Player Matchup

Chiron
Chiron
Silver II
 
Chiron
Silver II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold II
DeathPlushie
Chang'e
Gold II
Level 149
God Stats
29W - 22L
1,600 SR
Queue Stats
139W - 141L
1,559 MMR
Solo
Sylvanus
Sylvanus
Silver II
Fortunate0ne
Sylvanus
Silver II
Level 125
God Stats
1W - 0L
1,624 SR
Queue Stats
4W - 1L
1,593 MMR
Party 1
Hun Batz
Hun Batz
Gold I
ImMaddness9
Hun Batz
Gold I
Level 146
God Stats
5W - 6L
1,130 SR
Queue Stats
400W - 394L
1,551 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
LemonFiji
Sun Wukong
Gold II
Level 68
God Stats
33W - 31L
1,557 SR
Queue Stats
494W - 496L
1,588 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,482 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,565 SR
1,542 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
Beninewolf
Geb
Gold III
Level 61
God Stats
8W - 7L
1,695 SR
Queue Stats
34W - 29L
1,595 MMR
Solo
Anhur
Anhur
Silver II
DavidBryan_3
Anhur
Silver II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 98L
1,591 MMR
Solo
Horus
Horus
Gold III
king rivers5631
Horus
Gold III
Level 157
God Stats
26W - 26L
1,631 SR
Queue Stats
383W - 389L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
4 / 2 / 5
11,591
504
13,500
13,884
5,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
DeathPlushie
Chang'e
20
11 / 1 / 3
14,098
613
14,230
14,758
5,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Fortunate0ne
Sylvanus
15
0 / 1 / 8
10,923
475
6,610
20,969
21,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
ImMaddness9
Hun Batz
20
4 / 0 / 3
14,408
626
8,668
11,524
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
LemonFiji
Sun Wukong
18
3 / 1 / 7
12,643
550
16,459
27,196
16,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Da JiShivaYmirIzanami

VS

Bans
CthulhuBastetCliodhnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 8 / 0
10,607
461
9,330
22,841
9,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
 
Scylla
16
0 / 5 / 0
9,485
412
11,193
11,199
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 5 / 2
8,247
359
7,985
28,313
27,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 5 / 1
9,377
408
4,700
13,833
4,727
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 0 / 1
9,387
408
6,754
8,433
5,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
22
Kills
5
5
Deaths
23
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
2
5
3.25
L
Fenrir
 
Fenrir
5
8
0
0.63
L
Scylla
 
Scylla
0
5
0
0
L
0
5
2
0.2
L
0
5
1
0.1
W
Chang'e
DeathPlushie
Chang'e
11
1
3
12.5
W
Sylvanus
Fortunate0ne
Sylvanus
0
1
8
4
W
Hun Batz
ImMaddness9
Hun Batz
4
0
3
5.5
W
Sun Wukong
LemonFiji
Sun Wukong
3
1
7
6.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,467
Damage
39,962
88,331
Taken
84,619
55,251
Mitigated
50,586
55,500
Healing
13,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,500
8,633
1,662
6,469
13,884
5,049
5,059
6,602
7,282
0
83,240
L
Fenrir
 
Fenrir
9,330
1,377
0
918
22,841
9,214
0
4,490
17,634
0
67,227
L
Scylla
 
Scylla
11,193
424
0
1,136
11,199
3,607
0
5,377
5,480
73,521
0
L
7,985
959
1,912
4,923
28,313
27,361
0
8,148
19,773
21,051
0
L
4,700
2,633
0
1,416
13,833
4,727
1,664
1,105
12,628
0
72,863
W
Chang'e
DeathPlushie
Chang'e
14,230
464
3,187
8,721
14,758
5,989
5,091
3,762
10,955
91,794
0
W
Sylvanus
Fortunate0ne
Sylvanus
6,610
1,729
4,702
7,399
20,969
21,376
579
6,530
14,439
25,437
5,321
W
Hun Batz
ImMaddness9
Hun Batz
8,668
1,454
0
7,352
11,524
6,228
4,272
1,146
9,542
0
133,637
W
Sun Wukong
LemonFiji
Sun Wukong
16,459
3,003
0
16,008
27,196
16,609
1,083
3,563
23,092
327
80,251
L
6,754
2,809
0
3,209
8,433
5,677
0
0
7,701
0
58,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,663
Gold Earned
47,103
706
Minions Killed
510
0
Camps Cleared
0
2,274,385
Distance Traveled
2,082,980
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,591
504
126
5
0
421,826
5
L
Fenrir
10,607
461
99
4
0
448,159
3
L
Scylla
9,485
412
129
6
0
403,645
6
L
Geb
8,247
359
18
1
0
477,144
3
L
Anhur
9,377
408
154
7
0
399,223
2
W
Chang'e
14,098
613
164
7
0
441,303
6
W
Sylvanus
10,923
475
48
2
0
406,233
5
W
Hun Batz
14,408
626
219
10
0
524,821
6
W
Sun Wukong
12,643
550
149
6
0
480,202
8
L
Horus
9,387
408
110
5
0
354,809
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role