Player Matchup

Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum III
LeYenS_
Thanatos
Platinum III
Level 159
God Stats
2W - 1L
1,513 SR
Queue Stats
13W - 16L
1,705 MMR
Solo
Sobek
Sobek
Gold II
RASTAADADDY
Sobek
Gold II
Level 160
God Stats
20W - 15L
1,699 SR
Queue Stats
377W - 389L
1,575 MMR
Solo
Hachiman
Hachiman
Gold II
SplashyPlot8017
Hachiman
Gold II
Level 108
God Stats
3W - 1L
1,602 SR
Queue Stats
94W - 98L
1,631 MMR
Solo
Thoth
Thoth
Platinum V
minaxose
Thoth
Platinum V
Level 153
God Stats
3W - 6L
1,644 SR
Queue Stats
187W - 188L
1,727 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,592 SR
1,628 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,565 SR
1,661 MMR
Fenrir
Fenrir
Gold II
AutAres382
Fenrir
Gold II
Level 142
God Stats
2W - 2L
1,565 SR
Queue Stats
62W - 66L
1,737 MMR
Solo
Chaac
Chaac
Gold II
Kerzly
Chaac
Gold II
Level 148
God Stats
12W - 14L
1,585 SR
Queue Stats
318W - 303L
1,618 MMR
Solo
Merlin
Merlin
Platinum III
MitrexHD_7
Merlin
Platinum III
Level 117
God Stats
12W - 19L
1,572 SR
Queue Stats
436W - 437L
1,697 MMR
Solo
Chiron
Chiron
Gold II
Royal2Hu
Chiron
Gold II
Level 154
God Stats
10W - 6L
1,500 SR
Queue Stats
340W - 339L
1,573 MMR
Solo
Geb
Geb
Platinum V
josephine13055
Geb
Platinum V
Level 148
God Stats
33W - 33L
1,604 SR
Queue Stats
225W - 239L
1,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 0 / 0
4,808
801
1,901
2,731
1,043
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
LeYenS_
Thanatos
7
0 / 1 / 0
3,912
652
2,433
4,638
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
1 / 0 / 1
4,503
751
1,286
4,541
2,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
7
1 / 1 / 1
4,068
678
1,520
2,540
475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thoth
minaxose
Thoth
7
0 / 1 / 0
4,122
687
976
2,168
503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaAtlasShiva

VS

Bans
AwilixArachneBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AutAres382
Fenrir
6
1 / 1 / 1
3,958
660
1,746
4,797
1,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Kerzly
Chaac
4
0 / 2 / 0
3,056
509
430
2,915
1,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
MitrexHD_7
Merlin
8
1 / 0 / 0
4,305
718
1,423
2,183
448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Royal2Hu
Chiron
7
1 / 1 / 0
4,047
675
1,985
2,705
574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,910
652
1,496
2,591
895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
3
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
0
2
L
Fenrir
AutAres382
Fenrir
1
1
1
1.5
L
Chaac
Kerzly
Chaac
0
2
0
0
W
Thanatos
LeYenS_
Thanatos
0
1
0
0
L
Merlin
MitrexHD_7
Merlin
1
0
0
1
W
1
0
1
1.5
L
Chiron
Royal2Hu
Chiron
1
1
0
1
W
Hachiman
1
1
1
1.5
L
0
0
1
0.5
W
Thoth
minaxose
Thoth
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,116
Damage
7,080
16,618
Taken
15,191
5,193
Mitigated
4,364
9,137
Healing
4,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,901
1,007
0
554
2,731
1,043
256
0
2,731
0
21,729
L
Fenrir
AutAres382
Fenrir
1,746
655
0
1,900
4,797
1,250
0
509
4,288
0
15,222
L
Chaac
Kerzly
Chaac
430
211
0
596
2,915
1,197
0
0
2,915
0
3,166
W
Thanatos
LeYenS_
Thanatos
2,433
939
0
4,403
4,638
1,117
0
745
3,893
0
15,064
L
Merlin
MitrexHD_7
Merlin
1,423
84
0
341
2,183
448
0
719
1,464
21,993
0
W
1,286
156
0
2,352
4,541
2,055
0
1,283
3,258
5,596
0
L
Chiron
Royal2Hu
Chiron
1,985
1,421
183
950
2,705
574
0
527
2,178
0
19,280
W
Hachiman
1,520
770
0
1,368
2,540
475
0
320
2,220
0
21,234
L
1,496
514
0
934
2,591
895
0
507
2,084
8,696
0
W
Thoth
minaxose
Thoth
976
0
0
460
2,168
503
0
571
1,597
20,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,413
Gold Earned
19,276
193
Minions Killed
150
0
Camps Cleared
0
661,306
Distance Traveled
617,481
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,808
801
48
8
0
119,169
2
L
Fenrir
3,958
660
34
6
0
150,440
2
L
Chaac
3,056
509
9
2
0
66,937
1
W
Thanatos
3,912
652
45
8
0
156,821
3
L
Merlin
4,305
718
46
8
0
136,484
2
W
Sobek
4,503
751
15
3
0
134,411
1
L
Chiron
4,047
675
45
8
0
114,785
1
W
Hachiman
4,068
678
39
7
0
117,364
2
L
Geb
3,910
652
16
3
0
148,835
1
W
Thoth
4,122
687
46
8
0
133,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role