Player Matchup

Medusa
Medusa
CJW82504
Medusa
Level 107
God Stats
2W - 1L
1,288 SR
Queue Stats
91W - 70L
1,466 Elo+
Party 1
Anubis
Anubis
Marine Mudkip
Anubis
Level 106
God Stats
3W - 1L
1,499 SR
Queue Stats
97W - 79L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
McLaugh44
Cthulhu
Level 80
God Stats
14W - 6L
1,305 SR
Queue Stats
294W - 297L
1,569 Elo+
Solo
Team Averages
Level 98
1,364 SR
1,507 Elo+

VS

Team Averages
Level 122
1,500 SR
1,500 Elo+
Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MG_NoGravity
Neith
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CJW82504
Medusa
12
3 / 1 / 1
7,191
719
4,389
4,135
1,182
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 3
6,970
697
2,019
5,189
2,058
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
McLaugh44
Cthulhu
10
0 / 1 / 4
6,308
631
3,500
5,111
4,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 2 / 2
7,003
700
6,827
6,967
3,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
 
Hades
7
0 / 1 / 1
5,671
567
892
2,644
1,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 1 / 1
6,903
690
4,117
4,497
1,400
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
4
Kills
3
3
Deaths
4
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
2
1
L
Hades
 
Hades
0
1
1
0.5
W
Medusa
CJW82504
Medusa
3
1
1
3.5
L
2
1
1
2.5
W
1
1
3
2.5
W
Cthulhu
McLaugh44
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,908
Damage
11,836
14,435
Taken
14,108
7,366
Mitigated
5,724
3,383
Healing
4,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,827
718
0
2,218
6,967
3,280
10
2,780
4,022
0
32,590
L
Hades
 
Hades
892
271
38
1,064
2,644
1,044
0
1,567
989
11,250
0
W
Medusa
CJW82504
Medusa
4,389
1,808
0
571
4,135
1,182
441
301
3,834
0
19,840
L
4,117
1,186
0
1,047
4,497
1,400
0
1,555
2,769
0
18,524
W
2,019
0
0
2,270
5,189
2,058
369
190
4,999
23,370
0
W
Cthulhu
McLaugh44
Cthulhu
3,500
146
168
374
5,111
4,126
326
470
4,641
8,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,469
Gold Earned
19,577
105
Minions Killed
122
2
Camps Cleared
6
508,894
Distance Traveled
432,943
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,003
700
52
5
1
180,334
2
L
Hades
5,671
567
21
2
3
84,955
2
W
Medusa
7,191
719
48
5
1
168,938
1
L
Neith
6,903
690
49
5
2
167,654
2
W
Anubis
6,970
697
45
5
1
166,618
0
W
Cthulhu
6,308
631
12
1
0
173,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role