Player Matchup

Skadi
Skadi
 
Skadi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
LithiumJuice
Hun Batz
Level 124
God Stats
2W - 1L
1,743 SR
Queue Stats
520W - 454L
1,518 Elo+
Party 2
Izanami
Izanami
RavennIsHot
Izanami
Level 22
God Stats
9W - 7L
1,506 SR
Queue Stats
68W - 52L
1,571 Elo+
Party 2
Bacchus
Bacchus
SMURFx9
Bacchus
Level 106
God Stats
19W - 11L
1,702 SR
Queue Stats
537W - 488L
1,554 Elo+
Party 2
Team Averages
Level 111
1,590 SR
1,529 Elo+

VS

Team Averages
Level 81
1,532 SR
1,473 Elo+
Nemesis
Nemesis
AccursedRakuyo
Nemesis
Level 83
God Stats
3W - 4L
1,500 SR
Queue Stats
119W - 127L
1,487 Elo+
Party 1
Xbalanque
Xbalanque
Carinho-11
Xbalanque
Level 99
God Stats
7W - 9L
1,479 SR
Queue Stats
160W - 163L
1,462 Elo+
Party 1
Thoth
Thoth
LuBoyzzUrsvc_09
Thoth
Level 89
God Stats
23W - 22L
1,494 SR
Queue Stats
194W - 212L
1,427 Elo+
Party 1
Shiva
Shiva
Truebrionac
Shiva
Level 29
God Stats
22W - 17L
1,638 SR
Queue Stats
163W - 168L
1,508 Elo+
Party 1
Ymir
Ymir
xDavidMason115x
Ymir
Level 105
God Stats
93W - 82L
1,547 SR
Queue Stats
141W - 150L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
2 / 2 / 1
3,950
790
3,136
3,332
1,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
 
Scylla
6
0 / 2 / 0
3,389
678
787
1,759
327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
LithiumJuice
Hun Batz
6
1 / 2 / 0
3,544
709
520
3,296
806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
RavennIsHot
Izanami
3
0 / 1 / 0
2,700
540
684
1,275
199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
SMURFx9
Bacchus
5
0 / 0 / 0
3,177
635
630
2,660
1,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 2
3,845
769
1,932
3,083
720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Xbalanque
Carinho-11
Xbalanque
5
0 / 0 / 1
3,050
610
1,670
1,612
351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
2 / 0 / 1
3,995
799
1,300
1,627
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
2 / 2 / 0
3,634
727
1,724
3,985
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
1 / 0 / 0
3,434
687
589
2,604
844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
7
7
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
2
1
1.25
L
Scylla
 
Scylla
0
2
0
0
W
2
1
2
3
W
Xbalanque
Carinho-11
Xbalanque
0
0
1
0.5
L
Hun Batz
LithiumJuice
Hun Batz
1
2
0
0.5
W
2
0
1
2.5
L
Izanami
RavennIsHot
Izanami
0
1
0
0
L
Bacchus
SMURFx9
Bacchus
0
0
0
0
W
2
2
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,757
Damage
7,215
12,322
Taken
12,911
3,424
Mitigated
3,710
3,836
Healing
3,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,136
1,347
0
1,116
3,332
1,056
307
0
3,332
0
14,500
L
Scylla
 
Scylla
787
41
0
169
1,759
327
0
738
1,021
13,753
0
W
1,932
893
0
715
3,083
720
0
226
2,833
0
12,368
W
Xbalanque
Carinho-11
Xbalanque
1,670
468
0
489
1,612
351
105
26
1,586
0
11,729
L
Hun Batz
LithiumJuice
Hun Batz
520
239
0
1,214
3,296
806
0
228
3,068
0
13,006
W
1,300
121
0
511
1,627
371
0
553
986
14,029
0
L
Izanami
RavennIsHot
Izanami
684
622
0
442
1,275
199
0
493
782
0
5,691
L
Bacchus
SMURFx9
Bacchus
630
37
0
895
2,660
1,036
0
430
2,230
6,727
0
W
1,724
413
0
916
3,985
1,424
0
0
3,985
0
10,631
W
589
201
530
717
2,604
844
72
500
2,104
10,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,760
Gold Earned
17,958
122
Minions Killed
131
0
Camps Cleared
0
450,709
Distance Traveled
482,887
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,950
790
25
5
0
77,793
1
L
Scylla
3,389
678
27
5
0
84,423
1
W
Nemesis
3,845
769
25
5
0
109,235
0
W
Xbalanque
3,050
610
23
5
0
87,123
0
L
Hun Batz
3,544
709
39
8
0
117,467
2
W
Thoth
3,995
799
35
7
0
105,992
0
L
Izanami
2,700
540
14
3
0
61,213
0
L
Bacchus
3,177
635
17
3
0
109,813
0
W
Shiva
3,634
727
29
6
0
94,132
1
W
Ymir
3,434
687
19
4
0
86,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role