Player Matchup

Cerberus
Cerberus
LobsterJeans
Cerberus
Level 158
God Stats
6W - 2L
1,791 SR
Queue Stats
295W - 160L
1,852 Elo+
Party 1
Cliodhna
Cliodhna
SquirtInACan1
Cliodhna
Level 127
God Stats
1W - 1L
1,307 SR
Queue Stats
106W - 40L
1,786 Elo+
Party 1
Ra
Ra
TheGustyBoi
Ra
Level 148
God Stats
9W - 6L
1,716 SR
Queue Stats
362W - 196L
1,815 Elo+
Party 1
Team Averages
Level 144
1,605 SR
1,818 Elo+

VS

Team Averages
Level 118
1,507 SR
1,704 Elo+
Charybdis
Charybdis
Bonbybongbibty4
Charybdis
Level 128
God Stats
0W - 1L
1,304 SR
Queue Stats
79W - 76L
1,751 Elo+
Party 2
Ra
Ra
PS4Pro1TB
Ra
Level 86
God Stats
9W - 9L
1,718 SR
Queue Stats
21W - 20L
1,787 Elo+
Party 2
Bacchus
Bacchus
Tauralex
Bacchus
Level 139
God Stats
6W - 5L
1,500 SR
Queue Stats
270W - 225L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LobsterJeans
Cerberus
12
4 / 4 / 11
8,566
857
6,333
13,191
12,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
SquirtInACan1
Cliodhna
12
4 / 2 / 8
7,944
794
8,065
9,035
4,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 1 / 7
8,802
880
7,514
7,315
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bonbybongbibty4
Charybdis
10
1 / 7 / 5
6,798
680
8,517
9,016
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 4 / 1
7,293
729
6,862
5,533
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Tauralex
Bacchus
11
2 / 4 / 3
7,432
743
5,520
11,182
11,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
15
Kills
7
7
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bonbybongbibty4
Charybdis
1
7
5
0.5
W
Cerberus
LobsterJeans
Cerberus
4
4
11
2.38
L
4
4
1
1.13
W
Cliodhna
SquirtInACan1
Cliodhna
4
2
8
4
L
Bacchus
Tauralex
Bacchus
2
4
3
0.88
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,912
Damage
20,899
29,541
Taken
25,731
20,366
Mitigated
16,197
9,930
Healing
4,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bonbybongbibty4
Charybdis
8,517
5,114
0
393
9,016
3,091
0
5,433
3,469
0
20,651
W
Cerberus
LobsterJeans
Cerberus
6,333
323
0
3,742
13,191
12,833
280
3,954
9,237
13,621
0
L
6,862
96
741
904
5,533
1,389
0
3,049
2,386
25,115
0
W
Cliodhna
SquirtInACan1
Cliodhna
8,065
1,218
0
1,286
9,035
4,370
424
4,111
4,924
0
25,709
L
Bacchus
Tauralex
Bacchus
5,520
252
0
2,340
11,182
11,717
0
5,662
5,387
12,556
0
W
7,514
1,461
2,009
2,893
7,315
3,163
901
4,771
2,544
30,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,312
Gold Earned
21,523
148
Minions Killed
86
4
Camps Cleared
5
524,945
Distance Traveled
492,778
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,798
680
26
3
2
129,805
3
W
Cerberus
8,566
857
37
4
0
171,970
4
L
Ra
7,293
729
45
5
2
177,103
2
W
Cliodhna
7,944
794
37
4
2
181,473
0
L
Bacchus
7,432
743
15
2
1
185,870
4
W
Ra
8,802
880
74
7
2
171,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role