
1,986
1,109
1,934
0
40,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,979
Gold Earned
31,899
434
Minions Killed
323
0
Camps Cleared
0
1,360,345
Distance Traveled
1,215,611
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,458
461
72
5
0
243,483
1
W
Eset
7,040
503
110
8
0
255,438
4
W
Bastet
7,984
570
110
8
0
307,393
2
L
Arachne
6,711
479
57
4
0
203,864
3
L
Chernobog
5,600
400
77
6
0
236,302
0
W
King Arthur
8,310
594
104
7
0
290,232
2
L
Atlas
5,955
425
27
2
0
266,604
0
W
Nu Wa
7,024
502
20
1
0
252,877
2
L
Sol
7,175
513
90
6
0
265,358
4
W
Neith
7,621
544
90
6
0
254,405
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role