Player Matchup

Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Leomar173
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,528 Elo+
Solo
Pele
Pele
Montain3180
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,502 Elo+
Solo
Poseidon
Poseidon
OrderlyKarma
Poseidon
Level 157
God Stats
6W - 5L
1,751 SR
Queue Stats
859W - 864L
1,529 Elo+
Solo
Team Averages
Level 74
1,550 SR
1,512 Elo+

VS

Team Averages
Level 43
1,577 SR
1,545 Elo+
Medusa
Medusa
Drillbet
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,140 Elo+
Solo
Ne Zha
Ne Zha
Mahong6771
Ne Zha
Level 27
God Stats
2W - 1L
1,487 SR
Queue Stats
104W - 115L
1,452 Elo+
Solo
Chiron
Chiron
McMayo
Chiron
Level 51
God Stats
6W - 2L
1,702 SR
Queue Stats
111W - 81L
1,694 Elo+
Party 1
Eset
Eset
PetDeadbush
Eset
Level 109
God Stats
2W - 0L
1,697 SR
Queue Stats
32W - 22L
1,617 Elo+
Party 1
He Bo
He Bo
theycallmebinks
He Bo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,820 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 4 / 8
9,880
898
11,766
8,862
2,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
14
5 / 7 / 4
8,711
792
8,400
14,549
15,285
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Leomar173
Mercury
13
0 / 8 / 11
7,582
689
5,354
14,167
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 9 / 6
9,156
832
9,499
13,309
4,706
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
OrderlyKarma
Poseidon
16
3 / 8 / 10
8,988
817
11,468
11,500
3,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Drillbet
Medusa
19
19 / 2 / 9
11,764
1,069
12,628
9,482
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
Mahong6771
Ne Zha
16
3 / 5 / 23
9,478
862
7,096
15,479
15,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
McMayo
Chiron
19
9 / 2 / 22
10,846
986
20,782
10,721
5,501
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 23
9,705
882
8,394
13,113
15,584
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 6 / 19
9,243
840
8,044
11,778
4,944
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
132
16
Kills
36
36
Deaths
17
39
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
8
2
L
Fenrir
 
Fenrir
5
7
4
1
W
Medusa
Drillbet
Medusa
19
2
9
11.75
L
Mercury
Leomar173
Mercury
0
8
11
0.69
W
Ne Zha
Mahong6771
Ne Zha
3
5
23
2.9
W
Chiron
McMayo
Chiron
9
2
22
10
L
4
9
6
0.78
L
Poseidon
OrderlyKarma
Poseidon
3
8
10
1
W
3
2
23
7.25
W
2
6
19
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,487
Damage
56,944
62,387
Taken
60,573
30,640
Mitigated
46,689
11,469
Healing
15,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,766
1,916
247
2,003
8,862
2,922
487
3,103
5,759
24,810
0
L
Fenrir
 
Fenrir
8,400
1,430
461
1,256
14,549
15,285
297
3,381
11,168
0
10,072
W
Medusa
Drillbet
Medusa
12,628
5,420
192
2,936
9,482
5,141
2,429
5,724
3,758
0
30,866
L
Mercury
Leomar173
Mercury
5,354
1,635
191
3,005
14,167
4,300
0
3,816
10,351
0
6,989
W
Ne Zha
Mahong6771
Ne Zha
7,096
1,857
0
2,461
15,479
15,519
372
4,144
11,335
0
14,684
W
Chiron
McMayo
Chiron
20,782
7,749
2,002
3,081
10,721
5,501
1,354
4,689
6,032
0
39,808
L
9,499
1,593
149
967
13,309
4,706
0
3,421
9,888
0
22,186
L
Poseidon
OrderlyKarma
Poseidon
11,468
1,155
1,274
1,916
11,500
3,427
0
2,717
8,783
25,030
0
W
8,394
703
698
2,750
13,113
15,584
412
4,734
8,379
15,121
0
W
8,044
339
0
998
11,778
4,944
259
3,943
7,835
16,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,317
Gold Earned
51,036
93
Minions Killed
122
0
Camps Cleared
0
898,402
Distance Traveled
959,081
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,880
898
26
2
0
192,184
2
L
Fenrir
8,711
792
3
0
0
178,652
2
W
Medusa
11,764
1,069
48
4
0
186,356
0
L
Mercury
7,582
689
3
0
0
194,789
0
W
Ne Zha
9,478
862
5
0
0
192,127
0
W
Chiron
10,846
986
34
3
0
208,495
0
L
Pele
9,156
832
27
2
0
184,229
0
L
Poseidon
8,988
817
34
3
0
148,548
1
W
Eset
9,705
882
9
1
0
184,417
0
W
He Bo
9,243
840
26
2
0
187,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role