Player Matchup

Nemesis
Nemesis
DownBadMace
Nemesis
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
460W - 404L
1,578 Elo+
Party 1
Yu Huang
Yu Huang
Rattlechains
Yu Huang
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 76L
1,554 Elo+
Party 3
Geb
Geb
Tommy No Socks
Geb
Level 68
God Stats
19W - 9L
1,648 SR
Queue Stats
124W - 98L
1,495 Elo+
Party 3
King Arthur
King Arthur
WhatsSimir
King Arthur
Level 58
God Stats
4W - 9L
1,096 SR
Queue Stats
275W - 250L
1,522 Elo+
Party 1
Neith
Neith
Xullniviir
Neith
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 85L
1,820 Elo+
Party 3
Team Averages
Level 110
1,449 SR
1,594 Elo+

VS

Team Averages
Level 102
1,499 SR
1,576 Elo+
Charybdis
Charybdis
Ion_Blackout
Charybdis
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,596 Elo+
Party 2
Scylla
Scylla
LilDubboVert
Scylla
Level 73
God Stats
4W - 5L
1,545 SR
Queue Stats
49W - 45L
1,609 Elo+
Party 2
Loki
Loki
Noocheronie
Loki
Level 122
God Stats
7W - 5L
1,695 SR
Queue Stats
55W - 45L
1,596 Elo+
Party 2
Nemesis
Nemesis
QueenMothra
Nemesis
Level 115
God Stats
1W - 1L
1,308 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Sobek
Sobek
SkaggyD
Sobek
Level 81
God Stats
1W - 2L
1,450 SR
Queue Stats
5W - 7L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DownBadMace
Nemesis
19
1 / 4 / 5
11,086
504
9,687
16,727
10,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
Rattlechains
Yu Huang
17
1 / 5 / 4
10,496
477
6,770
10,838
4,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 2 / 10
10,461
476
7,455
22,204
20,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
WhatsSimir
King Arthur
15
1 / 3 / 6
9,870
449
6,929
14,918
15,239
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
20
15 / 2 / 3
13,739
625
27,462
18,444
8,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ion_Blackout
Charybdis
17
2 / 7 / 2
10,678
485
9,910
16,736
5,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
17
1 / 1 / 3
10,204
464
10,121
8,943
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 2 / 7
11,994
545
16,440
17,509
13,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
QueenMothra
Nemesis
17
4 / 3 / 4
10,836
493
12,913
16,511
7,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
SkaggyD
Sobek
15
3 / 7 / 5
9,444
429
9,911
24,534
24,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
37
20
Kills
16
16
Deaths
20
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DownBadMace
Nemesis
1
4
5
0.88
L
Charybdis
Ion_Blackout
Charybdis
2
7
2
0.43
L
Scylla
1
1
3
2.5
L
6
2
7
4.75
L
Nemesis
QueenMothra
Nemesis
4
3
4
2
W
Yu Huang
Rattlechains
Yu Huang
1
5
4
0.6
L
Sobek
SkaggyD
Sobek
3
7
5
0.79
W
2
2
10
3.5
W
King Arthur
WhatsSimir
King Arthur
1
3
6
1.33
W
Neith
15
2
3
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,303
Damage
59,295
83,131
Taken
84,233
58,615
Mitigated
53,450
22,826
Healing
20,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DownBadMace
Nemesis
9,687
4,644
0
4,506
16,727
10,010
177
3,287
13,293
0
95,841
L
Charybdis
Ion_Blackout
Charybdis
9,910
3,588
0
5,743
16,736
5,115
21
1,292
15,444
0
83,058
L
Scylla
10,121
453
0
1,068
8,943
2,765
418
2,816
6,127
71,646
0
L
16,440
4,772
0
4,140
17,509
13,407
0
3,122
14,387
0
73,845
L
Nemesis
QueenMothra
Nemesis
12,913
5,690
0
4,921
16,511
7,699
0
2,842
13,669
0
62,822
W
Yu Huang
Rattlechains
Yu Huang
6,770
262
0
1,399
10,838
4,530
955
2,981
7,857
81,409
0
L
Sobek
SkaggyD
Sobek
9,911
992
0
5,021
24,534
24,464
0
3,725
20,809
25,499
0
W
7,455
1,054
0
5,987
22,204
20,101
76
5,467
15,191
22,285
6,093
W
King Arthur
WhatsSimir
King Arthur
6,929
376
0
1,020
14,918
15,239
42
2,978
11,755
0
43,575
W
Neith
27,462
12,430
0
9,914
18,444
8,735
4,256
4,463
13,767
0
115,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,652
Gold Earned
53,156
614
Minions Killed
512
0
Camps Cleared
0
2,201,606
Distance Traveled
2,019,719
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,086
504
155
7
0
486,334
3
L
Charybdis
10,678
485
144
7
0
367,336
2
L
Scylla
10,204
464
124
6
0
421,788
9
L
Loki
11,994
545
127
6
0
429,365
7
L
Nemesis
10,836
493
96
4
0
418,872
5
W
Yu Huang
10,496
477
133
6
0
410,816
5
L
Sobek
9,444
429
21
1
0
382,358
1
W
Geb
10,461
476
39
2
0
437,450
1
W
King Arthur
9,870
449
87
4
0
452,277
2
W
Neith
13,739
625
200
9
0
414,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role