Player Matchup

Ravana
Ravana
 
Ravana
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
MairaSeibel
Cerberus
Level 67
God Stats
76W - 90L
1,454 SR
Queue Stats
77W - 94L
1,358 Elo+
Party 1
Nike
Nike
carabaca24
Nike
Level 61
God Stats
9W - 10L
1,508 SR
Queue Stats
55W - 77L
1,348 Elo+
Party 1
Danzaburou
Danzaburou
genusdroyd
Danzaburou
Level 110
God Stats
100W - 94L
1,533 SR
Queue Stats
216W - 243L
1,485 Elo+
Solo
Merlin
Merlin
jump-sickly327
Merlin
Level 72
God Stats
6W - 12L
1,636 SR
Queue Stats
271W - 285L
1,428 Elo+
Solo
Team Averages
Level 75
1,526 SR
1,424 Elo+

VS

Team Averages
Level 90
1,460 SR
1,436 Elo+
Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
SUPERMERCADOYT
Apollo
Level 107
God Stats
6W - 2L
1,500 SR
Queue Stats
66W - 69L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
TSUTokito
Gilgamesh
Level 81
God Stats
4W - 4L
1,500 SR
Queue Stats
214W - 192L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
dragonexper18
Baron Samedi
Level 42
God Stats
3W - 0L
1,524 SR
Queue Stats
27W - 35L
1,355 Elo+
Solo
Da Ji
Da Ji
l-FallenJaGGeN-l
Da Ji
Level 99
God Stats
2W - 4L
1,275 SR
Queue Stats
151W - 183L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
0 / 3 / 0
4,845
440
1,609
6,389
2,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
MairaSeibel
Cerberus
7
0 / 3 / 1
4,294
390
1,070
8,518
3,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 1
5,260
478
3,349
8,726
5,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
genusdroyd
Danzaburou
10
1 / 2 / 0
5,319
484
3,297
3,800
1,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 0
5,789
526
4,705
3,451
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
2 / 1 / 4
5,951
541
3,126
6,748
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 1
6,397
582
3,069
4,783
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
TSUTokito
Gilgamesh
11
4 / 1 / 4
6,875
625
5,386
7,322
4,838
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
dragonexper18
Baron Samedi
12
0 / 0 / 2
6,511
592
2,685
3,679
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 1 / 3
6,160
560
5,406
6,420
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
12
12
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
3
0
0
W
Atlas
 
Atlas
2
1
4
4
L
Cerberus
MairaSeibel
Cerberus
0
3
1
0.17
W
2
0
1
2.5
W
Gilgamesh
TSUTokito
Gilgamesh
4
1
4
6
L
1
4
1
0.38
W
Baron Samedi
dragonexper18
Baron Samedi
0
0
2
1
L
Danzaburou
genusdroyd
Danzaburou
1
2
0
0.5
L
1
0
0
1
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,030
Damage
19,672
30,884
Taken
28,952
14,109
Mitigated
13,318
8,074
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
1,609
516
162
2,477
6,389
2,444
0
697
5,638
0
23,561
W
Atlas
 
Atlas
3,126
1,052
0
2,147
6,748
3,955
0
1,588
4,997
15,488
0
L
Cerberus
MairaSeibel
Cerberus
1,070
78
45
1,953
8,518
3,959
0
2,718
5,736
8,391
0
W
3,069
1,962
0
2,483
4,783
1,284
0
113
4,641
0
40,292
W
Gilgamesh
TSUTokito
Gilgamesh
5,386
1,220
0
668
7,322
4,838
39
1,909
4,872
1,848
31,934
L
3,349
277
0
2,258
8,726
5,352
0
992
7,692
3,274
16,992
W
Baron Samedi
dragonexper18
Baron Samedi
2,685
287
157
1,935
3,679
1,261
483
935
2,519
38,003
0
L
Danzaburou
genusdroyd
Danzaburou
3,297
1,109
0
429
3,800
1,397
0
175
3,625
0
30,933
L
4,705
41
0
750
3,451
957
0
1,191
2,104
32,771
0
W
5,406
1,050
0
3,336
6,420
1,980
0
1,701
4,420
0
30,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,507
Gold Earned
31,894
247
Minions Killed
302
0
Camps Cleared
0
1,030,032
Distance Traveled
1,113,022
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,845
440
54
5
0
206,067
5
W
Atlas
5,951
541
21
2
0
227,589
3
L
Cerberus
4,294
390
13
1
0
203,531
6
W
Apollo
6,397
582
78
7
0
210,700
3
W
Gilgamesh
6,875
625
54
5
0
208,832
0
L
Nike
5,260
478
47
4
0
209,638
0
W
Baron Samedi
6,511
592
85
8
0
234,679
3
L
Danzaburou
5,319
484
57
5
0
197,684
1
L
Merlin
5,789
526
76
7
0
213,112
2
W
Da Ji
6,160
560
64
6
0
231,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role