Player Matchup

Baron Samedi
Baron Samedi
AlexTheGreat199
Baron Samedi
Level 154
God Stats
12W - 4L
1,676 SR
Queue Stats
355W - 261L
1,685 Elo+
Party 2
Horus
Horus
BokuMon
Horus
Level 29
God Stats
13W - 4L
1,935 SR
Queue Stats
171W - 79L
1,775 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Dogma412
Kumbhakarna
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 104L
1,698 Elo+
Party 2
Rama
Rama
SevereDiss
Rama
Level 88
God Stats
3W - 0L
1,887 SR
Queue Stats
127W - 73L
1,736 Elo+
Party 2
Janus
Janus
ThuneyToons
Janus
Level 92
God Stats
13W - 6L
1,877 SR
Queue Stats
163W - 107L
1,733 Elo+
Party 2
Team Averages
Level 93
1,775 SR
1,725 Elo+

VS

Team Averages
Level 64
1,661 SR
1,634 Elo+
Nike
Nike
ElSaltyPops
Nike
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 31L
1,876 Elo+
Party 1
Bacchus
Bacchus
Fid3lcashflow
Bacchus
Level 45
God Stats
1W - 1L
1,796 SR
Queue Stats
4W - 4L
1,542 Elo+
Solo
Shiva
Shiva
WTBelimS
Shiva
Level 44
God Stats
4W - 4L
1,621 SR
Queue Stats
60W - 53L
1,612 Elo+
Solo
Cernunnos
Cernunnos
llaenn
Cernunnos
Level 45
God Stats
14W - 4L
1,548 SR
Queue Stats
27W - 17L
1,512 Elo+
Party 1
Scylla
Scylla
loed7052
Scylla
Level 139
God Stats
20W - 9L
1,838 SR
Queue Stats
259W - 148L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlexTheGreat199
Baron Samedi
13
0 / 4 / 2
7,228
482
5,859
11,060
10,546
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
BokuMon
Horus
14
6 / 3 / 3
8,896
593
6,174
9,976
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kumbhakarna
Dogma412
Kumbhakarna
10
0 / 1 / 5
6,624
442
1,546
9,535
6,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
10 / 2 / 5
9,281
619
13,718
11,351
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 3 / 1
8,268
551
5,375
5,942
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 2
8,607
574
8,962
13,520
10,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
9
0 / 6 / 3
6,384
426
3,466
14,131
10,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
WTBelimS
Shiva
14
6 / 2 / 3
8,569
571
10,073
10,465
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cernunnos
llaenn
Cernunnos
13
1 / 6 / 2
7,945
530
5,208
10,590
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
loed7052
Scylla
15
1 / 2 / 2
8,683
579
5,205
6,029
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
18
Kills
13
13
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlexTheGreat199
Baron Samedi
0
4
2
0.25
W
Horus
BokuMon
Horus
6
3
3
2.5
W
Kumbhakarna
Dogma412
Kumbhakarna
0
1
5
2.5
L
5
2
2
3
L
Bacchus
0
6
3
0.25
W
10
2
5
6.25
W
2
3
1
0.83
L
Shiva
WTBelimS
Shiva
6
2
3
3.75
L
Cernunnos
llaenn
Cernunnos
1
6
2
0.33
L
Scylla
loed7052
Scylla
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,672
Damage
32,914
47,864
Taken
54,735
27,133
Mitigated
30,536
13,503
Healing
14,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlexTheGreat199
Baron Samedi
5,859
996
149
4,716
11,060
10,546
0
264
10,796
40,920
0
W
Horus
BokuMon
Horus
6,174
2,697
293
1,388
9,976
4,295
0
1,686
8,290
0
46,944
W
Kumbhakarna
Dogma412
Kumbhakarna
1,546
199
102
2,692
9,535
6,876
0
3,163
6,372
10,645
0
L
8,962
1,779
0
5,036
13,520
10,765
0
4,498
9,022
0
53,211
L
Bacchus
3,466
694
0
1,702
14,131
10,550
0
2,125
11,922
18,550
0
W
13,718
11,142
0
3,861
11,351
3,748
904
2,281
9,070
0
64,046
W
5,375
209
0
302
5,942
1,668
55
1,277
4,665
62,946
0
L
Shiva
WTBelimS
Shiva
10,073
2,116
264
3,910
10,465
4,625
0
3,091
7,230
0
54,916
L
Cernunnos
llaenn
Cernunnos
5,208
2,731
0
2,932
10,590
2,694
0
440
10,150
0
43,141
L
Scylla
loed7052
Scylla
5,205
480
0
1,076
6,029
1,902
400
2,497
3,456
66,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,297
Gold Earned
40,188
415
Minions Killed
445
0
Camps Cleared
0
1,500,422
Distance Traveled
1,463,810
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,228
482
76
5
0
252,934
4
W
Horus
8,896
593
79
5
0
318,768
3
W
Kumbhakarna
6,624
442
5
0
0
324,986
6
L
Nike
8,607
574
103
7
0
297,529
4
L
Bacchus
6,384
426
23
2
0
256,904
1
W
Rama
9,281
619
114
8
0
267,235
3
W
Janus
8,268
551
141
9
0
336,499
7
L
Shiva
8,569
571
105
7
0
346,379
3
L
Cernunnos
7,945
530
72
5
0
261,072
2
L
Scylla
8,683
579
142
9
0
301,926
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role