Player Matchup

Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FN-2187-Ray
Cthulhu
Level 43
God Stats
4W - 2L
1,442 SR
Queue Stats
31W - 62L
1,251 Elo+
Solo
Yu Huang
Yu Huang
GameFreak1_1
Yu Huang
Level 93
God Stats
4W - 4L
1,530 SR
Queue Stats
80W - 85L
1,359 Elo+
Party 2
Hun Batz
Hun Batz
Tre633
Hun Batz
Level 42
God Stats
14W - 7L
1,500 SR
Queue Stats
351W - 387L
1,327 Elo+
Solo
Cernunnos
Cernunnos
xY0SH1MiTSU
Cernunnos
Level 80
God Stats
6W - 8L
1,389 SR
Queue Stats
25W - 27L
1,364 Elo+
Party 2
Team Averages
Level 77
1,472 SR
1,360 Elo+

VS

Team Averages
Level 91
1,389 SR
1,171 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Kyle-Feirick
Skadi
Level 103
God Stats
0W - 5L
1,389 SR
Queue Stats
1W - 8L
1,087 Elo+
Party 1
Baron Samedi
Baron Samedi
Maverickcash616
Baron Samedi
Level 18
God Stats
1W - 8L
1,405 SR
Queue Stats
2W - 10L
1,084 Elo+
Party 1
Jormungandr
Jormungandr
Sabadomingo86
Jormungandr
Level 108
God Stats
0W - 3L
1,364 SR
Queue Stats
3W - 11L
1,100 Elo+
Party 1
Loki
Loki
ShaunFeirick
Loki
Level 129
God Stats
0W - 3L
1,285 SR
Queue Stats
7W - 21L
1,084 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 0 / 1
7,980
665
4,604
8,164
7,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
FN-2187-Ray
Cthulhu
10
0 / 0 / 2
5,892
491
2,686
5,981
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
GameFreak1_1
Yu Huang
12
4 / 0 / 1
7,218
602
4,252
6,554
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Tre633
Hun Batz
11
1 / 1 / 3
6,363
530
1,999
7,095
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
xY0SH1MiTSU
Cernunnos
10
1 / 2 / 1
5,731
478
6,795
6,134
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 1 / 1
5,564
464
1,335
7,532
1,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 2 / 1
5,704
475
5,392
6,321
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Maverickcash616
Baron Samedi
10
0 / 3 / 0
5,764
480
2,685
6,077
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Sabadomingo86
Jormungandr
10
0 / 3 / 1
5,543
462
2,669
5,730
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 2 / 0
6,055
505
5,987
8,036
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
3
3
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
1
4.5
L
Sylvanus
 
Sylvanus
0
1
1
0.5
W
Cthulhu
FN-2187-Ray
Cthulhu
0
0
2
1
W
Yu Huang
GameFreak1_1
Yu Huang
4
0
1
4.5
L
1
2
1
0.75
L
Baron Samedi
Maverickcash616
Baron Samedi
0
3
0
0
L
Jormungandr
Sabadomingo86
Jormungandr
0
3
1
0.17
L
2
2
0
1
W
Hun Batz
Tre633
Hun Batz
1
1
3
2.5
W
Cernunnos
xY0SH1MiTSU
Cernunnos
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,336
Damage
18,068
33,928
Taken
33,696
16,205
Mitigated
11,776
10,460
Healing
11,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,604
2,274
0
3,808
8,164
7,912
225
2,381
5,783
0
46,769
L
Sylvanus
 
Sylvanus
1,335
369
1,380
3,558
7,532
1,616
154
1,238
6,294
10,613
0
W
Cthulhu
FN-2187-Ray
Cthulhu
2,686
78
305
1,179
5,981
2,931
27
905
5,076
13,136
0
W
Yu Huang
GameFreak1_1
Yu Huang
4,252
248
59
1,284
6,554
2,010
515
2,171
4,185
34,670
0
L
5,392
2,535
75
1,694
6,321
1,618
16
1,448
4,873
0
40,136
L
Baron Samedi
Maverickcash616
Baron Samedi
2,685
284
6
1,942
6,077
2,485
84
2,571
3,364
31,563
0
L
Jormungandr
Sabadomingo86
Jormungandr
2,669
1,377
41
357
5,730
3,599
128
0
5,730
25,414
0
L
5,987
1,747
0
2,906
8,036
2,458
0
1,430
6,497
0
35,206
W
Hun Batz
Tre633
Hun Batz
1,999
706
0
1,615
7,095
1,977
0
568
6,491
0
32,986
W
Cernunnos
xY0SH1MiTSU
Cernunnos
6,795
3,903
338
1,872
6,134
1,375
924
430
5,704
0
33,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,184
Gold Earned
28,630
331
Minions Killed
296
0
Camps Cleared
0
1,151,168
Distance Traveled
1,104,245
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,980
665
109
9
0
243,472
8
L
Sylvanus
5,564
464
31
3
0
201,720
0
W
Cthulhu
5,892
491
27
2
0
212,378
3
W
Yu Huang
7,218
602
79
7
0
224,371
4
L
Skadi
5,704
475
70
6
0
208,072
0
L
Baron Samedi
5,764
480
62
5
0
226,152
0
L
Jormungandr
5,543
462
52
4
0
216,774
4
L
Loki
6,055
505
81
7
0
251,527
2
W
Hun Batz
6,363
530
62
5
0
273,525
6
W
Cernunnos
5,731
478
54
5
0
197,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role