Player Matchup

He Bo
He Bo
CPTTHUGGIE
He Bo
Level 43
God Stats
3W - 3L
1,231 SR
Queue Stats
27W - 39L
1,262 Elo+
Solo
Da Ji
Da Ji
MGTT09
Da Ji
Level 113
God Stats
13W - 4L
1,487 SR
Queue Stats
59W - 44L
1,437 Elo+
Party 2
Skadi
Skadi
NazThaProphet
Skadi
Level 29
God Stats
2W - 1L
1,777 SR
Queue Stats
33W - 26L
1,443 Elo+
Party 2
Hera
Hera
TaintedGoddess1
Hera
Level 37
God Stats
59W - 82L
1,238 SR
Queue Stats
73W - 105L
1,295 Elo+
Solo
Cernunnos
Cernunnos
grimreaper_dg862
Cernunnos
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 39L
1,406 Elo+
Party 2
Team Averages
Level 66
1,447 SR
1,369 Elo+

VS

Team Averages
Level 49
1,531 SR
1,289 Elo+
Cthulhu
Cthulhu
Acnologia-E-N-D
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,207 Elo+
Party 1
Loki
Loki
Msgt Perish
Loki
Level 22
God Stats
4W - 3L
1,653 SR
Queue Stats
24W - 23L
1,495 Elo+
Party 3
King Arthur
King Arthur
SnapIGOT IT
King Arthur
Level 40
God Stats
68W - 65L
1,500 SR
Queue Stats
157W - 180L
1,111 Elo+
Solo
Ah Puch
Ah Puch
TankzyBacon
Ah Puch
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 48L
1,424 Elo+
Party 3
Apollo
Apollo
unstpble4rce
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
19
9 / 8 / 16
13,196
1,100
16,155
12,293
3,894
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
MGTT09
Da Ji
20
20 / 0 / 12
17,046
1,421
36,142
10,474
4,241
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 2 / 16
13,129
1,094
15,618
10,948
4,082
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 1 / 15
12,759
1,063
11,541
6,462
2,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
18
1 / 4 / 15
11,450
954
8,787
10,756
3,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

220

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 8
12,460
1,038
16,149
24,038
27,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 7 / 5
12,476
1,040
6,945
13,090
3,849
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SnapIGOT IT
King Arthur
18
0 / 10 / 9
11,591
966
6,519
21,856
19,931
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
TankzyBacon
Ah Puch
17
4 / 11 / 5
11,923
994
9,884
19,390
7,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
17
1 / 8 / 8
11,139
928
6,918
15,442
5,472
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
50
40
Kills
15
15
Deaths
40
74
Assists
35
Player
Kills
Deaths
Assists
KDA
L
5
4
8
2.25
W
He Bo
9
8
16
2.13
W
Da Ji
MGTT09
Da Ji
20
0
12
26
L
5
7
5
1.07
W
5
2
16
6.5
L
King Arthur
SnapIGOT IT
King Arthur
0
10
9
0.45
W
5
1
15
12.5
L
Ah Puch
TankzyBacon
Ah Puch
4
11
5
0.59
W
Cernunnos
1
4
15
2.13
L
Apollo
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,243
Damage
46,415
50,933
Taken
93,816
18,453
Mitigated
64,653
3,546
Healing
5,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,149
804
500
1,588
24,038
27,742
0
7,709
16,329
27,738
0
W
He Bo
16,155
1,165
0
650
12,293
3,894
0
5,356
6,778
26,698
0
W
Da Ji
MGTT09
Da Ji
36,142
13,066
0
2,386
10,474
4,241
0
3,100
7,184
0
58,532
L
6,945
455
0
0
13,090
3,849
0
2,863
10,227
0
25,802
W
15,618
6,328
0
0
10,948
4,082
0
5,702
5,002
0
50,511
L
King Arthur
SnapIGOT IT
King Arthur
6,519
995
0
853
21,856
19,931
0
9,684
12,172
0
23,721
W
11,541
4,104
0
430
6,462
2,303
0
4,511
1,873
34,803
0
L
Ah Puch
TankzyBacon
Ah Puch
9,884
473
171
1,704
19,390
7,659
0
3,634
15,756
32,816
660
W
Cernunnos
8,787
4,312
0
80
10,756
3,933
0
6,487
4,101
0
25,279
L
Apollo
6,918
4,294
0
649
15,442
5,472
0
3,806
11,636
0
30,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,580
Gold Earned
59,589
264
Minions Killed
185
14
Camps Cleared
4
1,012,756
Distance Traveled
1,052,202
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,460
1,038
32
3
1
227,231
1
W
He Bo
13,196
1,100
33
3
0
172,107
0
W
Da Ji
17,046
1,421
33
3
13
236,072
1
L
Loki
12,476
1,040
32
3
2
206,091
0
W
Skadi
13,129
1,094
83
7
1
213,275
0
L
King Arthur
11,591
966
40
3
1
224,204
0
W
Hera
12,759
1,063
79
7
0
219,165
1
L
Ah Puch
11,923
994
41
3
0
205,068
0
W
Cernunnos
11,450
954
36
3
0
172,137
0
L
Apollo
11,139
928
40
3
0
189,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role