Player Matchup

Ymir
Ymir
AwilixTho
Ymir
Level 116
God Stats
4W - 2L
1,331 SR
Queue Stats
206W - 250L
1,419 Elo+
Solo
Cupid
Cupid
CrustModee
Cupid
Level 105
God Stats
2W - 6L
1,360 SR
Queue Stats
63W - 121L
1,321 Elo+
Party 2
Scylla
Scylla
ImpulseStride
Scylla
Level 127
God Stats
11W - 15L
1,347 SR
Queue Stats
85W - 156L
1,280 Elo+
Party 2
Team Averages
Level 116
1,346 SR
1,340 Elo+

VS

Team Averages
Level 57
1,572 SR
1,272 Elo+
Merlin
Merlin
AzuluSunfire
Merlin
Level 13
God Stats
0W - 4L
1,716 SR
Queue Stats
1W - 10L
1,291 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Necrophonic
Kumbhakarna
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 26L
1,236 Elo+
Party 1
Ratatoskr
Ratatoskr
Valdemont
Ratatoskr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 19L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 6 / 12
9,879
760
3,693
14,268
12,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
15
3 / 3 / 11
10,098
777
10,684
9,731
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
11 / 3 / 4
11,487
884
14,066
7,855
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 5 / 4
9,173
706
8,127
8,061
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
Necrophonic
Kumbhakarna
15
4 / 4 / 6
10,150
781
8,640
13,192
10,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
Valdemont
Ratatoskr
13
4 / 6 / 5
8,990
692
8,192
13,540
11,495
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
15
Kills
12
12
Deaths
15
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
6
12
1.17
L
Merlin
4
5
4
1.2
W
Cupid
3
3
11
2.83
W
11
3
4
4.33
L
Kumbhakarna
Necrophonic
Kumbhakarna
4
4
6
1.75
L
Ratatoskr
Valdemont
Ratatoskr
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,443
Damage
24,959
31,854
Taken
34,793
18,202
Mitigated
24,584
7,257
Healing
5,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,693
390
280
2,051
14,268
12,769
262
6,299
7,264
15,741
0
L
Merlin
8,127
532
0
553
8,061
2,355
171
6,051
2,010
27,902
0
W
Cupid
10,684
5,441
573
2,947
9,731
3,029
1,507
5,639
3,661
0
36,696
W
14,066
1,279
0
1,406
7,855
2,404
914
3,962
3,545
45,993
0
L
Kumbhakarna
Necrophonic
Kumbhakarna
8,640
899
280
1,162
13,192
10,734
472
5,128
8,064
34,962
984
L
Ratatoskr
Valdemont
Ratatoskr
8,192
1,012
202
3,377
13,540
11,495
0
6,864
6,676
369
15,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
28,313
154
Minions Killed
121
8
Camps Cleared
4
650,049
Distance Traveled
629,011
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,879
760
17
1
3
205,801
1
L
Merlin
9,173
706
46
4
1
178,585
0
W
Cupid
10,098
777
64
5
2
239,627
5
W
Scylla
11,487
884
73
6
3
204,621
0
L
Kumbhakarna
10,150
781
47
4
2
219,906
1
L
Ratatoskr
8,990
692
28
2
1
230,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role