Player Matchup

Xing Tian
Xing Tian
Bjornragnar8
Xing Tian
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
566W - 592L
1,408 Elo+
Solo
Hou Yi
Hou Yi
Edgar Xenoverse
Hou Yi
Level 48
God Stats
5W - 3L
1,595 SR
Queue Stats
159W - 166L
1,381 Elo+
Party 1
Chaac
Chaac
M0n5t3rKing
Chaac
Level 65
God Stats
0W - 2L
1,262 SR
Queue Stats
48W - 48L
1,254 Elo+
Solo
Mercury
Mercury
Vasek14
Mercury
Level 68
God Stats
1W - 1L
1,740 SR
Queue Stats
478W - 514L
1,332 Elo+
Solo
Nu Wa
Nu Wa
soldado dom
Nu Wa
Level 84
God Stats
4W - 4L
1,690 SR
Queue Stats
147W - 167L
1,364 Elo+
Party 1
Team Averages
Level 69
1,557 SR
1,348 Elo+

VS

Team Averages
Level 94
1,509 SR
1,423 Elo+
Sol
Sol
AnimainSparkstr
Sol
Level 155
God Stats
11W - 8L
1,584 SR
Queue Stats
119W - 115L
1,401 Elo+
Solo
Nemesis
Nemesis
DragonKingZaio
Nemesis
Level 87
God Stats
1W - 6L
1,212 SR
Queue Stats
186W - 190L
1,367 Elo+
Solo
Cabrakan
Cabrakan
LegitProMaster
Cabrakan
Level 93
God Stats
15W - 15L
1,537 SR
Queue Stats
125W - 118L
1,477 Elo+
Solo
Hera
Hera
TacticalToad814
Hera
Level 80
God Stats
8W - 3L
1,653 SR
Queue Stats
85W - 80L
1,480 Elo+
Solo
Mulan
Mulan
xZBaianoZx
Mulan
Level 57
God Stats
7W - 3L
1,560 SR
Queue Stats
67W - 57L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bjornragnar8
Xing Tian
7
0 / 2 / 1
4,873
487
1,590
7,441
3,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 0
5,095
510
2,440
4,742
1,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 1
4,714
471
3,350
7,871
5,002
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Vasek14
Mercury
10
2 / 5 / 0
5,593
559
2,972
7,505
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 1
5,021
502
2,773
3,659
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 1
5,746
575
4,151
4,282
894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 1 / 2
6,002
600
4,241
6,206
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
9
2 / 2 / 5
5,738
574
2,848
6,095
3,010
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 0 / 4
5,921
592
2,318
2,445
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mulan
11
4 / 1 / 1
6,643
664
6,638
7,760
5,358
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
17
17
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Xing Tian
Bjornragnar8
Xing Tian
0
2
1
0.25
W
5
1
2
6
L
1
3
0
0.33
W
Cabrakan
2
2
5
2.25
L
0
4
1
0.13
W
2
0
4
4
L
Mercury
Vasek14
Mercury
2
5
0
0.4
L
0
3
1
0.17
W
Mulan
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,125
Damage
20,196
31,218
Taken
26,788
13,188
Mitigated
11,972
4,934
Healing
7,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,151
2,588
0
2,245
4,282
894
1,148
1,057
3,225
27,657
0
L
Xing Tian
Bjornragnar8
Xing Tian
1,590
203
0
1,841
7,441
3,574
0
2,995
4,446
14,688
0
W
4,241
1,995
0
710
6,206
2,072
0
978
5,228
0
28,175
L
2,440
1,252
0
923
4,742
1,278
792
3,006
1,736
0
26,008
W
Cabrakan
2,848
398
0
743
6,095
3,010
0
1,556
4,539
22,204
0
L
3,350
447
0
1,552
7,871
5,002
0
220
7,651
2,858
10,600
W
2,318
753
0
830
2,445
638
980
920
1,525
28,478
0
L
Mercury
Vasek14
Mercury
2,972
1,825
0
248
7,505
2,235
0
1,426
6,079
0
27,011
L
2,773
1,161
0
370
3,659
1,099
18
1,670
1,989
27,176
0
W
Mulan
6,638
1,273
0
2,723
7,760
5,358
408
804
6,956
0
30,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,296
Gold Earned
30,050
203
Minions Killed
266
0
Camps Cleared
0
869,191
Distance Traveled
981,490
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,746
575
45
5
0
203,831
5
L
Xing Tian
4,873
487
21
2
0
166,479
0
W
Nemesis
6,002
600
57
6
0
222,056
0
L
Hou Yi
5,095
510
50
5
0
177,569
0
W
Cabrakan
5,738
574
41
4
0
185,067
0
L
Chaac
4,714
471
27
3
0
164,373
2
W
Hera
5,921
592
62
6
0
200,778
1
L
Mercury
5,593
559
49
5
0
200,418
0
L
Nu Wa
5,021
502
56
6
0
160,352
1
W
Mulan
6,643
664
61
6
0
169,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role