Player Matchup

Zeus
Zeus
 
Zeus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
FriendVinc
Rama
Level 85
God Stats
16W - 12L
1,532 SR
Queue Stats
243W - 251L
1,499 Elo+
Party 2
King Arthur
King Arthur
Krouzee101
King Arthur
Level 82
God Stats
0W - 3L
1,233 SR
Queue Stats
96W - 90L
1,514 Elo+
Solo
Thor
Thor
VWJetta
Thor
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 73L
1,473 Elo+
Solo
Geb
Geb
Zashonfire
Geb
Level 86
God Stats
9W - 4L
1,758 SR
Queue Stats
200W - 200L
1,473 Elo+
Party 2
Team Averages
Level 88
1,505 SR
1,492 Elo+

VS

Team Averages
Level 74
1,595 SR
1,496 Elo+
Achilles
Achilles
ACE_Ninja04
Achilles
Level 116
God Stats
11W - 10L
1,625 SR
Queue Stats
114W - 116L
1,524 Elo+
Party 1
Rama
Rama
CaptainJ92
Rama
Level 52
God Stats
2W - 1L
1,651 SR
Queue Stats
44W - 50L
1,501 Elo+
Party 1
Nemesis
Nemesis
Eagleoffire
Nemesis
Level 85
God Stats
2W - 3L
1,248 SR
Queue Stats
74W - 85L
1,531 Elo+
Solo
Zeus
Zeus
Mythison
Zeus
Level 45
God Stats
13W - 5L
1,824 SR
Queue Stats
76W - 69L
1,512 Elo+
Party 1
Bacchus
Bacchus
zeusxelapc
Bacchus
Level 72
God Stats
25W - 18L
1,625 SR
Queue Stats
58W - 63L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 7 / 0
8,439
527
7,168
12,907
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 5 / 4
8,816
551
13,071
14,468
5,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Krouzee101
King Arthur
10
0 / 5 / 1
6,526
408
4,695
17,737
11,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
VWJetta
Thor
14
4 / 7 / 3
8,583
536
7,115
16,982
5,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 6
8,544
534
4,311
16,001
11,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ACE_Ninja04
Achilles
17
6 / 0 / 4
10,227
639
12,128
12,031
9,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 5 / 4
8,659
541
6,175
10,306
2,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Eagleoffire
Nemesis
15
7 / 5 / 6
9,497
594
8,435
11,688
5,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
17
14 / 2 / 6
11,176
699
24,150
10,964
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
zeusxelapc
Bacchus
12
1 / 6 / 10
7,758
485
8,517
11,979
10,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
16
Kills
29
29
Deaths
18
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
7
0
0.57
W
Achilles
ACE_Ninja04
Achilles
6
0
4
8
W
1
5
4
0.6
W
Nemesis
Eagleoffire
Nemesis
7
5
6
2
L
6
5
4
1.6
L
King Arthur
Krouzee101
King Arthur
0
5
1
0.1
W
Zeus
14
2
6
8.5
L
Thor
VWJetta
Thor
4
7
3
0.79
L
2
5
6
1
W
Bacchus
zeusxelapc
Bacchus
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,360
Damage
59,405
78,095
Taken
56,968
38,822
Mitigated
32,242
18,018
Healing
15,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,168
1,849
83
1,543
12,907
4,477
0
8,945
3,962
60,170
0
W
Achilles
ACE_Ninja04
Achilles
12,128
4,147
0
3,768
12,031
9,935
61
1,297
10,734
0
58,857
W
6,175
5,204
0
2,611
10,306
2,905
2,526
1,150
9,156
0
48,951
W
Nemesis
Eagleoffire
Nemesis
8,435
3,884
0
1,862
11,688
5,415
816
1,561
10,127
0
55,843
L
13,071
9,960
0
4,455
14,468
5,471
432
5,773
8,695
0
59,726
L
King Arthur
Krouzee101
King Arthur
4,695
1,124
0
3,923
17,737
11,129
0
4,566
13,171
0
25,430
W
Zeus
24,150
5,418
0
5,904
10,964
3,911
1,312
3,757
7,207
78,287
0
L
Thor
VWJetta
Thor
7,115
1,100
0
2,953
16,982
5,791
0
6,699
10,283
0
46,188
L
4,311
701
2,369
2,692
16,001
11,954
0
6,684
9,317
15,445
0
W
Bacchus
zeusxelapc
Bacchus
8,517
1,450
272
583
11,979
10,076
143
3,714
8,265
26,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,908
Gold Earned
47,317
356
Minions Killed
491
0
Camps Cleared
0
1,469,628
Distance Traveled
1,556,016
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,439
527
105
7
0
283,748
6
W
Achilles
10,227
639
134
8
0
341,746
3
W
Rama
8,659
541
96
6
0
294,632
0
W
Nemesis
9,497
594
97
6
0
327,807
0
L
Rama
8,816
551
102
6
0
288,325
6
L
King Arthur
6,526
408
55
3
0
261,619
2
W
Zeus
11,176
699
121
8
0
290,650
4
L
Thor
8,583
536
74
5
0
283,490
1
L
Geb
8,544
534
20
1
0
352,446
5
W
Bacchus
7,758
485
43
3
0
301,181
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role