Player Matchup

Hades
Hades
Platinum I
 
Hades
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum III
Avyvl
Cernunnos
Platinum III
Level 66
God Stats
10W - 7L
1,683 SR
Queue Stats
415W - 413L
1,764 MMR
Party 2
Bellona
Bellona
Platinum I
JellyBellyBean1
Bellona
Platinum I
Level 68
God Stats
3W - 2L
1,663 SR
Queue Stats
35W - 19L
2,187 MMR
Party 2
Fenrir
Fenrir
Diamond V
OneHive Neko
Fenrir
Diamond V
Level 120
God Stats
36W - 29L
1,697 SR
Queue Stats
215W - 211L
1,942 MMR
Solo
Chaac
Chaac
Platinum II
PerezJD
Chaac
Platinum II
Level 159
God Stats
20W - 14L
1,746 SR
Queue Stats
52W - 43L
1,942 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,658 SR
1,867 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,732 SR
1,969 MMR
Da Ji
Da Ji
Platinum I
DxBlueBunny123
Da Ji
Platinum I
Level 160
God Stats
0W - 1L
1,881 SR
Queue Stats
140W - 110L
1,963 MMR
Solo
Cthulhu
Cthulhu
Diamond V
FallenPlayz96
Cthulhu
Diamond V
Level 157
God Stats
3W - 4L
1,415 SR
Queue Stats
420W - 427L
2,102 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
KS DN0VAW0LF
Nu Wa
Platinum II
Level 160
God Stats
47W - 31L
1,794 SR
Queue Stats
789W - 781L
1,973 MMR
Solo
Ullr
Ullr
Platinum IV
Wabbles34
Ullr
Platinum IV
Level 153
God Stats
11W - 12L
1,627 SR
Queue Stats
253W - 248L
1,895 MMR
Party 1
Horus
Horus
Diamond V
beryllium3120
Horus
Diamond V
Level 159
God Stats
2W - 1L
1,946 SR
Queue Stats
77W - 70L
1,910 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
8 / 2 / 18
14,889
647
24,982
24,742
13,323
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Avyvl
Cernunnos
20
3 / 4 / 5
14,541
632
10,411
19,597
8,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
13 / 1 / 15
14,822
644
21,663
22,278
22,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
19
9 / 0 / 20
14,634
636
17,882
31,279
41,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
PerezJD
Chaac
20
4 / 3 / 8
14,864
646
17,467
29,842
31,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
BastetCliodhnaThothShivaArachne

VS

Bans
ArtioZeusKhepriLokiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 11 / 2
10,579
460
13,175
23,172
12,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
17
3 / 7 / 2
11,646
506
15,634
29,096
35,220
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 10 / 3
10,483
456
15,950
17,835
6,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
20
3 / 4 / 3
13,221
575
13,737
17,717
8,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 7 / 5
9,043
393
7,885
26,021
32,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
25
37
Kills
10
10
Deaths
39
66
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
2
18
8.5
W
Cernunnos
Avyvl
Cernunnos
3
4
5
1.38
L
3
11
2
0.36
L
Cthulhu
3
7
2
0.57
W
13
1
15
20.5
L
1
10
3
0.25
W
Fenrir
9
0
20
19
W
Chaac
PerezJD
Chaac
4
3
8
2.67
L
Ullr
3
4
3
1.13
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,405
Damage
66,381
127,738
Taken
113,841
116,943
Mitigated
95,551
58,065
Healing
15,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
24,982
3,253
2,994
14,971
24,742
13,323
2,971
8,607
16,135
117,081
0
W
Cernunnos
Avyvl
Cernunnos
10,411
5,016
0
9,269
19,597
8,004
8,086
2,915
16,682
0
117,221
L
13,175
3,783
0
3,221
23,172
12,620
0
2,544
20,628
0
72,461
L
Cthulhu
15,634
2,059
135
4,312
29,096
35,220
420
6,417
22,679
68,277
0
W
21,663
12,875
0
2,451
22,278
22,031
2,442
8,076
14,202
0
110,132
L
15,950
2,327
84
1,357
17,835
6,537
1,000
7,231
10,604
87,770
0
W
Fenrir
17,882
4,884
0
9,914
31,279
41,747
334
5,815
25,464
0
56,333
W
Chaac
PerezJD
Chaac
17,467
5,727
0
18,466
29,842
31,838
4,199
13,339
16,503
0
98,144
L
Ullr
13,737
6,712
0
1,208
17,717
8,918
750
979
16,738
0
113,595
L
7,885
3,053
1,290
3,652
26,021
32,256
0
9,209
16,812
0
19,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,750
Gold Earned
54,972
722
Minions Killed
614
0
Camps Cleared
0
2,322,554
Distance Traveled
2,019,249
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,889
647
191
8
0
423,931
7
W
Cernunnos
14,541
632
174
8
0
398,775
6
L
Da Ji
10,579
460
101
4
0
389,378
8
L
Cthulhu
11,646
506
138
6
0
418,357
5
W
Bellona
14,822
644
113
5
0
519,906
10
L
Nu Wa
10,483
456
136
6
0
349,780
5
W
Fenrir
14,634
636
51
2
0
492,959
2
W
Chaac
14,864
646
193
8
0
486,983
2
L
Ullr
13,221
575
211
9
0
412,638
11
L
Horus
9,043
393
28
1
0
449,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role