Player Matchup

Olorun
Olorun
 
Olorun
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BigOuncce
Ymir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 127L
1,476 Elo+
Party 2
Merlin
Merlin
Gale_on_YT
Merlin
Level 49
God Stats
2W - 2L
1,518 SR
Queue Stats
29W - 35L
1,435 Elo+
Solo
Hou Yi
Hou Yi
ItsDannyBoi
Hou Yi
Level 45
God Stats
2W - 1L
1,226 SR
Queue Stats
234W - 282L
1,456 Elo+
Party 2
Achilles
Achilles
iSlurppBeans
Achilles
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
385W - 411L
1,510 Elo+
Party 2
Team Averages
Level 80
1,449 SR
1,475 Elo+

VS

Team Averages
Level 27
1,551 SR
1,383 Elo+
King Arthur
King Arthur
Brewarce
King Arthur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,301 Elo+
Party 1
Ullr
Ullr
LetTheBoyJay
Ullr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 44L
1,495 Elo+
Solo
Vulcan
Vulcan
Meznix
Vulcan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,317 Elo+
Party 1
Geb
Geb
Mysirith
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,264 Elo+
Party 1
Mulan
Mulan
QuiKkStyxxx
Mulan
Level 40
God Stats
1W - 1L
1,754 SR
Queue Stats
26W - 33L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
6 / 4 / 11
11,201
800
18,028
16,356
7,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
17
2 / 2 / 18
10,106
722
11,266
24,684
23,242
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Gale_on_YT
Merlin
17
3 / 0 / 18
10,048
718
15,281
9,049
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
18
7 / 1 / 11
11,166
798
13,248
13,800
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
iSlurppBeans
Achilles
17
6 / 2 / 12
10,571
755
11,089
16,884
20,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brewarce
King Arthur
15
2 / 5 / 4
9,169
655
7,096
21,074
16,570
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
1 / 6 / 3
8,301
593
3,193
11,481
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Vulcan
Meznix
Vulcan
18
4 / 5 / 3
10,111
722
20,615
13,472
5,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 2 / 6
9,575
684
10,881
19,858
18,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 6 / 2
9,523
680
18,127
17,409
14,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
27
24
Kills
9
9
Deaths
24
70
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
4
11
2.88
W
Ymir
2
2
18
5.5
L
King Arthur
Brewarce
King Arthur
2
5
4
0.8
W
Merlin
Gale_on_YT
Merlin
3
0
18
12
W
Hou Yi
7
1
11
12.5
L
1
6
3
0.42
L
Vulcan
Meznix
Vulcan
4
5
3
1.1
L
0
2
6
1.5
L
2
6
2
0.5
W
Achilles
iSlurppBeans
Achilles
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,912
Damage
59,912
80,773
Taken
83,294
59,876
Mitigated
59,754
24,643
Healing
15,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
18,028
8,096
1,212
7,975
16,356
7,164
1,481
6,175
8,806
55,564
0
W
Ymir
11,266
2,937
0
8,791
24,684
23,242
424
10,451
13,734
24,597
0
L
King Arthur
Brewarce
King Arthur
7,096
1,847
0
5,575
21,074
16,570
115
11,052
10,022
0
20,526
W
Merlin
Gale_on_YT
Merlin
15,281
1,844
0
3,203
9,049
3,636
1,545
3,223
5,657
38,779
0
W
Hou Yi
13,248
6,107
0
2,581
13,800
5,766
2,876
6,098
7,502
0
45,597
L
3,193
1,691
39
1,112
11,481
3,915
421
6,210
5,271
0
11,431
L
Vulcan
Meznix
Vulcan
20,615
5,204
637
1,176
13,472
5,924
887
7,918
5,554
57,258
0
L
10,881
1,515
685
4,265
19,858
18,662
290
11,013
8,845
17,453
0
L
18,127
1,896
0
2,263
17,409
14,683
0
8,382
9,027
0
34,608
W
Achilles
iSlurppBeans
Achilles
11,089
3,739
0
881
16,884
20,068
1,049
5,549
10,906
0
24,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,092
Gold Earned
46,679
259
Minions Killed
167
0
Camps Cleared
0
1,333,248
Distance Traveled
1,255,362
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,201
800
73
5
0
247,010
1
W
Ymir
10,106
722
23
2
0
261,322
0
L
King Arthur
9,169
655
19
1
0
281,553
1
W
Merlin
10,048
718
55
4
0
270,828
3
W
Hou Yi
11,166
798
75
5
0
248,788
0
L
Ullr
8,301
593
13
1
0
174,493
0
L
Vulcan
10,111
722
93
7
0
274,507
0
L
Geb
9,575
684
12
1
0
303,898
0
L
Mulan
9,523
680
30
2
0
220,911
5
W
Achilles
10,571
755
33
2
0
305,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role