Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
KingChaz17
Pele
Level 143
God Stats
0W - 2L
1,238 SR
Queue Stats
179W - 177L
1,475 Elo+
Solo
Charybdis
Charybdis
RaWWStRaWbeRRey
Charybdis
Level 91
God Stats
3W - 4L
1,712 SR
Queue Stats
97W - 79L
1,545 Elo+
Solo
King Arthur
King Arthur
SteadyWhites
King Arthur
Level 59
God Stats
0W - 2L
1,253 SR
Queue Stats
11W - 8L
1,585 Elo+
Solo
Sol
Sol
armadoe92
Sol
Level 74
God Stats
8W - 8L
1,572 SR
Queue Stats
116W - 112L
1,529 Elo+
Party 3
Team Averages
Level 97
1,455 SR
1,527 Elo+

VS

Team Averages
Level 130
1,555 SR
1,493 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
I DCXC I
Baron Samedi
Level 98
God Stats
11W - 14L
1,556 SR
Queue Stats
399W - 407L
1,450 Elo+
Party 2
He Bo
He Bo
Neon_Like_
He Bo
Level 149
God Stats
3W - 2L
1,753 SR
Queue Stats
160W - 146L
1,533 Elo+
Party 1
Fenrir
Fenrir
Starscourge
Fenrir
Level 125
God Stats
18W - 20L
1,504 SR
Queue Stats
220W - 210L
1,531 Elo+
Party 2
Horus
Horus
xTENSAZANG3TSUx
Horus
Level 120
God Stats
31W - 28L
1,463 SR
Queue Stats
508W - 496L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 2 / 0
4,491
499
2,920
6,610
2,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 2 / 1
5,667
630
2,575
4,082
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
RaWWStRaWbeRRey
Charybdis
9
1 / 2 / 0
5,261
585
2,921
5,812
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
SteadyWhites
King Arthur
7
1 / 3 / 1
4,758
529
2,146
7,545
3,731
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 2 / 0
5,711
635
3,951
6,237
1,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 1 / 1
5,789
643
4,475
5,718
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
I DCXC I
Baron Samedi
9
0 / 2 / 3
5,092
566
3,250
5,432
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
11
4 / 3 / 2
6,231
692
6,277
6,642
2,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
9
2 / 0 / 2
5,396
600
3,055
5,740
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 0 / 3
5,635
626
3,531
7,489
3,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
6
Kills
11
11
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
W
Neith
 
Neith
2
1
1
2.5
W
Baron Samedi
I DCXC I
Baron Samedi
0
2
3
0.75
L
2
2
1
1.25
W
He Bo
4
3
2
1.67
L
Charybdis
RaWWStRaWbeRRey
Charybdis
1
2
0
0.5
W
Fenrir
2
0
2
3
L
King Arthur
SteadyWhites
King Arthur
1
3
1
0.5
L
2
2
0
1
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
20,588
30,286
Taken
31,021
10,140
Mitigated
11,929
10,274
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,920
306
170
2,737
6,610
2,352
0
1,210
5,341
12,140
0
W
Neith
 
Neith
4,475
2,408
0
3,134
5,718
1,480
0
644
5,074
0
42,820
W
Baron Samedi
I DCXC I
Baron Samedi
3,250
61
571
1,728
5,432
2,696
0
2,808
2,624
22,653
0
L
2,575
832
0
1,052
4,082
1,181
0
1,055
2,987
0
22,271
W
He Bo
6,277
750
0
2,679
6,642
2,113
24
355
6,287
30,543
0
L
Charybdis
RaWWStRaWbeRRey
Charybdis
2,921
1,756
0
2,573
5,812
1,051
0
0
5,812
0
30,200
W
Fenrir
3,055
1,086
0
3,444
5,740
1,807
0
255
5,485
0
24,705
L
King Arthur
SteadyWhites
King Arthur
2,146
198
0
1,492
7,545
3,731
0
4,392
3,153
0
15,599
L
3,951
1,327
0
2,250
6,237
1,825
0
2,506
3,466
34,861
0
W
3,531
1,586
569
3,254
7,489
3,833
62
2,809
4,680
0
9,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,888
Gold Earned
28,143
237
Minions Killed
265
0
Camps Cleared
0
866,396
Distance Traveled
945,245
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,491
499
16
2
0
168,213
3
W
Neith
5,789
643
83
9
0
175,228
0
W
Baron Samedi
5,092
566
52
6
0
188,226
2
L
Pele
5,667
630
53
6
0
216,041
0
W
He Bo
6,231
692
63
7
0
176,850
0
L
Charybdis
5,261
585
62
7
0
164,957
4
W
Fenrir
5,396
600
49
5
0
222,138
2
L
King Arthur
4,758
529
30
3
0
142,058
1
L
Sol
5,711
635
76
8
0
175,127
4
W
Horus
5,635
626
18
2
0
182,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role