Player Matchup

Vamana
Vamana
RunningMammal11
Vamana
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 30L
1,747 Elo+
Party 1
Nu Wa
Nu Wa
Sir Blood Eagle
Nu Wa
Level 145
God Stats
11W - 6L
1,298 SR
Queue Stats
579W - 359L
1,675 Elo+
Party 1
Ganesha
Ganesha
Wx Zebra xW
Ganesha
Level 126
God Stats
0W - 1L
1,772 SR
Queue Stats
61W - 36L
1,651 Elo+
Party 1
Team Averages
Level 133
1,523 SR
1,691 Elo+

VS

Team Averages
Level 98
1,790 SR
1,667 Elo+
Vamana
Vamana
JanitorAdam
Vamana
Level 82
God Stats
2W - 0L
1,887 SR
Queue Stats
58W - 69L
1,512 Elo+
Solo
Ne Zha
Ne Zha
MostHatedManMack
Ne Zha
Level 148
God Stats
4W - 1L
1,822 SR
Queue Stats
23W - 12L
1,777 Elo+
Solo
Nox
Nox
distortedsoul8m
Nox
Level 64
God Stats
26W - 25L
1,662 SR
Queue Stats
144W - 122L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 2
8,515
710
9,850
19,130
15,079
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 4 / 4
8,538
712
10,237
8,233
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Wx Zebra xW
Ganesha
12
0 / 3 / 7
8,686
724
6,668
14,313
13,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
3 / 2 / 5
8,770
731
8,995
13,224
11,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 3 / 4
9,550
796
15,687
15,036
5,183
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
3 / 2 / 7
9,259
772
11,432
7,735
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
7
Kills
11
11
Deaths
7
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
2
5
2.75
W
5
3
4
2.33
L
4
4
2
1.25
L
3
4
4
1.25
L
Ganesha
Wx Zebra xW
Ganesha
0
3
7
1.17
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,755
Damage
36,114
41,676
Taken
35,995
30,408
Mitigated
18,871
9,755
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
8,995
2,850
398
4,089
13,224
11,054
476
5,440
7,474
0
25,116
W
15,687
4,474
0
6,398
15,036
5,183
1,688
8,090
6,691
0
52,396
L
9,850
3,505
105
5,002
19,130
15,079
0
5,756
12,957
0
24,433
L
10,237
3,256
0
1,230
8,233
2,120
0
2,399
5,714
30,975
0
L
Ganesha
Wx Zebra xW
Ganesha
6,668
369
515
2,903
14,313
13,209
0
3,502
10,481
21,365
0
W
11,432
1,511
0
730
7,735
2,634
598
3,028
4,486
35,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,739
Gold Earned
27,579
120
Minions Killed
139
4
Camps Cleared
6
665,789
Distance Traveled
697,947
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,770
731
22
2
0
259,740
3
W
Ne Zha
9,550
796
56
5
5
211,892
2
L
Vamana
8,515
710
47
4
1
231,200
3
L
Nu Wa
8,538
712
64
5
3
206,587
0
L
Ganesha
8,686
724
9
1
0
228,002
1
W
Nox
9,259
772
61
5
1
226,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role